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Puneet's Complete Guide To Furion



Changelog

1/11/11- Added extreme support build
31/10/11-Fixed small mistakes, thanks to everyone who gave me 10/10
27/10/11-Added advanced gameplay
24/10/11-Finally got published! Yay!
21/10/11-added core item discussion (wip), links in table of contents, and finally was able to record a somewhat decent video. Oh, and fake jungling and suicide jungle. Lot of work today
20/10/11-coloring and minor editing. Also added rejected items
19/10/11-added allies/enemies and detailed item list
18/10/11-added when to/not to pick furion, more formatting and finished solo build
16/10/11-added solo furion info
15/10/11-added visual guide for jungling, item build for jungle furi, minor changes like nqb's added
14/10/11-started on jungling, finished skill info/usage
13/10/11-started the draft



Table Of Contents



Introduction

Furion the Prophet is an unusual intelligence hero. His only damaging spell is his ultimate, and it is more effective when cast far from enemies to allow it to build in damage. Instead, Furion relies on his physical attack and his allies to take down enemy heroes. He is also a great sieger with his summoned Treants. Furion's main advantage is his amazing mobility. Using Teleportation, he can quickly be anywhere on the battlefield practically at will. A Prophet with good map awareness can be an invaluable help to his allies, since he can potentially be in any battle anywhere on the map. Using Sprout, he can trap enemy heroes and finish them off with his strong physical attack and allied help. After dealing with any resistance, he can summon an army of Treants and quickly destroy enemy towers and buildings before they have a chance to retaliate. Furion's final spell, Nature's Wrath, can be used to soften up targets across the map and give him a lot of gold from dying enemy creeps. For combating Furion and also playing him, map awareness is key.





When (not) to pick Furion?

Before deciding whether you want to pick furion in an organized game, ask yourself these questions:
  • Does my team want to go for an early push/gank strategy?
  • Will the enemy team crush under pressure?
  • Can my team support my low health pool?
  • Can opposite team not take advantage of my low health pool?
  • Will your team be able to successfully monopolize on the usage of sprout during ganks i.e. with forced synergy such as sprout+carry whacking the guy in sprout, or sprout+shackleshot.
  • Does winning for your team involve your enemies beating eachother up out of frustration?
  • Do you plan to Roshan with your team?
  • Have you read this guide thoroughly?
  • If you answered mostly yes then YES PICK FURION


But before clicking on that neat image in the tavern, ask yourself another set of questions:

  • Does the enemy team have a handsome number of disables and/or silencers?
  • Does enemy team consist of tree choppers, blinkers, and invisible heroes?
  • Can I be nuked to death by enemy initiation combo?
  • Does your team have enough farmers?
  • Are you planning to go for lategame/farm strategy?
  • Can people stuck inside sprout fight back and kill you 1 on 1?
  • Is the gold on map required by the rest of your team?
  • Did you not read this guide?
  • If you answered mostly yes then DO NOT PICK FURION


Furion's stats and lore


The land is never safe. Furion, therefore, never rests. The leader of all Night Elves, Furion tirelessly works to protect the sanctity of his woods. It comes as no surprise that he who helped defeat Archimonde would be called upon once more in the Sentinel's hour of need. The fury of nature is at his disposal, the trees come to life at his command, the wind carries him to lands far away, and nature itself strikes all who defy his will. He is more than just a Keeper or a Prophet, he is a savior.


(For complete stats click on Furion's image below)

Strength
Agility
Intelligence
19+1.8
18 + 1.9
21 + 2.9





Furion's Strengths and weaknesses

Strengths:
  • Great map awareness, with global teleport
  • Applies a very huge amount of pressure on your opponents by being a pusher with ult and treants, and a surprise ganker
  • Easy to push towers with Treants
  • Very versatile, there are very few items in the game that are considered "useless" on Furion.
  • Can fit pretty much any role in the game- ganker, support, carry
  • Has a fairly ok disable
  • Has a good attack animation
  • Can solo and dual/trilane as well as jungle

Weaknesses:
  • He is very fragile compared to most heroes at all stages of game
  • His disable is countered easily by quelling and tango
  • Needs a good team to work out
  • Item dependant and level dependant
  • Requires precise map awareness and timing.
  • Not as useful in teamclashes as you might think




Furion's Skill Discussion & Usage







Ability Type: Active
Targeting Type: Unit/Point
Ability Hotkey: T

"Sprouts a ring of trees around a unit, trapping it in place."


