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Guide to Bristleback



Author's Note


The guide is almost done but i dont have the latest map replays and screenshots that i deem fit for this guide . One more reason is that i dont play DOTA much now except for a casual game now and then as i have migrated to WOW now. PM me if you have a decent BB game that i can take a few screenshots from or a good replay to post. Any comments or criticisms are welcome.


This is my first attempt at guide writing, so it may not be at a very high level. I intend to give you the important guidelines, dos and donts while playing with BB.

Just a little info to start off the guide. Below is a list of changes Rigwarl acquired through the maps. Taken from Anura's Summary of Changelogs. It was last updated for 6. 60 so the changes that came later were included by me.


Bristlback (Rigwarl)
[6. 08] * Viscous Nasal Goo tweak
[6. 08] * Warpath buff (gives +30% move speed on triggering)
[6. 09b] * Warpath no longer triggers on ally attack
[6. 19] * Goo 30 mana cost all levels, from 10/15/20/25
[6. 20] * Nasal Goo from 20+4/8/12/16 to 20+3/6/9/12
[6. 20] * Back angle on Bristleback slightly reduced
[6. 33] * Reworked/Improved Bristleback, Avernus and Mercurial
[6. 34] * Reworked the numbers, angles and some mechanics on the Bristleback ability.
[6. 34] * Nerfed the AOE and damage on Quill Spray.
[6. 42] * Bristleback -> Lowered movement speed by 5 and put a cap on how much Quill Spray can stack up to late game
[6. 44] * Bristleback -> Reduced max Quill Spray damage stack
[6. 44] * Bristleback -> Reduced movement speed by 5
[6. 48b] * Slightly lowered Bristleback's base armor
[6. 49] * Reduced Bristleback's strength growth from 2. 7 to 2. 2
[6. 52] * Lowered side angles on Bristleback
[6. 52] * Increased AutoQuills release requirement on Bristleback from 200 to 300
[6. 55] * Quill Spray manacost no longer goes up per level
[6. 60] * Bristleback: Improved Base Intelligence growth by 0. 6
[6. 60] * Bristleback: Improved side angles on Bristleback (90->110)
[6. 60] * Bristleback: Returned the Bristleback passive Quill Spray release cap back (300->250)
[6. 63] * Warpath's attack speed increase changed to bonus damage (10/20/30 base with 4/8/12 bonus per stack)
[6. 69] * Visual changed to the current badass pig.


Table of Contents:
 
1. Introduction
2. How is this pig different??
3. Pros and Cons
4. Hero Skills and Statistics
5. Skill Build
6. Items-The great debate
7. Gameplay
8. Mindgames - What is it??
9. Allies and Enemies
10. Replays

Introduction

Bristleback. The hero who redefines tanking. He is not a traditional tank who goes in and soaks up damage while whacking enemies. You need to know when to do what, have a good presence of mind and most important of all, you should know well to play mindgames. I have seen people going in stacking quills and goo and whacking up enemies and dieing in an instant and go "WTF??He is supposed to be a tank and he dies so easily!!!". I have seen people play BB(or the pig as i call him) the exact opposite way of playing him. So i decided to make a guide for this snorting monster and try to give people some hints and on the best way he is to be played.

How is this pig different

This pig is not a traditional tank. Playing this guy as a tank is a different story altogether. He can be thought of as a distant cousin of axe in playing style. The aim is to soak up as much damage as possible while remaining alive and dealing shitloads of pain to them by stacking quills. He cannot be ignored in battle unlike Centaur(after Stomp+Double Edge his damage is mediocre)due to his Warpath damage and Goo armor reduction while he cannot be focus fired and taken down that easily due to his Atlas back. The whole guide revolves around this point.

Pros and Cons

Pros
1. One of the best tanks in the game.

2. Very good stats gain.

3. Good intelligence gain for a strength hero.

4. Spammable spells that are great for harrasment and farming.

5. Unignorable presence in team battles.

6. Good base damage

7. Excellent chaser.

8. Deadly in correct hands.

9. Ability to mind fuck opponents to a large extent.

Cons:
1. Average strength gain for a strength hero.

2. No stuns.

3. Casting animation is poor.

4. Requires a fair bit of presence of mind to play.

5. Will feed a lot if not played properly.

6. Requires some skill level to play properly as his main strength is his ability to
play mindgames with opponent to an extreme level.

As you can see his pros outweigh his cons heavily if played correctly. But he is not the type who just rushes in and gets all the damage. You have to position him, move in and out of battle and choose your targets well, play mindgames to be more effective.


