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The Fearie Dragon

Table Contents:
1. Introduction.
2. Pros and cons.
3. Power tactics.
4. Power combinations.
5. Guide’s advice.
6. Skill Build up’s.
7. Best Friends and Worst Foes (+ How to counter worst foes).
8. Items Builds
9. Credits


Please ignore If there are any spelling or grammar mistake because English is not my native language and I’ am worst when it comes at spelling.

INTRODUCTION

I just decided to make this guide because i was out of town for some days and had nothing to do so i just spent my free time at this small packed guide and hope u'll like it
This guide is about a cute and powerful dragon named Puck or Kupu-Kupu. The reason why I wanted to make a guide for Puck was because its my favourite player and always wanted to make guide of it, I don’t have any version of software in making guides so its not cool but you can trust this guide in mastering Puck as I’ am completely sure that I know how to use this player. If you wonder why I named this guide “The Feared Dragon” well its a short story.
This guide has been made in the simplest and shortest way possible so that every one can understand it, as I don’t want to make it boring so it’s short and understandable.
I hope^^



Pro users:
1. Great supporters
2. Super ganker’s.
3. Effective against all heroes.
4. Right timing reflects.
5. Fast finger reflects.

Cons:
1. Couples of hits and their dead.
2. Hopeless for any timing attack.
3. No farming or pushing at all.
4. Always too easy to be predicted.
5. All round item dependent



POWER TACTICS

Illusory Orb
Ability Type: Active
Targeting Type: Point
Ability Hotkey: R (without Warkey or hotkey)
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place.
Level 1 - 70 Damage (50 damage against hero’s)
Level 2 - 140 Damage (105 damage against hero’s)
Level 3 - 210 Damage (157.5 damage against hero’s)
Level 4 - 280 Damage (210 damage against hero’s)
Mana cost - 150
Cool down – 13
Area of effect - 200
Notes
• Damage type: magical (all magical type damage deals only 75% of its said damage to hero’s)
• The Illusory Orb grants flying vision to the area around it while it travels.
• Even though it is castable at 3000 range, it will only travel at most 1800.

Teach and tips:
1.While escaping Always use the orb at a different direction from when you are moving and bait your opponents far from the orb and then jaunt, and if your opponents chases the orb instead of you don’t jaunt just run and either way you’ll have a successful escape. But keep in mind that after you cast the orb last only for 3 seconds.
2. Once your orb is at level 4 use it for fast farming and pushing which is one of the basic advantage for Puck.

Eternal Jaunt
Level 1 – Jaunts yourself at an illusory orb by taking its place
Mana cost – 0
Cool down – 0 (+5sec if used without an illusory orb)
Note
• This power is automatically granted when Illusory orb is taken.
• Unlike the blink ability jaunting to your orb cannot dodge projectiles.

Teach and tips:
1. Use this ability to get in and out of your fountain more faster by juanting to your orb.
2. This skill is considered as spell and can be use, to break crust of the silent.

Waning Rift
Ability Type: Active
Targeting Type: Instant
Ability Hotkey: W (without warkey or hotkey)

Releases Puck's mystical faerie dust around him dealing damage and silencing enemies.
Level 1 - 60 Damage & 0.1sec silence (52.5 damage against hero’s)
Level 2 - 120 Damage & 1sec silence (90 damage against hero’s)
Level 3 - 180 Damage & 2sec silence (131.5 damage against hero’s)
Level 4 - 240 Damage & 3sec silence (180 damage against hero’s)
Mana cost - 100/110/120/130
Cool down - 20
Area of effect - 400

Note
• Damage type: magical (all magical type damage deals only 75% of its said damage to hero’s)

Teach and tips:
1. This spell can be used to stop channelling spells from your enemies.(example: life drain etc…)
2. When you are pushing and suddenly you are being chased by stunner’s(example: vengeful spirit) and your Illusory Orb is at cool down go up at an high terrain out of view from him and when he comes near you, use your this skill to dispel his stunk ability and run inside the woods and then use all your joke skills to lose him and last but not least orb your way out of their.