LevelMana CostCooldownCasting RangeArea of EffectDurationAllowed TargetsEffects
1100116001503 secondsAny unit or GroundTraps the target using trees
2120106001503.75 secondsAny unit or GroundTraps the target using trees
314096001504.5 secondsAny unit or GroundTraps the target using trees
416086001505.25 secondsAny unit or GroundTraps the target using trees
Notes:
• Can be used on enemies, allies, own units, Furion himself, or on the ground.
• Cannot be used on Ancient-type creeps.
• The -disablehelp command will prevent an allied Furion from casting Sprout on you.
• Trees created with Sprout can be destroyed with any item or skill which destroys regular trees, including Force of Nature.

Usage:

This skill is pretty much what you will be using in every clash and skirmish you will be involved in as a Furion. It basically blocks your enemies in a bunch of trees for a duration of time. If your enemy hero is melee, there isn't much he can do to escape from the attacks from your team.
This skill synergizes with your third skill, force of nature. If you are at a location on the map where there aren't many trees or they are too far, you can sprout and then summon treants using your sprouted trees.
Also, it gives flying vision over an area. It can be used to scout roshan and anti ward. It is also a good tool for creep blocking, but it's mostly better to save the mana and just manually block your creeps.
Sprout blocks your enemy from gaining vision of the area outside sprout. So, while juking, sprout your enemy to hinder his vision and proceed to run away or tp out.
An important thing to take care of with sprout is the 1 second casting delay on it. So, if you have a laggy internet or delays, you might end up sprouting an ally instead of an enemy. It is very commonly seen in a laggy game since sprout is one of those skills that you can place anywhere.
Skills based on trees such as windrunners shackles, and rooftrellen's guise also work with furion's trees. Usually, if shackle is placed on someone stuck in sprout, its a 100% full time shackle for that person and it lasts even after the tree has disappeared depending on how much stun duration is left on it.
Mainly, you want to sprout the most vulnerable enemy in a clash, and finish him off before targeting your next enemy in the clash. It has a very low cd and can be spammed. Constant sprouts in ganks ruin enemy positioning and can be very annoying.
The greatest downside of sprout though, is that it is easily countered by a quelling blade and also tangos, which is why it is not a reliable disable and you should be ganking with atleast 1 or 2 more disablers.


Sprout gives flying vision over an area:





Jungling Furion




Teamfight
Gank

Push



As a furion, going to jungle means that you will be farming for most of early-mid game, and ganking whenever possible with tp+sprout. But your main aim is to take down as many towers as soon as possible, with your tree army.
Start out with 1 level in treants and buy a ring of basillus and a set of tangos. You should wait at fountain till the first day starts, and then summon treants at base. Once your mana is almost full (usually will fill while you are walking out of base) go to easy camp and start whacking the creeps there. The best level 1 camp for you is harpies, ghosts or ghouls. By the time you finish off first camp, your treants will be finished off with, so summon your next set and continue to next easy camp. Cycle between these 2 camps until you get level 2 treants (lv 3 on your hero) at which point you can continue doing the easy camps or go to mid level camp. My personal suggestion is to do easy camp till your treants are at lv 3, so that you have no problem in doing any camp on the map.
If you get an ursa spawn in your easy camp, it will be a little difficult to farm, and even lower your exp/gold rate, but try to kill the ursas by alternating the tank between you and your treants (tango comes handy here).

Skill build for Jungling furion:



Build 1:



Justification:
You can not jungle by yourself, and need treants to survive the wilderness. After treants, teleport should be maxed out asap, because it is your best skill. It also enhances your jungle rate since you can tp to base for quick hp/mp regen and to pick up your items if you already don't have crow. Sprout is taken at 5 since you shouldn't be participating in ganks before that level with this build-and it gives you an early disable. Treants are kept at 2 early since level 2 of treants is good enough for jungle, and keeping it at 2 lets you max out tp earlier, also getting you in a level of sprout at 5, instead of 7 or 8. Take ult whenever possible and use it freely to farm on every cooldown, or conservatively if someone else on your team is trying to farm the lanes.