Hero Skills and statistics


* Affiliation: Neutral
* Attack Animation: 0. 6 / 0. 3
* Damage: 52 - 62
* Casting Animation: 0. 5 / 0. 51
* Armor: 3. 4
* Base Attack Time: 1. 7
* Movespeed: 295
* Missile Speed: Instant
* Attack Range: 100 (melee)
* Sight Range: 1800 / 800

As you can see he has a pretty high base damage for excellent lasthitting and a decent base armor. There is a backswing aninmation at the end of the attack that can be avioded by animation cancelling. Onto his skills.



Vicious Nasal Goo



Covers a target in snot, causing it to have reduced armor and movement speed. Has a cooldown of 1. 5seconds, 30 mana and lasts for 5 seconds at all levels. Slows target by 20%on initial cast and the successive casts slows depending on the level. Reduces armor by 1 for each cast. Stacks upto 4 times. Slows by 3/6/9/12% a cast for successive casts after the first at levels 1/2/3/4 respectively.


Skill Usage and Explanation

This is your main chasing tool. Since it slows by percentage it is useful even in late game. The armor reduction is very useful for chasing and damage dealingas your quills are also physical damage. It can also be used effectively to slow a chaser and flee from the hero if timed correctly though its a bit risky.

Lets consider you have level 3 goo. On initial cast it slows for 20%. On successive casts it adds 9% cumulatively leading to 29, 38 and 46 slowed for succesive casts. As it lasts for 5 seconds, casting anytime before 5 seconds will result in the timer being reset. As you can see, it is a very powerful slow that can make the target to become standstill nearly at level 4 if stacked properly. At level four with full stack it slows for 68% and gives -8 armor which is no joke.

Points to be noted:

1. The spell has a slight casting delay and can be cancelled.

2. It can help against invisible heroes as the goo chases them if u cast it.

3. It cancels Healing salve though it does no damage.

Quill Spray



Sprays enemy units with quills dealing damage in a 650 AoE. Deals 30 extra damage for every time the unit was struck by a quill in the last 10 seconds. Has cooldown of 3 seconds and 35 mana at all levels. Has a cap of 180 damage. Does 20/40/60/80 direct damage and 30 stacking damage at levels 1/2/3/4 respectively.

Skill Usage and Explanation

One of the most underrated spells in DOTA. The damage may seem puny individually but its strength lies in the physical damage and stacking part. This is your main source of damage and your farming skill. This skill does the damage in the area instantly. The fan of knives is just for the sake of animation. Though it has a damage cap of 180, since your bristleback triggers quill sprays in addition to your active spell every 3 seconds, you can achieve the 180 damage in no time. Since the spell does physical damage it loses its effect late game a bit. But with your armor reducing goo, the damage goes up very much.

Lets do some math here. Assume your back triggers one spray a second and every 3 seconds you trigger one of your own by the spell. If you have achieved the max 180 damage already, the damage you do along with your radiance(40 damage per second)is around 200 damage persecond in 650 aoe which is no joke. It can take down heroes pretty easily.

Points to be noted:

1. Rigwarl's previous order will not be interrupted if you press q. If he is walking, he will spray a quill and continue to walk though there will be a slight delay. So it is better to animation cancel once it is cast.

2. Quill spray deals damage INSTANTLY in the 650 area. The fan of knives is just for animation. So when a low hp hero is running away, quill spray him as it deals instant damage. U need not run towards thinking the spray must hit him. It can be the difference between a kill and death.

3. At level 4 it takes about three quills to kill the ranged creep and five to kill the melee creep. U can tank with ur back for additional quill sprays. You can also neutral stacked camps well with fourth level of Quill spray and Bristleback(the skill)just like axe. Stacked quills kills camps very easily.

4. Remember that your quills are physical damage. So it CAN damage that magic immune golems.

5. Since Quill spray is not targeted it WILL damage invisible units and units in fog.

Bristleback



Covers the back in spines and reduces incoming damage. Automatically releases a quill spray everytime his back receives 250 damage. It reduces damage by 10/20/30/40% from rear and 5/10/15/20% from sides at levels 1/2/3/4 respectively.

Skill Usage and Explanation

This is the skill that makes BB what he is(I will refer to the hero as pig or BB and the skill as bristleback from here on to avoid confusion). Tank, Mindgames mastery and your zero death game revolves around this skill. It is one of the most annoying passives in the DOTA and it makes your enemies tear out their hair and start smashing their keyboards in frustration. The usage of this skill is what seperates a good BB player from the ordinary. I will devote an entire section about the usage of this skill in the gameplay and Mindgames section. Below is a picture showing the angles of Bristleback passive.



