Dr.Galiza's Escape Maneuvers
The Forbidden Techniques...
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Denied by Sonic Syndicate
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Liberate by Disturbed
Papercut by Linkin Park
Numb by Linkin Park
What I've Done by Linkin Park
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Table of Contents:
You may click title's below to link you directly to that portion of the guide
III. Scope and Limitation
IV. Escape Maneuvers
1. JukingV. Summaryd.1 round about technique2. Skills for Escaping
d.2 stop and go technique
d.3 night to neutrals technique
d.4 Sudden change of direction technique
d.5 From Upper Cliff to lower grounds technique
d.6 forest illusion technique
d.7 Using the Phantom Spotuphill side stepping
d.9 chopping trees maneuver
d.10 combination technique: ultimate juking maneuver
3. Items for Escaping
4. Special Notes when Escaping
VIII. Replays and Youtube Goodies
The author is just a mere simple DOTA player (I dont participate in an inhouse games nor participate in major leagues nor major tourneys)and you may consider me a noob one but I am just here to share some of the things I know to those who dont. Actually most of you are already aware of this techniques but I am in no condition to disappoint those who dont.
Actually this guide is inspired from the guide Play Dota Like Pros!! Part 1 by katzkie from the Philippines. I am a Filipino too from Quezon City. I have some other techniques in mind which this guide doesnt cover or which dont want to cover. That we dont know. To tell you frankly, I do not intend to share this techniques to anyone because I am afraid that everyone will be aware of this and it will be difficult to pull it through at the times you are supposedly the only few ones who knew it. But anyway, I plan to quit DOTA in the near future maybe because I think I will be busy in my Internship hopefully and so that reality is of my little concern. And I also think if you are really that good you can come up to improve your skills like counter measures for every techniques you know that your opponents may knew and play at the highest level and be competitive.
- to be a good escape artist you must be able To Master the Terrain
- you cant be seen if you are To Know the Fog Characteristics
- You are at the advantage if you are To Know the Juking Techniques
- To use your skills and items well is attained if you know how To Use Skills and Items Properly.
- this guide only covers only on how to escape using the different juking techniques, how to use some of hero skills and items to escape smoothly.
- this doesnt cover the laning process obviously and other entities you know.
- some of juking techniques, how to use skills and items are not included which is primarily because i have forgot to include it or I am totally unaware of it, So you are free to add your comments so that we can improve this guide. Thank You
1. Juking- is a maneuver which is also considered an art of dota designed to decieve opponents by using the terrain, fog characteristics, items at hand, as well as skills left and use it as an advantage not only to escape but to do counter attack.
a. Terrain Review
To be able to juke effectively you have to master the terrain. So In order for you to master the terrain you must see it for yourself and run across the map. To do this you need to play in single player, I prefer to go in single player mode then to custom game (you may on or off the fog by clicking the visibility always on the advance menu before the game depending on your practice and running thru out the map).
- You may type "-test" to enable some commands
- Click "-ap" to enable you to pick any hero.
- You could also type "-gold 99999" after it so you can buy the items you need.
- You can also type "-wtf" to enable WTF mode and practice the skills or use skills infinitely or used it so that you can teleport across the map.
Here is a map overview shared by Zan in the forums.
b. Blind Spots- (BS) is a general term for a space or location wherein an object is mostlikely unseen. If you are unseen therefore you cannot be targeted by spells nor can be attacked most of the time unless it is an area of effect skill or is a global effect skill.
c. Fog Characteristics
d. Juking Techniques
d.1 round about technique
d.2 stop and go technique
d.3 night to neutrals technique
d.4 Sudden change of direction technique
d.5 From Upper Cliff to lower grounds technique
d.6 forest illusion technique
d.7 Using the Phantom Spot
a. Let me in Roshan
b. Phantom Illusion
d.8 uphill side stepping
d.9 chopping trees maneuver
d.10 Combination Technique: Ultimate Juking Technique
2. Skills for Escaping
The use of skills mentioned here are mostly for escaping only and does not cover the full potential of the skill. It is best to search for it in some other guides, threads, etc. I will mention some use of it I know. And so if some of you know something about how to use the skill or yet items used for escaping that I have not mentioned, you are free to give your ideas thus improving this guide. Thank you very much...