Build 2:



Justification:
There is not much difference between both builds, except that in build 2, Sprout is taken at level 7. This is for a more passive play of Furion-or let's say 'later aggressiveness'. The reason I do not take sprout at 5 is because an extra treant surprisingly increases your jungle speed, allowing you to farm more. Not to mention your mana pool is not large enough to sustain sprout so early when you are constantly summoning treants in the jungle. This build saves you time and money from going to base due to mana shortage, and money saved on tp/clarities. By taking sprout at 7, and ganking only at 7, it adds a surprise factor to your enemies when you suddenly come out at 10-15 minute mark with X item.



Visual Guide (Sentinel Jungle):


Also do note that you can do the second L camp which is in between S and MI, but be sure you apply the same logic that you did while deciding whether to engage the other L camp or not.
For the sentinel side, there is no fixed "best" order of camp killing but it is suggested to cycle through the camps clock wise.



Visual Guide (Scourge Jungle):


You can send a treant with low hp or only a few seconds left on timer to check for top rune, it will help your ally at mid with rune control, and overall benefit your teamplay.
At level 2 treants, you can cycle through MLM if your team isn't using the pull camp, and you feel safe enough for ganks.
At L camp, try to avoid nuking creeps-centaur, ursa and satyr respectively.




Suicide Jungling:

This is not a special jungling method or anything, but it is good to learn as it can help you out often.
Suicide jungling is basically getting killed on purpose by neutrals right after you finish your gold stack (by buying your items at base).
The advantages of this are,
- Free teleport to base, thus, you save your own teleport which you can use to instantly gank enemies with your newly bought items
- Instant health/mana regen for almost no cost
- Your enemies might think of you as a 'noob' for dieing to neutrals but in reality, that is just what you want. Play mind games on them. Make your enemy think, "damn the noob is pwning me, I think I should ragequit". Because that my friend, is going to make you win as a Furion.




Item build:



Cookie cutter:

Get a Ring of basillus for the armor and mana regen. Also tango for healing, whenever you need to tank instead of your creeps.

Mana tard:

Clarities instead of tangos, to allow you to summon treants without ever being low on mana. This build is good if you plan to gank more than usual







Solo Furion



Teamfight

Gank
Push



Soloing as a furion is the most common way to play. Preferably you would like to solo the mid lane, but even the safe lanes are doable. Ofcourse, he can be put into a trilane as well-that is if your definition of trilanes is "1 farmer+2 roaming supports" since furion can not bear to have 2 other heroes hog his exp, atleast till level 6-7.
As furion, you will not be able to kill many heroes in the solo lane situation- as your hp pool does not support you enough, and your skills are not really built for solo killing, atleast in the early stages of the game.
Furion has a really easy animation, so use that to your advantage by getting a good lasthit/deny going on, and levelling up as soon as possible.
A good tip is to not try and harass your enemy too much in the lane, since, if he fights back, you will be beat down. As most heroes in solo lanes are also ranged, sprout doesn't do enough to keep them down.

Make sure you keep a constant eye on the map, because you want to be getting first blood with your team, somewhere in the first 5 minutes, with tp+sprout ninja gank. While ganking, make sure your team has already engaged the enemy, because if you come out of nowhere, you will be the primary target and will die to 2-3 hits of enemy hero(es). It is advisable to teleport a little bit behind the gank, towards enemy territory so that the enemy does not see your teleport 'leaves' on the ground directly, and also, it is easier to backstab them and catch fleeing enemies. Right after you are done ganking, you can buy a teleport scroll (Only if your teleport is at level 1-3) from side shop and tp right back to lane to continue farming, or help your allies push the tower of that lane until your own tp is off cd.
It is important to not waste too much time in allied lanes after gank, since the person in your lane will get free farm which is very unbenefactory as a furion. You want to pressure other lanes, and keep your lane under control as well.


Skill build for Solo/gank furion:




Justification:


As a ganker, you want to max out your ganking skills-sprout and tp, first.
The reason for taking teleport at level 1 is to open up many possibilities for you and your team. Either you gank a side lane, get first blood and instantly tp to your lane, or you stay in your lane and tp to side lanes later to gank. If you get ganked in the mid and somehow survive, teleport to base, fill up and come back like nothing ever happened. Proceed to type 'Wassap' in all chat right after this happens for lulz :P
Having 4 levels in teleport at level 7 allows you to be one of the most fearsome units on the map. The skill build itself is pretty straightforward, max tp+sprout, and then proceed to max the other skill-treants, taking ult whenever possible.