Points to be noted:

1. Bristleback affects the incoming damage based on whether your back is turned to the damage or not. In case if spells that come from the hero directly, the damage reduction is based on whether your back is facing the hero or not. This might be a little confusing, so i will elaborate.

Consider spells like Starfall and Zeus's Lightning Bolt, that donot come from the hero but drops from the sky. In this case the damage reduction will be done based on whether you are facing the hero or not. If your back is facing the hero while he casts it, the damage reduction of Bristleback applies. Else it doesnt.

2. The working of Bristleback is that of pseudoheal. It first heals you for the incoming damage and then it applies damage. I will not go into it much here as it would just make this guide a lot more longer. The details can be found in this thread of Advanced Mechanics section - Bistleback - Mechanics.

3. Since it is a triggered heal/passive, Bristleback will reduce the damage from doom as long as your back is shown to Luci.

4. The 250 damage calculated for quill spray is AFTER the reduction applies and the counter is reset whenver quill spray is released. So even if u take 300 damage and quill is released, the extra 50 damage is discarded and not added to the next stack of damage. You have to take 250 damage again to release the quill. If u take 249 damage, the quill will not be released since it is not greater than or equal to 250.

5. Damage from towers is NOT reduced by Bristleback.


Warpath(Ultimate)






Whenever Rigwarl casts a spell, he works himself into a fury increasing MS and damage on repeated spell casts. Warpath adds 10/20/30 damage and 5/7/10 % base movement speed for first cast and 4/8/12 damage and 1/2/3% base movement speed for successive casts for levels 6/11/16 respectively.

Skill Usage and Explanation

At first sight it may seem like an useless passive and worthless for being an Ultimate. It is not as good as reincarnation or Multicast but hey, Rigwarl is not Leoric or Ogre Magi either. This is where the beauty of DOTA and the synergy of BB lies.

U tank, tank and tank stacking quills. The whole team gets low Hp and starts to run away. U can slow and chase them with your goo but what good are you if u are a pure tank like Centaur with medicre damage???It would take a much longer time to whack your enemies to death with your just above average damage. With all the tanking u would be low on Hp and to make things worse, YOU are chasing the hero which means your back is not shown to them. If they turn to attack you will die more easily as your Atlas spine is not protecting you. That is where the extra movespeed and damage comes in to make the job really easy.

With your goo and quill stacking, you would already be at the max damage and movespeed of warpath for chasing and it makes you the perfect chasing tool.

Points to be noted

1. Warpath stacks only FOUR times. So your damage increase at level 3 warpath is maximum of 30+48=78 damage which is pretty good considering your base damage.

2. Warpath increases your movespeed from your BASE movespeed. So irrespective of the boots you are wearing the bonus movespeed from Warpath remains the same.

3. Using items doesnot trigger Warpath but casting spells by your hero triggers warpath for illusions also.

Skill Build

1. Bristleback/Quill Spray/
2. Quill Spray/Vicious Nasal Goo/Bristleback
3. Quill Spray/Vicious Nasal Goo
4. Bristleback
5. Quill Spray
6. Warpath
7. Quill Spray
8. Bristleback
9. Bristleback
10. Vicious Nasal Goo
11. Warpath
12. Vicious Nasal Goo
13. Vicious Nasal Goo
14. Vicious Nasal Goo
15. Stats
16. Warpath
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats

This the most widely followed and best skill build for BB. Quill Spray/Bristleback can be taken at level 1 according to need. If you are ganked by three heroes you can take Bristleback to try and make an escape but it would not be that much useful at level 1 with around 550 HP. Quill spray is maximized as it helps a lot in tough lanes especially by enabling you to farm and harass a lot simultaneously.

People tend to take goo instead of Bristleback at levels 2/4/8/9 which is not outrageous but bad enough to spoil your early game. Goo doesnot serve the purpose as a chasing tool effectively until mid game where team clashes and skirmishes are common. In early game, your aim is to survive ganks and farm up your core items. If you are caught in a gank, Bristleback will help you in getting your fragged ass out of there easily without which you are worse than a lategame Rylai(Not meant to offense to Rylai's Boyfriend). Your aim at early game should be to survive in lane and farm up your core rather than chasing around heroes. People may argue that taking goo at early levels may help you survive ganks by slowing the enemies while running away. But at early ganks, you will face 2 or 3 stunners depending on the lane and running away is near impossible and atmost you can turn your back to them. So, the damage reduction would go a long way in saving your ass. Sometimes a level of goo taken could have saved your ass, but from personal experience, such situations are rare. Tinker with the build as you like till you find out by yourself which one suits you better.