Special Mention Skills
-burrowstrike can be used to widen the gap between you and opponent and stun your opponent. You may use TP as soon as you stun your opponent depending on situation but make sure you will be uninterrupted by stuns, bash, and minibash alike.
-although some may consider this a bug, it has exsisted since the old versions of DOTA and I think icefrog is aware of this bug. But the techniques or phenomenon still exsist. Probably because its just a minor bug or what.. and nobody complains about it because it is exclusively for Sand King alone and makes the skill somewhat amazing. I love this technique and was hoping it would still exsist in future, though if icefrog would remove this we have nothing to do with it and and just accept it ofcourse.
|I do not support bug abuses and so if moderator consider some of my discussion forbidden pls PM and inform me and I will delete that part thank you..|
-can be used to dodge certain spells, increase your movement speed and allies around you upon landing, and widen the gap between you and opponent. But take note of your position since you leap always to the location you are facing.
- Turns Nightshade and all allied heroes invisible. If Invisibility is broken, it gets restored after the fade time during the shadow duration. maybe used as offensive and deffensive purpose. Once invisible change your usual path to escape and reroute because opponents will predict and try to blind shot you.
-maybe used to stun opponents depending on the distance but unreliable because it is easily predicted. Try to use the fog when using this or use your allied creeps and siege tanks to make opponent think the arrow would hit on creeps which will not happen because of the property of the skill. Best used offensively but can also be used defensive skill depending on the situation.
-it summmons a hawk to scout areas and pinpoint safe escape route (good microing skills needed). It also summons a Quilbeast which slows and can used to block units (like creep blocking, hero blocking because it is sometimes more effective than the actual slow itself depending on the position of the quilbeast.
-it creates an exit point by destroying trees in a situation where you are mostlikely cornered.
-it is best reserved for offensive purpose but if your in a lose-lose situation, using this skill is not bad. It stuns and slows its main target, and slows attack speeds and movement speed of opponents near the roar.
-it is an aoe stun which is best used to target multiple enemies. It helps create distance gap between opponents and yourself or your escaping allies.
-can be used to kill yourself to deny your opponents with gold and experience. Do note that the damage is not exactly 400. It is reduced by your innate 25% resistance to magic. Take into consideration of your actual HP and your hero's magic resistance total.
-you need to anticipate your opponents movements and where will they be after 2 secs after you cast Torrent. The animation bubbles will only be seen by your allies but the hero cast animation will still be seen by your oponents and warn them that you have casted a spell. Return skill has the same hero animation when casting spells and can be used to fool your opponents that you have casted the torrent. This is better casted in a blind spot so that your opponents wouldnt anticipate it coming. But it is best casted in conjunction with x mark the spot but the timing of the return skill is crucial in success (remember that you need to use first the x mark the spot on an opponent and wait more or less 2 secs after you cast the torrent and hit return skill). If opponent was hit successfully they will be disabled 1.53 secs and a 30% slow which will help you escape.
-this is the return skill icon and is acquired x mark the spot is learned. This returns the target of x mark the spot to the x.
-10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Damage dealt after CoCo's rum wears off is non-lethal and can never kill a hero. And so when escaping this skill can be useful though not that reliable at times. When you are trying to escape just cast the skill to the direction you are supposed to go to, it will increase your movement speed, you would take half the damage now and half later, and a chance to disable an enemy depending on his speed, skills used (like blink), direction he/she is upto, and level of awareness of opponent. This is best casted on a blind spot to obscure his sight that you had cast the spell and is best casted on narrow places to lessen the chance of your opponents to avoid it.
-It interrupts channeling spells if you cast return immediately. There can be manyways to use this skill depending on the situation. You can use this and scout an area and return yourself in an instant with less risk. You can cast this on a teleporting enemy and return him even he have successfully teleported himself somewhere. You can cast this to an ally who is using a townportal and return him to the target, 5 secs. is enough to do anything he had to do when he teleport to base and he can return to the target thereby consuming almost no time (trick can be also be done for yourself). Although those techniques are not meant for escaping... ^_^ its just worth mentioning.. This skill is useful in playing mind games with opponent as shown in the illustration.