Item build for solo/gank furion:





Cookie cutter:



Start with a null for a quick dagon, and tango for hp regen. This is the most stable build if you're going to solo.


Stat brat:





This is a safe build to play with if you plan to stay in lane for long, and could possibly have a tough time. Replace circlet with mantle, and buy an extra set of tangos if needed. Convert branches to wand as soon as you can, and the circlet to either a bracer or null depending on what you need.


Holding ground:




Choose this build if you expect a VERY tough lane, which requires you to have some constant form of regen and a mana pool to support base teleports whenever needed. Clarity can be replaced with gg branch.








'Extreme' support Furion



Teamfight

Gank
Push



If going for a support playstyle, you can either solo or jungle-both of which have been explained earlier. The only difference in a support furion's play is the item build. Skillset and laning/jungling are up to you to decide, and can be varied heavily.
Basically, you will be supporting your team with your heals/auras/disables/wards/etc, while your main carry does most of the damage.



Item build for extreme support furion:



I won't be going for an early game, core, extension and situational discussion here, but will rather point out every single item choice that a support Furion would usually go for.



Basically, going for any combination of these items will put your furion play under the "extreme support" category, and is a completely viable playstyle imo.

Here's an example of what one such item build would be:




You've got your fair share of heals, disables and positioning items with this item pack. A support hero's wet fantasy.







Detailed Item Discussion


Core+Extensions



Dagon is a great item on furion especially if you plan to gank. It adds to his damage and gives him a decent amount of int along with a devastating weapon in his early arsenal-Energy Burst. A decent rush for this item gives you a ~400 damage nuke which at that point in the game, nobody on the map would possibly have, except for a lion or lina. It is best kept at level 1 or at level 2 max, because furion needs to get survival and utility items here on after.


An amazing item for farming jungle, or even lane, with its recent buff in the 6.72f map. It now gives 1.5x the exp the creep would actually give, along with a static 190 gold. It pays for itself in approximately 15 minutes of usage. Get this for a more farm oriented furion, or jungling furion.

/
MaelStrom is a great item for pushing, and it provides you with decent attack speed and damage. Early on in the game, don't upgrade it to Mjo.
Mjo is best upgraded to after you have atleast 2 or 3 other high tier items. It provides you with an amazing burst AoE, as well as an active which makes your enemies think twice before attacking you. Combine it with a blademail and the enemy team would be better off shooting themselves in the head.
Only desolator is a viable orb replacement. Buy mael/mjo if you aren't really aiming for damage but rather pushing/aoe/support.


This is an amazing item for Furion, but should not be bought in every game. Use it against teams that can quickly counter your pushes or are focusing you down in every fight. It provides you an escape mechanism against both, and is also an extra ganking tool. Easily countered by dust,gem, wards and tracking skills, so beware.


Mekanism is a must have for every team. Like most intelligence heroes, furion is a great carrier of this item. Preferably, you should try to get it on an ally lich or another support, but if the game requires it, Furion definitely is a viable holder of mek. It's also great when you're pushing to heal your creeps up and gives them armor as well. You shouldn't be the one carrying a mekanism every game, but someone on your team should be.


Desolator is an amazing orb to get on Furion. The -armor and the massive damage it gives lets you take down heroes as well as towers with much ease. When thinking about orbs, the only (permanent) alternative is Mael/Mjo. Get deso if you are one of the main damage dealers on your team.


Janggo is an amazing early to mid game item for its stats and auras. Amazing pushing tool, and helpful for team. Get it to make early pushes and even rax attempts. Gives you a bit of survivability as well. Try to get this as much as possible, or atleast a bracer for a good early game.


Guinsoo is one of the most amazing items to get on a ganking or support furion. It disables for 3 seconds, in which time you can kill your enemy with help from team. Combined with sprout, you get total 8 second of disable time in which any hero will be dead. Also increases your stat pool, and gives you nice mana regen. Usually guinsoo is the first extension you should plan on buying.


Medallion is pretty good for furion. Why? Think about it this way. You deal damage via right click. And what does a medallion do? Decrease enemy armor. So it increases the damage dealt to your enemy. It also does lowers your armor by 6, but that's ok since medallion gives you +6 of it. Get it if you are going to gank hard! The mana regen is also not wasted on furion.