One level of Birstleback can be replaced with Goo early on. It is good to have a slow in the kitty and it may make the difference between a kill and an escape. Thanks to Anti Xenophobe and Baconnaise for pointing it out, Though you have to use your judgement whether to take it or not.


Warpath can be skipped at level 6 and taken at Level 9/10. But i suggest taking it at level 6 because due to your intelligence gain, you will be able to spam Quill near continuously now, thereby triggering Warpath. Its extra damage will help you to last hit more efficiently. If you want to skip Warpath to level 9, its fine with me as long as you dont get killed and can last hit really well.


Items - The Great Debate

This will be a long section as i want to stress the importance of the various items possible on our pig. I have seen players getting the wrong items that have nearly no synergy with him thereby making this unbeatable pig a piece of shit. So read through this section to understand the choices fully.


Rigwarl is one of those heroes whose core and luxury items are nearly set in stone. Why??It is becasue these items are the BEST on him to do his job effectively. There are other item choices seen in pubs that work good on him but these are not obiviously the best. You can get a Lothars on ES to initiate but Dagger does the job much better. That is the reason why i say BB's items are set in stone nearly.

Now going to his item choices, it help him to do his role perfectly. His role is to tank as much damage as possible while dealing as much damage as he can by stacking quills. Most of the time in battle, you just run around and take damage with your back and thereby stacking more quills. You donot engage the hero face to face and whack then unlike ant traditional DPS or tanks like Centaur. The main source of your damage is by quill stacking and you can always finish off fleeing heroes by chasing them with your goo and whacking them. So the core items for BB can be split into two categories namely Survival and Damage items. Each category has a core and luxury item thereby making it four slots occupied without your Boots and TP scrolls/Aegis or anyother item you need. So we need one core and one luxury in both categories.

The Survival Items must do the following:
1. Make him survive the battle longer and take up nukes and spells thrown at him so that he does not die easily and lives longer to stack more quills.
2. It should give him good regen and beef up his hitpoints so that he can soak up large amounts of shit being thrown at him.
3. It should also give him some armor so that he can withstand physical attacks that are done to him by the caries.


So the possible items in survival category are:




Core Survival
The viable choices are Meknasm, Hood and Vanguard. Seeing these three choices we can see clearly that Hood beats the other two in satisfying our need anyday. See the spoiler for explanations.


Meknasm
It can heal and provide armour bonus, regen and all that stuff but it doesnot give you additional regen and resistance against spells. So even though Mek can be a good item on him it is definetely not the best as far as our needs are concerned. So REJECTED

Vanguard
Vanguard gives you more HP and thereby allowing you to tank well. It also has a damage reducer that can be useful for physical tanking. But in the games there might be one or at most two carries relying on physical damage as the main source of damage(Unless you are playing against an Asain Ricing team ofc). Even the carries do not wholly depend on physical damage and have spells that do a good deal of AOE damage(Necrolyte, Razor). So Vanguard though good is only SITUATIONAL

Hood of Defiance
Hood gives you spell resistance, good HP regen, easy buildup and what not. It goes perfectly with Bristleback in reducing damage. Hood and maximised Bristleback reduces about 55% damage from a spell if your back is to the hero. It will save your ass far more better than any other above mentioned items in a lot of situations. So Hood is MUST BUY


Luxury Survival-HP
There are again choices for this too. The best items are Heart, Satanic and Bloodstone. Heart is the winner in this category


Bloodstone
It may seem like a good option as it gives you extra mana along with HP. But you are not a spell spammer like Raijin or Krob whose spell have high mana cost. Your intelligence grwoth should be enough to give you mana to spam your spells. So the extra mana is not at all needed. So REJECTED

Satanic
Satanic gives you 25 strength and 5 armor. Unholy rage and Lifesteal may seem attractive but remember, your job is to tank and stack quills and not hitting heroes standing in one place. Though the lifesteal can be useful while chasing your regen from Hood and your HP regen due to your strength will be more than enough. So it is also REJECTED

Heart:
Heart gives you 300 HP and 40 Strength. 40 Strength is 760 HP which totals to nearly 1K raw HP. The strength also boosts your base damage and HP regen. Compared to Bloodstone and Satanic, it is the most suited item as your Luxury survival. So, for Heart, HELL YEAH!!!!