Phase Shift
Ability Type: Active
Targeting Type: N/A
Ability Hotkey: F (without warkey or hotkey)

Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.

Level 1 - 0.75sec invulnerability
Level 2 - 1.50sec invulnerability
Level 3 - 2.25sec invulnerability
Level 4 - 3.00sec invulnerability
Mana cost - 50/40/30/20
Cool down - 6
Notes
• Puck can avoid most damage from spells or attacks when this ability is on autocast, but if he is disabled this ability won't work.
• Phase Shift will not trigger from damages that come after a disable or stun.
• Puck retains his collision size while phase shifted.

Teach and tips:
1.When your low at hp and your opponent(s) are chasing you, get near to your nearest tower and make sure the tower is at range with your opponents and then phase shit out of existence and don’t command your hero to move unless your opponents are retreating or team mates have came to aid you, and then use your combo(s) and gank them back.
2. Phase shift cannot dodge some projectiles so mastering it in manual would be most recommended instead of auto- casting it, unless your opponents happens to be instant spell caster’s such as zeus.


Dream Coil
Ability Type: Active
Targeting Type: Area
Ability Hotkey: C (without Warkey or hotkey)
Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time.
Level 1 - 100damage & 0.5stunk (initial). 100(*200) Snap damage & 1.50stunk
Level 2 - 150damage & 0.5stunk (initial). 100(*200) Snap damage & 2.25stunk
Level 3 - 200damage & 0.5stunk (initial). 100(*200) Snap damage & 3sec stunk
Mana cost - 100/150/200
Cool down – 85sec Last - 5(*7)seconds
Area of effect – 375
Casting range – 750
Notes
• Damage type: magical (all magical type damage deals only 75% of its said damage to heroes)
• Spectre upgradable (*shows the upgraded value)

Teach and tips:
1. You can cancel the coil before it is summoned by giving your hero other commands (example: attacking or moving), and when you are not sure that your enemy are in the range with your coil you can cancel it.
2. Coil can be used in escaping as well as ganking; while escaping place your coil at the back side of your opponent’s and run so when they try to chase you the coil will snap them more quickly, with the same trick it can be used to disable opponents when they are teleporting to their fountain or while retreating.

Note
Coil has an extreme low of animation cast so cancelling it within the 750 range of the coil is nearly impossible



POWER COMBINATIONS


Illusory Orb + Phase Shift = Escape
This tannic is mostly used in escaping; every Puck user must know this trick.
1. Cast your orb at a different direction from where you are running and use phase shift wait for sometime and when you are satisfied with the distance travelled by the orb jaunt yourself and fly for safety.
Note
•Don’t Jaunt if your opponents chases after the ball instead of waiting for you.
•Jaunt before your phase shift time is over.
•This trick is much better when your phase shift is above level -1, since its duration increases and gives you more time to jaunt from far distance away from your present location without being exposed to your opponents.

Illusory Orb + Waning Rift + Dream Coil = Combo
This combo is most effective when you have your ultimate skill the Dream Coil at max.
1. Cast your Orb and make sure that it hit’s the target then jaunt and use your second skill Waning Rift then when your opponent’s starts to run use your Coil to disable their running and finish him/her/it.
Note
•Make sure you have sufficient Mana.
•Gank only when you are sure that you’ll win the fight.
•If you have items like Dagon, Shiva’s guard, Guinson etc. use them after you’ve summoned the coil or do as you wish.

Illusory Orb + Dream Coil + Waning Rift (+ Phase Shift) = Combo (+ Safe)
This trick needs some practice as well as fast finger reflects and right timing to use it effectively.
1. First signal your allies to your location for a plan B.
2. This is how this trick works, cast your Orb through your opponent and summon a Dream Coil at the opposite side of where its heading.
3. Use Jaunt and try pulling your opponents towards you to make the coil snap and then wait for 2.50 sec or hit a opponent once(at early game) or twice(at late game) and then waning rift.
4. But if you are losing use phase shift and wait for your allies but if the phase shift has worn off and your allies are still far from you you’ve got three options (a) Weather to die as Brave Hearted. (b) Run inside the woods.
(c) Run towards your allies.
Note
• Note you and your distance with your allies then engage, only if you are not sure you’ll survive the fight.
• Make sure you don’t get out played.