Monkey king bar is one of the best dps items in the game, and furion is a perfectly viable holder. But before getting this item make sure you get some sort of survival and pushing items, so that you perform your primary role first, that is a pusher/supportive ganker. Works well against butterfly carriers and people who think they are smart enough to tp out when you sprout them.


It might seem odd at first to buy an agi based item on an int hero, but once you use manta for furion, it won't seem weird anymore. Manta improves your stats, gives you a great attack speed boost, and 2 images. 2. fucking. images.
Someone once asked me what's worse than a furion pushing down every tower in his game. I answered- '3 Furions'. Yes. That is how imba this item is.
Not only does it let you push down lanes like crazy, it creates a massive amount of confusion for your enemy. With good micro, it is devastating.
But do not buy manta against teams with strong Aoe power, with heroes including es, sven, tiny, etc. that can kill your images with 1 spell and then proceed to rape face with the rest of their spells.


I used to consider this item as shit tier for furion a while back before Kris and Lycan suggested otherwise. I tried it out in a few games, and have come to the conclusion that it is a great pushing tool and survival item for furion. The armor aura greatly benefits your treants as well as lane creeps, same goes for the attack speed aura. But if you are looking to stack armor/aspd and don't really need the auras (say, you don't want to push until your allies farm some more), for a similar price you should consider Shiva's+Hyperstone, which gives pretty much the same benefits along with +int +damage and a AoE nukes/slow.
Get if your teams needs +armor and attack speed. Works well against physical dps carries.


Like Vanguard, HoT is never a bad item choice as it adds to your hp pool by a huge amount, and makes you the epitome of regeneration. Get this in late game when items like vanguard, janggo, mekanism, medallion etc lose their value. Preferably get a pipe instead of this for spell based teams.


If you are really owning and have enough cash to buy this item, get it. It gives you an additional slow, massive stats, and most importantly, it stacks with any other orb. But if you are using any orb other than mael/mjo do not get a manta AND skadi both in the same inventory since the real hero will show Skadi's effect, but your illusions will show the effect of whichever other orb you have, thus making it easily distinguishable between you and your images.


+15 armor and an AoE slow is no joke. The mystic staff component gives you a nice mana pool increase and damage as well, so, consider this item well. Really works on furion since you can tp in and slow fleeing enemies and then proceed to sprout, etc. The uses are many.


Situationally Good Items


Buriza is great for a more 'carry' play where you are the main damage dealer of your team. It's not such a great item for Furion's normal play style, but it is doable very late into the game when items like dagon, medallion, necro, etc do not do you much good anymore and you really need the extra damage to win fights.


Butterfly is also one of the more carry-ish items to get on Furion. But if you do get it, make sure you atleast have a good damage boost before getting it either by stacking int, or getting an mkb/buriza. It gives evasion which really boosts furion's ehp and also INSANELY boosts your attack speed. After Butter, you're pretty much a cannon.


A great item to counter natural blinkers/Wind Walkers/Tree Destroyers. The silence and damage amplify goes well with Desolator, while the amplify damage and intelligence bonuses works great with Manta. The mana regeneration bonus is also sweet. Downside, the active is almost useless late game, compared to Guinsoo which is just some 700 gold away.


Satanic, I never recommend on furion, since he will never be able to utilize it fully with his poor attack speed. But if you really are the carry and have already solved your atkspeed problems with butterfly/assault/agi items then you could consider it. But try to not get satanic as your orb of choice. HoT provides you with better survivability while costing only a bit more, and also allowing you to get any other orb of choice.


BKB is an amazing item against spell based teams, or if most of the spells are being cast on you. It increases your hp pool considerably, but it doesn't really make you any more effective than you were before, except after getting this, you can atleast survive. Lion And Lina will cry when you get this. Sprout them and kill them during duration of bkb and laugh afterwards when they couldn't kill you.


Veil of discord can be bought if your team is very magic dependant. The reason you would be the carrier is that you have the easiest time racking up the gold from all over the map. But, if someone else can manage it, try to avoid it. Also gives a bit of int and armor, but not so great imo.


Euls gives you an added disable, ms, and good mana regen along with some stats. Get this for a more supportive build. A cool use of euls is that if you euls yourself while channeling teleport, it will not cancel your tp, but when you arrive wheerever you were teleporting to, it instantly puts you into cyclone. So let's say you tp into 3 enemies and they know you are coming, you can instantly euls yourself and keep them distracted while your team comes in to fight. But this only works in high skilled games with an organized team. If the enemy has channellers (pudge, sk, rhasta, sf) get this to disable them cheaply and cancel their skill.