Luxury Survival-Armor
Now that the items for HP are out of the way, let us turn to his Physical damage tanking issue. He needs armor to tank up physical DPS. There are again many choices. Even a chainmail would give him 10 armor but what we are looking at is an item that you will get in late game. So an item than has an passive/ability that can help you in your job is better. The choices that suit our need are Blademail, Shivas Guard and Assault Cuirass.


Blademail
Blademail gives you damage, armor and intelligence but most of all the return ability. It may seem attractive at first as you are supposed to tank and what better joy is there to give them a taste of their own medicine. But remember, the damage returned is by dimishing returns. It means that if 100 damage is dealt to you, not the 100 is reflected as Bristleback reduces incoming damage and then it is rediced by your armor and then only returned. So it might not affect the hero much. Also your job is to make the enemy team focus on you. If you activate blademail, the enemy team may panic and stop attacking you thereby spoiling your duty. So for Blademail, it is a big NO


Shivas Guard

Shivas guard may seem like an absurd option at first. It gives you nothing but Intelligence in addition to armor and a -25 attack speed aura. But remember the reduction is number and not percentage. 25 attack speed reduction means nearly nothing in late game against Agility carries. But the reason to consider this is the Artic Blast ability. It does 200 damage and slows enemies by 40%. It can supplement your Quill damage and slow enemies further to enable your team to pick off heroes and finish them with ease. Though it supplements your chasing ability, it does nothing to boost your attack speed(Your damage will be considerably high enough to inflict shit loads of pain now) or help your quills deal more damage. It can be bought if your team has lots of aoe like Earth Splitter, Macropyre, etc that needs to keep people in closely knitted fashin for maximum damage. Though it is useful, Shivas is still SITUATIONAL

Assault Cuirass
This item is costly but it suits the job very well. It has so much synergy with your spells that it makes Tinker+BOT travel synergy seem like a joke. It gives you IAS so that you can deal damage effectively by quills. The -armor aura helps a lot in quill stacking damage since quills are physical damage. The armor bonus aura is not only for you but for an area around you making it a better team item than Shivas. So, for Assault as your armor luxury GET IT UNLESS YOU ARE HELL BENT ON LOSING


Damage Items
Coming to the damage items, there are a few points to remember. The jobs of the damage items are:

1. It should enable Rigwarl to farm quickly and effectively thereby accelerating his farming speed to get more luxuries if needed.

2. It should also able Rigwarl to exert his presence his team battles by supplementing his Quill's AOE damage with an AOE damage of his own.

3. The item should able Rigwarl to damage opponents even when tanking with his back.

4. It should be able to help him in chasing either by having an additional slow/stun or damage.

So considering the items possible, the choices viable are



We already have three items for survival, one slot for boots, one for TP/Aegis. So we can choose only one or if your team decides aegis should be given to some uberfarmed other hero you can get one more damage item. But remember this item is got immediately after Wand, Boots and Hood. So it should be an item that enables you to deal damage while showing your back and letting you farm for other luxuries effectively.

If you see in the list of damage items there are some items that have some synergy with BB's job. We will now see the pros and cons of each item and decide upon which is the best for him.


Sange and Yasha
It is one of the most popular choices in pubs for BB. It gives you bonus HP, MS and maim orb that lets you chase effectively. But remember, this item is nearly useless when you are trying to tank damage from the whole team as it does nothing to supplement damage from your quills. This can be considered as a nice fall back but it is not the perfect item. So it is only an FALLBACK ITEM

Stygian Desolator, MKB, Buriza and other such DPS items
The same argument that was put for Sange and Yasha holds here also. All these items give you crazy amounts of damage but they are hardcore DPS item which doen nothing to complement your job. So all of these are REJECTED

Battlefury
Battlefury has many advantages. It has HP and Mana regen built inti it and also has a cleave that deals damage to all enemies in the area. It also lets you farm effeciently due to cleave and giving more mana for quills. But it too suffers from the same fault as the other items. You have to hit enemies an deal damage to make use of it effectively. It is a good choice but IT IS GOOD ONLY FOR THE LULS OF IT.

Radiance
This the perfect item that enables BB to do his job.

Dealing damage while tanking? - Check
Helping to farm other luxuries fast? - Check
Synergy while chasing? - Check
Solid addition to damage? - Check.