-stuns an opponent for a specified duration and leaves an impassable crevasse for 8 secs. It can block pathways therefore it must be used with caution since you might block your allies escape route. Always anticipate all movements and familiarize yourself with the casting time of fissure because timing and positioning is a critical element for its success.
-although this skill is passive, when raigor cast a spell will deal additional stun for 1.5 secs thus making his 2nd skill, the enchant totem a skill that stuns.
-this instantly heals a friendly unit and yourself as well as damages all nearby enemy units around the unit you targeted. This is crucial for yourself and your teammate's survival.
-Creates a powerful divine ward that blocks all magic from affecting a target unit. Repel removes most effects from the target when cast, including Guardian Angel. It will remove most buff and debuff on your target (allies or opponent) that will help you in most situations. Take note that if you cast it to a target ally or yourself, you will unable to heal him for the whole duration of repel and that is why sometimes level 1 or 2 is enough.
-although this is a passive spell, it will greatly degenerates the movement capabilities of units that stray too near. This is used to slow your opponents as your injured allies escape. You may block your opponent as blocking creeps to make the strategy more effective.
-it gives +1000 Armor, +25 HP Regeneration and affects allies with magic immunity.
-slowing the movement speed and attack rate of nearby enemy land units.
-target movement speed will be reduced, and causing his attacks to have a chance to miss.
- Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. When the spell ends, the Brewmaster takes Earth's place. If Earth is dead he takes Storm's place, and if Storm is dead he takes Fire's place. If all the summoned Pandas die, it counts as a suicide. (Earth, Storm, and Fire Panda's skill comming soon...)
-Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units. The AoE targeting reticle must be centered over an enemy unit. The projectile can't be dodged by blinking or moving away. Can help you widen the distance gap between the opponent and the escaping hero.
-Sven and nearby allies gain movespeed and increased armor. Nothing much to say but the increase in armor and movement speed will mostlikely increase your survibability when escaping.
-an AOE that stuns opponent for 2 secs.
-Tiny grabs the nearest unit, friend or foe, and launches it at a location. Upon landing, the unit deals damage in an area. It also receives an extra 20% of the area damage itself, or more as your size increases. Cannot toss Dragon Knight in Elder Form. That being said it is not an easy skill to use. Constant practice and more experience will help you through this. Take note of allied units HP before tossing. You may toss him to an incoming creeps or allies to help him survive or maybe an opponent creeps if it is a much safer place than the other side, if neccessary depending on the situation. You can also deny your teammate with this when he is too low HP. You may target your opponent and toss him away from you or your escaping allies.
- stuns opponent for the skills duration depending on level and is best used in conjuction with ancestral spirit. Unconscious enemies will wake if they get hit so note your allies not to hit him if necessary for everyone's safety.
-When it rejoins the Chieftain, it grants him bonus movement speed for each enemy it has struck does will help you when escaping. You will need any help you can get during crucial moments.
-Deals 35% of targets maximum hp, and slows 50% for a duration depending on the level. The whole crack implodes 3 seconds after casting.The crack extends with a speed of 900, to maximum distance of 2400. Casting this in crucial times in a lose-lose situation is not bad. The technique is to cast it in the desired area where you will escape (preferably narrow pathways so that opponents that will follow you have to walk through the jagged cracks in order to follow you and get caught by the spell) and walk through out the jagged crack. Most opponent will not walk thru it therby increasing the gap between you and him. If it happens that he got hit then good for you. You may also used it to create new routes but always take in consideration that it will implode 3 secs after casting.
-Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes, but it must remain near a tree, or the Guise is lost. If the unit has a distance more than 375 to the closest tree, the invisibility will be removed. Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly (used in crucial times to evade some spells).
Treant Protector can cast spells without losing invisibility from Nature's Guise. You may plant and cast eyes in the forest since the enchanted tree counts as a tree for Nature's Guise.