Purge is great to counter Warlock, ghost sceptres, for chasing, and to remove buffs. The agility bonus does not contribute to damage, but it increases your attack speed immensely. It also gives mana burn effect, which also improves damage output and if you didn't manage to kill the guy in sprout, atleast you burned all his mana.It gives about 4.3 armor bonuses, which is quite sweet. The active synergizes amazingly with Sprout.


This item is a no brainer if enemy team consists of heavy nuking power. Not only does it give you magic resistance, it gives your whole team 400 magic block which is really crucial to boost your team's survivability. A well timed Pipe could save your ally support's life, as well as your own-400 nuke damage absorbed is no joke. Furion's amazing farming ability also makes it so easy to farm this it's not even funny.


I normally do not recommend any furion player to get vanguard. But as every one knows, you can never go wrong with this item. It gives a nice damage block, hp boost and regen boost allowing you to tank quite a bit. The reason I personally do not use this is because there are other more viable ways to solve furion's survivability problems. And since cash is a non-existant issue, vanguard loses value. Works best against right click based team with not so high damage-best gotten early on in the game.


Force staff is a pretty 'meh' item for a hero who has global teleport, but you might want to buy it for pushing allied melee heroes into sprout, allowing them to hit your enemy effectively, or force enemies into your territory. The uses are endless, but the actual advantages for furion are so little. Works best with heroes like bloodseeker who benefit from force staff, and other melee heroes who have no means of entering sprouted area except for destroying trees.


A relatively cheap item for some damage and armor. Not to mention that when you open up blademail you get a few seconds of invincibilty as nobody would dare to attack you when the active is open. Does great against melee burst dps heroes like mortred and troll warlord.



Rejected Items-Don't buy this crap


Bro, you're already squishy with a low hp pool. Just because it gives lifesteal and attack speed doesn't mean you should try and become Captain America.


Why do you want a 65 second cool down teleport when you already have a 20s cooldown one?


Overkill in the farming department. If you want to make sure that you are the only person on your team with items, please, buy it.


It is an ok item, but imo do not buy this unless it gets upgraded by icefrog. As of now, avoid it, unless there is only 1 spell on opposite team (basically, never gonna happen)


Buy a ghost staff if needed, no need to upgrade to EB since you can not do anything to your enemy when he's in ghost form.


Manta>SnY. Just leave it at that.


For a ranged hero the bash is terrible. Get mkb if you want a ministun, or a euls/guinsoo if you want to cancel channels.


Unfortunately, Furion's sack isn't as big as SkelKings, or this item would've been core on him.



Advanced Gameplay


Backswing cancelling
Attack Animation: 0.4 / 0.77
Base Attack Time: 1.7


You can see that Furion has a really long attack time of 1.7 seconds. That means, it takes Furion 1.7 seconds to throw his projectile, for it to hit the enemy, and for furion to move his hand back into position to throw another attack. The time taken by Furion after his projectile is thrown is known as 'backswing'' which is a waste of 0.77 seconds, and can be avoided. This technique is called 'backswing cancelling'.
The technique is really simple, but takes a little practice to get used to. After issuing an attack command by either pressing 'a' or right clicking, swiftly issue a command to move (m) your hero to a nearby area. Thus, instead of having furion stand and wave his hand, you save 0.77 seconds each attack, and can issue another attack command within that duration. Be sure to move to a place close to your current location, since moving too far would be counter productive. Even 1 step away is good enough to cancel your backswing.




Animation cancelling
Casting Animation: 0.5 /1.17

Furion has a very long casting animation for all of his skills. After casting sprout, tp, and force of nature, you will see Furion lift his staff in a sort of warcry. This animation takes 1.17 seconds of your game away from you. It can be cancelled similar to his backswing by swiftly moving to a nearby area. Again, saving 1 second every cast is a big thing in DotA. Maybe in real life you might think, "meh! 1 second?! Who cares!!" but in DotA, 1 second is the difference between a win and a loss.