The only downside is it doesnot help you with your Quill stacking like Stygian or giving an additional slow like Sange and Yasha. But it compensates for these by having a 40 damage per second aura enabling you to do your job without worrying about having to hit the enemy. So, this item is THE perfect item for BB as the damage item. Aim for this item as soon as you finish your Hood and get it asap. IF YOU DONT GET THIS WITH BB WHILE YOU CAN FARM IT UP PLEASE STOP PLAYIN HIM AND JUMP OUT OF THE WINDOW.



Boots - Phase or PT???

I personally prefer PT over phase boots on BB now. When it had the bonus armor, it was a choice to consider but now PT wins hands down. You dont need the extra damage from Phase boots as you will be tanking most of the time and Warpath already gives you bonus damage. Phase may seem a nice ability for chasing but with your MS bonus from Warpath and slow from Goo, Phase is kinda useless. PT gives you a good IAS and 200 more HP that can be converted to mana by a click. So the winner is PT hands down.


Your ideal inventory should look something like this:






Other possible items

Khadgars Pipe of Insight

Considering you already have Hood, Pipe is a good extension especially if the enemy team has lots of AOE. Farm it up after your Radiance when needed.

Linken's Sphere, BKB, Kelen's Dagger
Linkens is a good choice if the enemy team has lots of nukers and you cannot soak up all the damage. The Ultimate Orb and extra HP regen will help you but you are seriously better off getting another Reaver or Heart. BKB is also not much useful as you have to tank always. Dagger is kind of a weird item in this guy and not very useful. I cannot think of any situations in which these items will be useful but these will make interesting choices if used. I have not used them personally as i think they are shit.


Gameplay
Now that the items are decided, we will move on to gameplay. He is a mid to late game hero who is a Tank/Semi DPS. Due to this, his gameplay style is unique in whole of DOTA as you will not stay in lane forever and keep ricing up items like PL. You are neither a good ganker like ES/Storm. The place where BB is most potent is team battles. A good BB can change the outcome of battle single handedly. He can push like mad and frustrate the enemy team so much that they get fed up and start doing things randomly thereby leading to their downfall. The best strength os BB lies in his ability to play Mindgames with opponents to such an extent that they get frustrated in their attempts to kill you thereby making them easy prey for your team.

I will now address to each stage of his game individually.

Early game - Level 1 - 8

Items


If you notice his core items, all except the Wand recipe can be got and finished from the side shop itself. Get the below as starting items:



Quelling balde for easy last hitting. Tango and Salve for surviving in ganks and harassment. The ironwood branch for the cheap stats and can later be converted into Magic Wand. BB really needs nothing for early stats like Wraiths or Bracers as he has good stats gain. You should start pushing and participating in team battles asap. So not wasting cash is one of the most important things to do.


Gameplay Walkthrough


In early game your main aim is to stay safe in lane and farm up your core asap. Go to Top for Sentinel and Bottom for Scourge preferably with a babysitter. I have even soloed BB mid, but it solely depends on the situation. He is a good soloer against passive solos but he is best in a dual lane. The long lanes are by far the best for him as he can be protected from ganks from the river by wards, have easy access to the side shop and leaving bottom lane for your carry.

The total gold you have to farm in your lane for your core will be

Hood - Helm + 2 ROR + Cloak = 2150 gold
Magic Wand - Stick+Recipe = 350 gold
Power Treads - Boots + Belt + Gloves = 1450 gold


Some people tend to get an early Rob/Urn for the mana regen. I dont get it usually as my babysitter will get a Rob enabling me to rush my core and come to team push asap. If you do not have a babysitter and you need the mana regen badly, i suggest you to get Rob as it is superior to you than urn. It gives you armor and more mana regen than Urn. Thanks to Kild for the suggestion to include this.


It makes a grand total of 3950 gold. When you hit level 9, you could have easily farmed up around 3000 gold, if you have managed to do ok in the lane without dying. You should finish up Hood, Boots and Wand when you reach level 8/9. Pt can be delayed a bit but if you sense you need that stats and IAS, by all means finish it before Rad. I prefer to rush Rad once i get hood but it depends mostly on the game. If your team has managed to take down a tower well and good as it gives you extra gold.

After early game your inventory should look like this:



ALWAYS carry a TP scroll. It can be the difference between a death and escape or a tower loss and tower deny or a failed gank and a successful gank and I say this from personal experience.

Mid game - Level 10 - 15

Items

There is nothing much to say here since you will be trying to farm up Relic. Try to get the Rad asap as there is nothing more painful than a rushed Radiance with the damage capability of you now.