(x)This are not the only power combinations. You can make combinations of your own by using this player Puck.
I’ am still working on some more combo’s, will post them as soon as I find a way to make them more effective.




Guide’s advice

Puck is not only known for its combo’s but also for its high synergies so increasing stats instead of taking your skills is not necessary, and Puck’s high night visions makes him more deadlier if used correctly as the follows —(It is forbidden to memorise anything in this guide, like studying )_______
(a) Gank at night time whenever possible when your opponents are not Luna, balanar or any hero that has more night vision than you, Why? Because your opponents will have less time to react due to their low vision at night.
(b) Most people will use the same trick against you so make sure there are no red dots coming towards you at your mini map, as it won’t be much of a problem, since you have long night vision.
If you are looking forward in mastering this player I suggest that you learn how to farm by using this player because Puck is mostly known for its ability for fast farming and that’s one of the main reason why most people loves to use Puck, start farming heavily when both of your first and second skill are at level- 4 and use the two skills for fast farming, farm heavily before 21 minutes, also don’t forget to gank and complete at least one core item and start ganking more and more.
Buy basic items that can help you at early game, since Puck is an early gamer, don’t attempt for core items at first because you are not much of a late gamer, your job is not to let your opponents fragile hero’s to develop so always attempt for the fragile targets first, since you’re an early gamer it shouldn’t be a problem.
Your items build up depends a pound you play weather your good at micro or not, as a Puck user you have to be good at micro because Puck is an intelligence hero and is not high at health and you shouldn’t be ganked by your opponents even if they seems to be gankers.



SKILL BUILD UP’S

Skill build up depends on the way you (love to) play.
(a)Build up 1 is based on your finger reflects and timing, suitable for almost all conditions at early game.
(b)Build up 2 is based on your micro and is mostly used when you opponent’s happens to be instant early nuker’s.
(c)Build up 3 is an uncommon build and is mostly just used if your opponent happens to have channelling spells.
(d)Build up 4 is mostly used by players who love’s to play both offensive and defensive at early game’s.

Skills build up 1 Skills build up 2 Skills build up 3 Skills build up 4
1. Illusory Orb 1. Phase Shift 1. Illusory Orb 1. Illusory Orb
2. Phase Shift 2. Illusory Orb 2. Waning Rift 2. Phase Shift
3. Illusory Orb 3. Illusory Orb 3. Waning Rift 3. Waning Rift
4. Phase Shift 4. Phase Shift 4. Phase Shift 4. Illusory Orb
5. Illusory Orb 5. Illusory Orb 5. Waning Rift 5. Waning Rift
6. Dream Coil 6. Dream Coil 6. Dream Coil 6. Dream Coil
7. Illusory Orb 7. Illusory Orb 7. Waning Rift 7. Illusory Orb
8. Waning Rift 8. Waning Rift 8. Illusory Orb 8. Waning Rift
9. Waning Rift 9. Waning Rift 9. Illusory Orb 9. Illusory Orb
10. Waning Rift 10. Waning Rift 10. Illusory Orb 10. Waning Rift
11. Dream Coil 11. Dream Coil 11. Dream Coil 11. Dream Coil
12. Waning Rift 12. Waning Rift 12. Phase Shift 12. Phase Shift
13. Phase Shift 13. Phase Shift 13. Phase Shift 13. Phase Shift
14. Phase Shift 14. Phase Shift 14. Phase Shift 14. Phase Shift
15. Stat 15. Stat 15. Stat 15. Stat
16. Dream Coil 16. Dream Coil 16. Dream Coil 16. Dream Coil
17-25. Stat 17-25. Stat 17-25. Stat 17-25. Stat


BEST FRIENDS

Axe, Silencer, Tiny, Earth Shaker, Pugna, Rouge Knight, Dragon Knight

WORST FOES (+ How to counter them)

Axe
Puck can be killed very easily by Axe if not played properly. Try avoiding Battle Cry by not engaging direct contact unless necessary or use phase shift whenever he gets near you, timing is crucial you have to know exactly when he’s going to use his Battle Cry, also you have to be unpredictable weather to phase shift or not.
Against Axe you’ll have to buy two bracer to increase your health to avoid dying unexpected by his ulti.