Fake Teleport
Since teleport has a 3 second channel you can juke your enemies by teleporting right next to them right before a clash to confuse them, or to get them ready to engage you and quickly press the 's' key (stops current action)
before your channel is over. It really annoys your enemy when you do it often. A more advanced use of this, is to pretend to teleport out, in between a gank, so that the enemy can focus 2-3 stuns on you, in which case, you have either become a successful bait, or you instantly bkb, cancel that tp, and proceed to initiate a fight.




Allies-Enhance your team's fury





These heroes love it when their enemy is kept down via sprout, it just makes their game much more easier. Usually, extra stuns and disables are not required as the raw dps of these heroes is enough to boom boom pow.




Enemies-These heroes will mess with your fury hard




Goodbye furion, hello death timer. These guys don't pay rents and will make you run back like a little school girl.




Video Archives




Furion in Jungle


This is a short video I put together to just give you a glimpse of how to jungle. I'm sorry its an eyesore due to delay and lag but I tried After countless video softwares one finally worked, but not to the extent I would have liked!
But what I would like you to learn from this is how I am kiting the neutrals, and using dieing treants to scout other camps.


The player in the above video does not follow my jungling method, and is jungling very aggressively by alternating the tank between himself and creeps which is not always possible in a real game as there is always a chance to get ganked by enemies.


The player in this video demonstrates a similar jungling method to mines except that he utilizes the pull camp more often. Note how he also kites the neutrals to get the best out of his jungling.


This short video demonstrate multiple camp neutral stacking with the help of treants.


Killing Roshan



This is achievable at level 7 if you choose to max out treants instead of levelling up sprout at 7. I do not recommend it, but if you really are keen on that early aegis, go for it. Imo just wait till lvl 9 where you have a good level in sprout and treants.


Courier Murdering



Video is pretty self explanatory, watch it and you'll know what to do.



Gameplay Videos



This video is quite old but still gives a bit of an idea of how to play furion. The player isn't really teleporting in the best locations, but it's passable. Also, note the use of Euls sceptre for safely tping out and ultimate of furion for ksing.


Another somewhat old video but showcases a bit of furion play. Useful for first timers.


A nice furion juke video.

Omglolwtfbbq Moments


And now we say-LOL.


This guy makes us all want to go /facepalm doesn't he? But sure is a good one in the laughter department!


Now either that was lag, or EPIC FAIL!


Another example to show you that lag fucks up furion's gameplay a lot.

Etcetera


Dota 2's Furion (Prophet) introduction by Dota2Cinema





Replays


MYM vs Navi (F4F 3)
MYM completely stomps Na'vi in this replay with their extreme push strat. Furion gameplay by Maelk-The King of Furion play.

Maelk vs Dendi (Pub)
Maelk plays a bit passive in this game, with his somewhat roaming furion. As I have pointed out earlier, Aghs is a great item if your team is already owning, as it is in this case, to all the 'aghscorepls tards'. No offense.

MYM vs GG.net (Darer tour)
Another replay of Maelk's jungle furion. He goes for an extreme push build, gg is called 25 minutes into the game.

NTDN vs M5 (Techlabs Qualifier)
Watch M5.GoD play Furion in this extreme ganking strat. A great solo furion play against NDTN's trilane, which is very hard to pull off. I suggest, if you watch this replay, check out sf as well, really great sf gameplay (godlike razes) by PGG.

M5 vs EMC (ICS 9 finals)
This time it's Vigoss playing as solo mid furion. If you don't have time to watch the whole thing, skip to around 17 minutes on replay timer-when Vigoss completes his aghanims and proceeds to get a triple kill. Not only does this match showcase furion's compatibility with WindRunner, but also his sprout's ability to disable a whole team (vigoss catches 3 enemies in sprout near mid).

M5 vs Monkey (ICS 9)
Very nice support furion play by Link. See how easily he shuts down enemy weaver with guinsoo+orchid combo.




Credits


Credits to everyone who helped me create this guide with their constructive criticism, spellchecks, and what not in the forum version when this was just a drat.
A shoutout to all the owners of the videos and replays used in my guide, and sorry if you do not wish for them to be used, pm me for removal.
Also, I'd like to thank Tyr for the publish.







Furion the Prophet
Author: PuneetRJ
Map Vers.: 6.72f

iFurion-The Guide

The Fury is On!!

Date Posted: 10/13/11
Last Comment:08/05/2013
Total Votes: 133
Current Rating: 8.45
Views: 268463



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