-Summoned trees have True Sight and can see invisible units. The enchanted tree counts as a tree for Nature's Guise. This is best used for early anticipation for escaping. You may eat a tree before hand and then plant a tree on that spot but make sure that the tree you had ate creates a path to the other side. This will serve as your escape route later. Opponent will think that there is no way you can passed there. Remember that trees respawn after 5 mins. Although this technique is not used a lot since eating a tree later is all the same and that planting the tree somewhere else where it is most useful is your greatest concern. But in times wherein an invisible enemy is on your lane this technique would be useful. And sometimes you fumble around when eating trees when it is crucial moments therby, eating trees before hand will help you.
-Magically creates an armor of vines around a friendly unit, protecting it from harm and healing wounds. Nothing much to say besides that it will greatly help you in crucial early game moments where everything matters.
-Entangles all nearby enemy units. Prevents usage of the Blink spell. Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free. In crucial lose-lose situation, using this is not bad especially in saving your team.
-stuns and interrupt channeling spells.
-It increasing hitpoints and regeneration. It increases your chances of survival when a spell is casted on you which is damage overtime like viperstrike and other poison spells except doom which you cant cast this in the 1st place but you can anticipate it if you know you will be the one targeted. Slightly improves movement speed.
Covers a target in snot, causing it to have reduced armor and movement speed. Casts on the same target are cumulative
- up to 40% reduced from rear, 20% from sides
Bristleback's rear is considered to be within 70 degrees from the back.
Bristleback's side is considered to be within 110 degrees from the back.
-Movement and Attack speeds increase on repeated spell casts. Up to 50% IAS/10% MS Base + 15% IAS/3% MS Stack. That is why spaming 1st and 2nd skill will prove to be useful.
Stacks up to 4 times, Using items does not trigger Warpath.
-A magic missile is thrown at an enemy unit, causing damage.Stuns for 1.75 seconds.
-The wave gives vision as it goes forward. Extra vision may be useful.
-Works on magic immune units. Trees near Vengeful Spirit and the target will be destroyed upon swapping. Interrupts channeling skills of the target. You can interrupt opponent even with BKB. You can use this spell to gain advantage. Lets say for example your teammate is being ganked by 2 heroes and you are on the opposite side of the cliff. You can swap 1 of your opponents prefferably the stronger one instead of swaping yourself into your ally thereby reversing the 2 vs 1 advantage. Depending on the situation you may swap yourself to a low hp ally to save him. You may also used this to help you or an ally dodge a spell. There are other use of this spells but not worth mentioning because it is too much forbidden and abusing it is illegal. ^_^"
Here is a way to gain advantage over an opponent using Nether Swap.
-Affected units slowly regain their original movement speed every second during 15 seconds.Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health. Up to 50% initial slow.
-Most projectiles can be evaded if Blink is used before they collide. If targeted further away than the maximum distance, Akasha will only teleport 80% of the maximum distance. Up to 200 - 1150 Range Teleportation to gain distance gap advantage. Cool down decreases as level increases.
Other Heroes Coming Soon... Check the Changelog for the Changes from the Date of Approval...
3. Items for Escaping
- It is an old school item for escaping. It is formerly known as Kelen Dagger of Escape and was popular in the old days but due to certain circumstances it has been nerfed. Now if you got hit by opponent heroes or his controlled units in the last 3 secs, kelen's dagger is unusable. This can be used to widen the gap between you and opponent. This is also used to dodge some spells like projectile attacks (storm bolt, viper strike etc.), aoe spells (impale, wild axes), etc. Timing is essential in dodging spells. You need to anticipate the attack and get ready to use the item. Using hotkeys is good or numpads and always be ready to click it when you anticipate a spell is being cast. Always watch the attack animation of your opponent because its the key to the timing. Remember to target a place where you are safe or a place where you can counter attack. Note: you can blink inside bunch of trees and use town portal, blink behind cliffs so that enemy's still need to reroute to get to you, or the cliff or terrain itself to avoid melee attacks and from there if you are a range you can counter attack.
-can be used like kelen's dagger but is shorter range and do note that you cannot passed into impassable terrain. But simple terrain crossing is allowable thus they need to reroute if you use it wisely. It can be used also to widen the gap between you and the opponent. You can also dodge some spells using this item. Remember that you can use this item on your opponent, so watch carefully his position and react accordingly. Can also be used on allies to help him escape, dodge spells, or positioning for an attack. This doesnt interrupt channeling spells thus you can cast it on an ally using town portal and yet not interrupted. This is as of version 6.61b.