Gameplay Walkthrough

This is the part of the game where all hell breaks loose. Ganks start coming left, right and center and ganks in the middle of nowhere will turn out into full fledged team battles. The teams will be trying to push outer towers or second tier towers now. Farm up in the lane when your team mates are ganking in other lanes but if they are going to push towers or gank in your lane by all means you SHOULD help them. Since you have hood and around 1000 HP now, you will be a bit hard to take down and you will be able to spam quills continuously due to your intelligence gain. When your team is focussed on ganking other lanes, let them gank some heroes and use that opportunity to farm your relic. If things are going somewhat bad, try to force as much team battles as you can because it is where you really shine. A couple of team battles going wrong can destroy the enemy team's morale and force them on backfoot, giving you time to farm up Radiance. Dont gank with team too much or just keep farming in your lane when your team is getting owned. Strike a balance between the two!A good rule of thumb can be coming to lane, taking down about 25-30 creeps and then going for pushes again. By this way you will be able to keep constant pressure on the enemy team and giving your team the chance to get the items they need.

At Level 14-15, your inventory should be:



Late Game- Level 16 - 25

Items

In this part of the game try to get your luxuries. If you need more HP get Heart or if you are doing well without it get Assault instead so that it can help in much better damage dealing. Go Roshaning when your team has the advantage and take Aegis if no better choice is available.

Gameplay Walkthrough

This is the part where you push towers as a team and try to take the enemy Throne/Tree down. You are an unstoppable force in this part of the game due to your constant AOE damage and your ability to survive even the worst of shit storms. BB will be at his best in team battles, so try to force them as much as you can. Push with your team and take down towers. You are the tank, so you should go in. But just dont rush in blindly without the team following you. You can die in a matter of minutes if you charged in blindly without your team to back you up. This part of the game is all about Team Work and Team battles. Aim for Heart and get Aegis if your team is in the driving seat. Else try to get Heart by passive farming and stop the team from taking towers. You can stop pushes single handedly now due to your AOE damage dealing capability. If the enemy team tries to Roshan, confront them and forcr battle there as they would be a bit weak from roshaning. The rule is simple:PUSH, PUSH AND PUSH. It is the best and safest way to victory.

Mindgames - What is it??

If you have read through the guide, you would have read me mentioning Mindgames often. I have already said that BB is one of the best heroes of Mindgames and it is one of his greatest strengths. What is Mindgame??In its simple form it means that you trick your opponents into making a mistake there by earning you or your team a kill or free farm or even a tower.

I say BB is the Master of Mindgames because he REALLY is the master. BB's greatest skill that sets him apart from other heroes and makes him so much unique is his passive Bristleback. People think that you are easy prey and keep chasing you till they realise that the Hunter has become the Hunted. People check the HP bars or your HP and think that they can kill you easily forgetting the most important fact that you are Bristleback. I have seen Lion ulti me when i am at 500 Hp thinking that i am an easy kill only to make him realize that it would do only half damage to me. For playing mindgames, you need to predict your opponents, make them think that you are easy food and pull them from the protection into your trap. BB is master when it comes to survival and damage reduction. All this may sound too complicated but i will show you what i am trying to say by using screenshots to make it easier. The examples will be in spoilers so that the guide does not get too lengthy.




Tiny and Lina are trying to kill Dazzle by their combo. Rigwarl has level 2 Quill spray. Tiny has about half HP and Lina is with full HP. Dazzle is already caught in Avalanche while BB has avoided it.



Lina has landed Light Strike Array and Tiny gets in front to block Dazzle from running. This is the old version of Shallow Grave where heroes respawn faster. Rigwarl starts whacking Lina and has released one Quill spray manually. Lina down to 65% HP.



Dazzle is dead with Lina getting First Blood. They turn back but Tiny is caught in the new wave of creeps with Bristle behind him.



Rigwarl lets out two more Quills sprays and starts hitting Linaand see the HP that Lina ended up in. Meanwhile Tiny too is at very low HP due to creeps and Quill Spray.



Tiny dies(see the scoreboard) and Rigwarl starts chasing Lina. He lets out one more quill spray and one more passive Quill Spray gets released due to the creeps attacking him resulting in a double kill.

This shows the power of Quill stacking even at Level 3. If Rigwarl has concentrated on Tiny instead of Lina, she would have run away and Rigwarl would have lost a kill as he does not have goo also to chase. This showcases one of the main aspects of playing Rigwarl. Choosing your targets and using the passive Quill Spray to your advantage. Remember, Quill does damage in the 650 AOE instantly.

