


| Table of Contents |
| I.Foreword |
| II.Hero Introduction |
| III.Hero Statistics |
| IV.Hero Skills |
| V.Hero Skill Build |
| VI.Hero Item Build |
| VII.Hero Strategy |
| VIII.Hero Synergy |
| IX.Replays |
| X.Credits |
Foreword
This is my first guide. This guide about a way to play with bounty hunter as a support/semi-ganker. I decided to make this guide since i noticed his uselessness as a ganker because he has no real disable. This build is a new hybrid, I hope to see more of like this to make DotA have more choices than just heroes. He doesn't have to be the killer to gain from enemy's death. This guide might bring him in the competitive scene.
Hero Introduction

Bounty Hunters like Gondar do not play by the rules. His ideal attack pattern is to initiate from the shadows and stab you in the back. He'll keep this up if unchecked, and carries deadly Shurikens to deal high ranged damage as well. He also learns Jinada, which allows him to deal critical damage while slowing his prey down, allowing his strength to match his cunning later on. What sets him aside from any other killer, however, is that he doesn't work for free. Gondar can Track his targets, lowering their armor, monitoring their location, making them easier to chase, and providing a hefty gold reward if the poor sap winds up dead--which he makes often the case.

Gondar is a Draenei that is often called upon for his superior skills. Not much is known about his past, but his capabilities are extraordinary. Some believe he learned from a ninja clan while others say he was born with his amazing abilities. He is able to throw shurikens with extreme accuracy and has the strength to strike down any foe with his two swift blades. His agility is matched by none, and his stealth is inferior only to few. He is interested in the conflict for money alone, and is promised a large reward.
Hero Statistics
Affiliation: Neutral
Damage: 45 - 59
Armor: 4
Movespeed: 315
Attack Range: 128 (melee)
Attack Animation: 0.59 / 0.58
Casting Animation: 0.3 / 0.51
Base Attack Time: 1.7
Missile Speed: Instant
Sight Range: 1800 / 1000
Strength Agility Intelligence

17+1.8~21+3~16+1.4
Damage: 45 - 59
Armor: 4
Movespeed: 315
Attack Range: 128 (melee)
Attack Animation: 0.59 / 0.58
Casting Animation: 0.3 / 0.51
Base Attack Time: 1.7
Missile Speed: Instant
Sight Range: 1800 / 1000
Strength Agility Intelligence

17+1.8~21+3~16+1.4
Hero Skills
The Bounty Hunter throws a shuriken at a target unit, dealing damage.Level 1 - Deals 100 damage.
Level 2 - Deals 200 damage.
Level 3 - Deals 250 damage.
Level 4 - Deals 325 damage.
Mana Cost: 90/115/135/155
Cooldown: 10 seconds
Notes
• Damage type: magical
• Posseses a mini-stun, allowing it to effectively interrupt the target.
Author's Comment
Hero Skill Build
1. Wind Walk
2. Shuriken Toss
3. Jinada
4. Jinada
5. Jinada
6. Track
7. Jinada
8. Shuriken Toss/Wind Walk
9. Shuriken Toss/Wind Walk
10. Shuriken Toss/Wind Walk
11. Track
12. Shuriken Toss/Wind Walk
13. Shuriken Toss/Wind Walk
14. Shuriken Toss/Wind Walk
15. Stat
16. Track
17. Stat
18. Stat
19. Stat
20. Stat
21. Stat
22. Stat
23. Stat
24. Stat
25. Stat
Justification:
2. Shuriken Toss
3. Jinada
4. Jinada
5. Jinada
6. Track
7. Jinada
8. Shuriken Toss/Wind Walk
9. Shuriken Toss/Wind Walk
10. Shuriken Toss/Wind Walk
11. Track
12. Shuriken Toss/Wind Walk
13. Shuriken Toss/Wind Walk
14. Shuriken Toss/Wind Walk
15. Stat
16. Track
17. Stat
18. Stat
19. Stat
20. Stat
21. Stat
22. Stat
23. Stat
24. Stat
25. Stat
Justification:
Choosing between the two builds:
Skill Build 1
(30*.8929)damage lvl1 WW + (200*.8929) damage jinada + (100*.75) damage toss = 26.787 + 178.58 + 75 = 280.367damage 140 mana 6 sec cooldown
In speaking of lane harassment this should stand-out since this requires not that high mana and low cooldown although you'll have lower damage
(30*.8929)damage lvl1 WW + (200*.8929) damage jinada + (100*.75) damage toss = 26.787 + 178.58 + 75 = 280.367damage 140 mana 6 sec cooldown
In speaking of lane harassment this should stand-out since this requires not that high mana and low cooldown although you'll have lower damage
Its really up to you which build you want to go and your playstyle. I usually go for Skill Build 1 since i can harass the enemy more thus making our team's carry farm. When you go for Skill build 2 its more of burst damage thus requires you to kill the enemy asap else you'll get killed.
the damage that I used in my computations are the damage when bounty hunter has when he has all his core and at level 7.
Hero Item Build
Notes
-Use common sense, this is important
-Before you buy an item, you should think what your team needs.
-Every game has different situation sometimes [insert item here] works in this game and in other game it doesn't
-Everything is situational just go with the flow
-Every item is viable but there are always something that is better than the other
Hero Strategy
You could lane with your carry and babysit him. Don't ever get the creeps from your carry unless it is needed (i.e. he is trapped by creeps). You can also do creep pulling to gain exp and gold when the creeps are being too pushed.
When doing an attack:
1. Use Wind walk.
2. Let the lane mate hit the target.
3. You hit the target until it drops.
4. Use toss when the enemy channels a spell or tp'ing.
5. Don't last hit the hero, let your carry do it.
6. Rinse and repeat.
When doing an attack:
1. Use Wind walk.
2. Let the lane mate hit the target.
3. You hit the target until it drops.
4. Use toss when the enemy channels a spell or tp'ing.
5. Don't last hit the hero, let your carry do it.
6. Rinse and repeat.
Mini guide for track:
Hero Synergy
~Any dps carry.
~Minus armor team.
~Any hero who benefits from -armor, extra ms, slow for the enemy, and a gank initiator.
~especial mention:
I really like to lane with her because of the silent and the slow. The enemy that we are chasing is like crawling yet he can't shout for help. Its a merciless kill.
Good synergy. He benefits from the movespeed granted by track and the slow from jinada.
Good synergy. He benefits from the ms that the track grants, he's like an african runner except he's white. Also the slow from jinada makes his job easier but it doesn't have synergy with his ulti but at least you get force staff.
The stun and terrorwave has a good synergy its awesome to go roam with her
Replays
Still underdevelopment.
Credits
playdota For some knowledge and the pics.
imnotsonoob- For a lot of help
DrGaliza's guide- For the juking guide which contributes to my guide.
Ultra_Rasengan- For fixing my guide.
and other who commented which helped me in this guide.
Author: Clear
Map Vers.: 6.69
The Guy Everyone Hates
The Guy Everyone Hates
Last Comment:18/04/2012
Total Votes: 15
Current Rating: 6.40
Views: 27902














Passively adds a critical strike and maim to Bounty Hunter's next attack, has a cooldown.
Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level.
Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold.
- for teh lulz. srsly, you can get this if wind walk is countered so hard that you'll end up dying every clash but force staff is a better choice IMO.
. Don't last hit heroes now you can last hit a little bit of creeps when the carry is not around maybe.