-used to chop trees and make a new route although you can only chop 1 tree every 15secs.
-it regenerates HP which may be crucial in a lot of early game encounter plus it makes new route by eating the trees. Using this is unlimited (no Cool down)as long as you have stock.
- used in conjuction with juking. Going inside bunch of trees, in which you are in the blind spot therefore the channeling of town portal will be mostlikely uninterrupted. It would buy time before they can stop the channeling spell and chances are they will be late.
-same as town portal
-used to replenish HP and mana lost. In my opinion you need to use numkeys to use this feature effectively. It is used to store runes like Haste which increases your movement speed, Invisibility, Double damage for retaliation, Illusions for offensive and defensive purposes, and regeneration. These runes can be used offensively and defensively depending on the situation. Illusions for offense is used not only to attack opponents but to block their way as blocking creeps to slow them down while your attacking your enemy. Likewise blocking your opponents during escape is very helpful. More discussion later on.
-used offensively and deffensively, same as above. Another technique is using the illusions to confuse your route of escape and use mind games on your opponents. After you click Manta Style or Illusions from bottle, it will summon 2 illusions. After that you may click an illusion and let it retreat, chances are most opponent will think you are the one retreating and they will chase the illusion. Though this may or may not work but it is nice to know that you have this on your sleeve. If they already know this trick then split the 2 illusions in separate ways and yourself to increase your chances of survival by 33.33%.
-used to avoid physical attacks which may be crucial at some circumstances but do take note that it increases the damage that will be casted on you.
-if you are on low hp while retreating, you may click the armlet icon to increase your hp as it goes low and turning it on and off while retreating (almost constant heal up to 399hp) but be wary of incoming spells as you click it on and off.
- while retreating you may turn this on to increase your movement speed but take note that if it happens that your opponent damages you, you will take 20% more damage later on after the MOM frenzy duration.
-used to slow opponents and kill summoned units.
-used to increase movement speed as well as ability to move through units which may be crucial in your survival. Pass thru as many creeps as you can to increase the gap between you and your opponent.
-used to be invisible and increase movement speed. If you cast wind walk, try to move the opposite way because most of the time opponents try to use aoe skills and try to blind shot you.
-used to dominate creeps. Dominated creeps have skills on their own either stun, net, slow, inc movement speed, cyclone etc which can be used to escape. You can use the dominated creeps also to block your opponent as you escape your way thru. If you have a blink like effect like rikimaru, you may put the dominated creep in a safe place and you may blink your way to the dominated creep for a sweet escape (make sure he is on your blink range).
-can be the target of your blink like skill such as that of rikimaru, phantom assassin,and chaos knight; and used it just like the above mentioned. If you have a wild idea you may use it as a decoy as you escape, chances are their attention will be on your chicken but this is not advisable since you would lose money eitherway but no experience loss if you manage to survive by that trick. The chances are very slim also and they may kill you both ^_^. There are other tricks I have in mind but it is too much forbidden and abusing it is illegal. ^_^
-may used as a decoy but the crow has higher chances of survival unless it is late game since it has an invulnerability skill. Do note that in making this a decoy make sure the invulnerability is not yet on as they wouldnt attack the crow/vulture.
-]-used to disable opponents for 3.5 secs as you run away if necessary. You may try to use townportal immediately depending on the situation or run immediately to a juking spot then townportal from there. Do take note if there are other disablers around that may interfere with the channeling of your town portal.
-silences the enemys, may teleport in conjuction with this as they dont have the skill to cancel the TP but do take note that they still may have items to cancel your channeling of Tp as well as minibashes and bash alike. Do check if there is more than one opponent and assess their set of skills, if it is still in cooldown or not.
-used to disable opponent as well as dodge some spells by casting euls on your self. Timing again is crucial here. Do remember that in disabling heroes when escaping, always aniticipate the situation. Target the one that have a disabling skill if you plan to townportal to safety or disable the hero that has a nuke that make kill you in that instance.
-this item is misunderstood by many. This doesnot repel damage taken and reflect damage back on opponents. You still do take damage. I suggest you read item mechanics if you like. The reason why I put this item on escaping item because most players dont attack you if blademail is activated. Its not bad to turn this on as there are no cons in using this.