Situation - Team Battles






I have found some videos that contain the mindgames of BB i was talking about. You can take a look at these videos to get a fair idea of what i was talking about. These videos are nice containing some useful stuff and will make a nice collection to watch

Smart is the new Sexy - DotA Videos



Allies and Enemies


Allies who you help



Any DPS carry while love you for your abilities.

You can lower enemy armor making their DPS increase, help them in chasing fleeing targets, tank all the damage from the enemy team so that they can do their job well.

Nevermore, Razor and Sven deserve a special mention here as they have very good synergy with all your abilities.

Allies who help you




These are the best allies you will get.

Harbinger because his Essence aura will help you maintain your constant mana pool as you are a spell spammer. Being a carry he loves you as you will keep enemies away from him. Its a symbiotic relation.

Admiral because his boat lets you feel only half damage now thereby allowing you to tank more.

Warlock, Kotl, Chen, Necrolyte as they are healers and will help you survive in the battle much longer. Kotl can replinish your mana with chakra magic in lane allowing you to farm and harass more effectively.

Dazzle deserves a special mention here. The synergy between you and Troll is just sick. Dazzle can heal you, keep you alive in battle. His ultimate helps you with quills and even his poison touch is physical damage. I prefer to have this guy as my babysitter in games as he can help you throughout the whole game. RECOMMENDED BABYSITTER FOR OUR PIG.

Enemies who counter you




Silencer, Drow, Krob and any other hero with silence - They make you unable to loose your 3 sec CD quill spray thereby taking away nearly half the damage you deal.

Harbinger - His orb is pure damage. His ulti will fuck you up even though you have a good intelligence gain. He is as much your enemy as he is an ally.

Viper, Necrolyte, Huskar - You run around most of the time with only half health or sometimes even less. These guys damage you based upon the HP you have lost which means you will feel their pain more than anyone else.

Bara, Axe - These guys force you to show your face to them(Nether strike and Call) thereby taking away your greatest strength. When you do not show your back, you are nothing short of free food. Axe is even more dangerous as his ulti cannot be reduced by Bristleback thereby killing you instantly.

Naix - He deals damage based on HP and he has a perma heal built into it. All tanks should fear this guy.

AA-He makes you take more damage from spells, enchants allies to do more damage and his ulti is plain pain in the ass(No regen, Stun, Instakill. WTF??). You need to be real careful against this guy or he will make Iced Ham out of you.

Enemies whom you counter

You generally counter most heroes especially nukers due to your strong back making them use their abilities go waste. There is one guy though who will run at your sight as you counter him perfectly just like Dazzle supporting him perfectly. He is:



Bristleback counters his backstab, your MS bonus lets you get out of smoke easily and if he keeps hitting you he will just trigger more quills. Goo will help you in taking him down easily. You are one hero who counters this satyr perfectly.

Items and Abilities you should be careful about


Magic Stick - You spam spells continuously and the charges fill up like mad. Use it once and charges will be accumulated before the CD is over. Magic stick abuse is quite an easy way of countering BB in lane.

Hex, Voodoo, Gussino - One word, HEX. It takes away all evasion, passive reduction and everything thereby really making you a sitting duck(or a chicken in this case).

Reaper's Scythe, Life Break, Culling Blade - The abilities that counter you hardcore. Be careful when you have these guys on the enemy team especially Necro. He can heal the damage you deal every 5 seconds, kill you instantly if you are not careful in an instant.

Replays


MYM vs XCN

Map :6. 48b Patch :1. 21

This game is one of my all time favorites of Rigwarl. In this game MYM are outganked by XCN and the game is completely in their favor with the score standing 4-21. Thats until one mistake brings about their doom. They let our pig, played by MYM|Fear to farm his core. Bristle, with his core, shifts the match in MYM's favor single handedly. A superb replay showcasing the power of Rigwarl.

I am trying to get replays for the latest patch. Any good, latest replays are also appreciated.

My Thanks

To Icefrog for making this wonderful map.
To the guys in Advanced Mechanics section for helping me understand the finer points of DOTA.
To my friends, members of Play Dota forum for their views.
Team MYM and VP for making me really hooked to this game for so long.
And to anyone who read this guide for putting up with me through this guide.





Rigwarl the Bristleback
Author: Azlan
Map Vers.: 6.66b

The pig that never dies

The Master Hero of Mindgames

Date Posted: 02/22/10
Last Comment:06/01/2012
Total Votes: 13
Current Rating: 8.31
Views: 35965



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