Warlock
Warlock is not much of a threat but his infernal’s are, avoid them as much as possible and gank him only when his infernal’s are gone.

Faceless Void
If the void’s user doesn’t happens to be a pub he will just beat you to death if you get caught inside his chormo, to decrease your chances in not getting caught inside his chormo is to use a Blink dagger, so when he use’s Time Walk and you see him coming towards you Blink yourself away by using the Dagger, but the same trick won’t work for a second time if the Void’s user happens to be a non-pub so when he tries to use Time Walk again blink away only after he lands with some luck he’ll use the chormo and it’ll be a waste, but be alert because he won’t always make the same mistake, or if your only looking just to avoid his ulti just blink away whenever he’s coming towards you.

Doom Bringer
This hero would just dominate you and in mid and late game with his powers so making an Hood Of Defence is not an option, since it gives you magic resistance. But if your still being nuked by this fat hero upgrade HOD into Pipe and use its ability as soon as your going to engage this Player.
Or if you don’t want to plan in making an HOD just auto-cast you phase shift so when ever he cast a spell on you, you’ll dodge the spell and avoid direct contact with him go back whenever he tries to get near you and when he’s turning back hit him at least once.
Note
•Phase will activate whenever you’re hit even by creep’s, which forces you to lose your mana.
•When your Phase Shift is at auto-cast Doom’s Earth Scourge will even activate it, whenever you’re within the Earth Scourge’s aura, which makes you venerable form nuke’s being cast at you.

Pugna
Pugna can’t cause too much threat to Puck but with his Ward is at level-4 you’ve got some serious problem. Don’t use powers that uses high amount of mana and since all skills of Puck except phase, uses a lot of mana, the ward can be a lot problem for Puck so unless the ward is destroyed or unless all your allies depends on you in making the final blow don’t use skills with high mana requirement, attempt for the ward first than gank or just don’t use any powers or just run away, your wish.




Silencer
Silencer is the worst of all enemies and if your having a serious game don’t pick Puck early in case if your opponent’s happens to use this player better not to use Puck or you can just let your team mate’s pick Silencer but if its too late and your opponent already happens to picked Silencer and you have already choose Puck press enter and write -repick. But if the repick time is over.
Don’t go at the same lane with this player and don’t engage him at late mid game(21-39min) unless your developed and ready because once you engage Silencer you can’t Orb you way out because his 3sec silence from his Last Word is effected to anyone who uses a power which makes you unable to Jaunt to your orb and also don’t die when he’s around since his last word can steal intelligence permanently when a hero dies within 900 Range.



ITEMS BUILD UP

Your items build up depends on what your opponents hero’s are and what your team needs so building exactly what people say is not completely necessary.

Will post items build ups if i go out of town, again, and have nothing to do ^^


THANKS FOR READING

Special thanks to all who took the time to read my guide

Main thanks to Ice Frog for adding this player ‘Puck’ in an imaginary world called DOTA

If you want some improvement made in this guide you can feedback me at my email box, (all ideas will be appreciated so feel free to message me if you liked to see your ideas posted here.) of course you’ll get the credits.
And please don't insult me just for this kind of guide...





Puck the Faerie Dragon
Author: NO4Noobs
Map Vers.: 6.70+

The Feared Dragon

The Feared Dragon

Date Posted: 02/16/11
Last Comment:15/07/2011
Total Votes: 0
Current Rating: 0.00
Views: 1302



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