- gives immunity to some spells. You may use TP in conjuction with this as TP will not be interrupted. But do take note that there are skills that may go thru avatar like pudge's hook, barathrum's netherstrike, vengeful's swap that may cancel the TP.
- used to increase movement speed, to see invisible units at level 3, to block enemys as you escape, and burn mana may be crucial in your survival.
-turn this on to increase defense on allied escaping units
-blocks 400 magic damage
-take note that you may click the powerthreads to STR/INT/AGI. Putting it on STR when you are on AGI/INT mode will increase your HP a little which may be crucial in some circumstances.
-heals and increases armor for you and your allies.
-heals and regain mana in crucial situations plus it notify you when a skill is casted by an enemy in 1600 AOE.
-same as above.
- passing regeneration items to a teammate in trouble will help a lot specially in crucial times like having damage over time spells like poisons and certain debuffs.
-You're probably wondering why huh?? All items can be used but this is the most suited for the job because of its cost. You can drop it while retreating and use it as a decoy. WOW!! Shining Shimmering Splendid... Some may inspect it, some destroys it, some may pick it, and some ignores it... But in times of survival, what is 53 gold if it is equivalent to your survival. If they inspect it, attack it (destroy item),pick it, it means they have change their cursor target which gives you ample amount of time to proceed on your way thereby giving you space gap between you and them which may be crucial sometimes. Remember to drop it quickly and juke immediately.
4. Special Notes when Escaping
- always check the position of enemies and allies (creeps/heroes/siege)
- take note of the cooldown of spells used and spells that are still to come
- anticipate your opponent next move
- dont escape entirely just on a safe distance and ready to help allies in times of need (dont be a coward but not too brave)
- always check the clock (is it day or night)
- what are your best options after you have thought of the situations and the highest probability that you or teammate would survive?
- take note that you can use your hero to help your allies escape by hero blocking opponents (just like creep blocking)
- sometimes it is better to die on the neutral creeps to deny your opponents experience and gold. Now dying to an opponent creep or tower will still be acknowledge as a kill to whoever is the nearest hero in the area.
- if there is no way your teammate or yourself to survive against a damage over time skill such as viperstrike or other poison spells and also doom, you may deny your ally by attacking him. There are some spells that you can use to deny your allies such as bloodrage, nightmare, and toss.
We have discussed juking techniques, using items and skills for escaping, blind spots and phantom spots, as well as the fog characteristics.
Keep in mind to use only the techniques sparingly and not too often. Trying to induce situation just to do this juking techniques for show off is forbidden. As if you used it too often your opponent might catch your moves and used it against you. I advice everyone to only use these techniques only when situation offers itself.
Remember these as forbidden techniques used by elite players and are not exposed in public. I have revealed this only for those interested and willing to learn more. These knowledge are only for those who seek. For only those who accept they are weak, are the ones who will get stronger and those who think they are the best cannot achieve more than what they had.
I would like to thank the ff:
voidterror and r3vr37 in helping me to create scenes to show how the different juking techniques done.
katzkie for her guide and as an inspiration to make a guide.
Zan for sharing his map overview to all.
TorrKaffeBulle for his video on burrowstrike usage
totallnewbie, sogovegeta, and NumbFaith for their fantastic youtube replays.. featured juking techniques at its finest... one of the best ^_^
Leq for confirming that my pictures are uploading well, Thanks for your help I really appriciate it..
Lycan for his key comments on my guide, thanks a lot...
flyingcrow989 for uploading youtube video about juking featuring mym.merlini
Special Thanks To:
Keep Walking and Icefrog
For helping me restore my guide from a serious bug that had happened. If not for them this guide would probably wont exist anymore because I am too lazy to rewrite it all over again... ^_^
Ivan view 1.2
Warcraft: The Frozen Throne
Sept. 28, 2009 Monday 1:04 pm Ph time
-added more spoiler tags
-added another caption in table of contents
May 08, 2010 Saturday 1:35 pm Ph time
-added special note on juking plus video example featuring mym.merlini
-added special note on vision of side shop
I would just like to advertise my item suggestions as follows: