
This Guide shows you, one of the most dangerous Heroes in DotA!

Yurnero, the Juggernaut.
Introduction:
1. Hero Stats
1.0.1 Stats
1.0.2 Abilites
1.0.3 Skill Build
1.0.4 Pro's / Con's.
2. Item Build
2.0.1 Start Build
2.0.2 Core Items
2.0.3 Luxury Items
2.0.4 Rejected Items
3. Play Style
3.0.1 Early-Game
3.0.2 Middle-Game
3.0.3 Late-Game
4. Allies / Enemies
4.0.1 Good Allies
4.0.2 Bad Enemies
5. Last Word
Strenght: 20 + 1.9
Agility: 20 + 2.85
Intelligence: 14 + 1.4
Juggernaut has an good Agility growth, and good start Strenght with average growth, but his Intelligence and the growth is terrible, and makes him often mana leaks.

Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units.
His main chase ability, and saves often if he get's chased, by the Spell Immunity.

Summons a Healing Ward that heals all nearby allied units' life.
This ability get's often in the middle-late-game skilled. Regenerates in Late-game his and by allied heroes the health, but get's often directly focused.

Yurnero's cunning blade gives him a chance to deal double damage on each attack.
The ability, that makes Juggernaut to the killing beast with great items.

Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing.
His Ultimate, feared in an 1 versus 1. Deals high damage and allows Juggernaut to attack inside of Omnislash and makes him Invulnereable, in Early-Game the perfect finisher.
Skill Build:
1. Blade Fury
2. Stats
3. Blade Fury
4. Stats
5. Blade Fury
6. Omnislash
7. Blade Fury
8-10. Stats
11. Omnislash
12-15. Blade Dance
16. Omnislash
17-20. Healing Ward
21-25. Stats
Explanation,
Blade Fury is maxed first, because it's in Early-Game an excellent Chasing- Damaging-Ability, and it's often the first blood. Blade Dance will leved at 12 and maxed because, then you should have an good damage, that you can deal terrible damage. Healing Ward is skilled after Omnislash is maxed, because you got then an high Health-Pool like your allies.
Pro's:
- Have good chances for an first-blood.
- Have an excellent attack-animation to last hit / deny.
- His Ultimate get's not weaker in the game.
- Blade Fury and Omnislash makes him near-invulnereable.
- With good Hero in-lane, you got first-blood.
Con's:
- Has an low Mana-Pool.
- Abilites requires Mana, that leaks by Juggernaut in Early-Game.
- Is a bit item essential.
Item Build:
Start Build:
In begin you need only Ring of Health from the Goblin Shops, after you bought Ring of Health, try to upgrade it to Perservance, if you have problems to survive or often escapes the enemy with low health, buy Boots of Speed.
After your first trip back and hopefully with first blood, you got maybe; Perservance and in Circle Boots of Speed, and another Item for Power Treads.
Core Items:

Battle Fury
The must Item for Juggernaut, inside of Omnislash the Cleave will the enemy Heroes feel like hell.

Stygian Desolator
Stygian should your main Orb, because you'll need the damage, in Blade Dance you go through their Armor like they got no Armor.

Vladmir's Offering
Mana-regeneration, Life-steal, Armor-Bonus. What want you anymore with your abilites?

The Butterfly
+30 Agility, +30 Damage, +30% Evasion, what want you, if you love it, that your enemy is missing you.

Aghanim's Scepter
Before I saw no Juggernaut playing it, I throught it's useless for him. But, 2 more Slashes and 20-30seconds lower Cooldown with +10 to all Stats and some more Hitpoints and Mana. Get's you out from the often out-of-mana.
Luxury Items:

Monkey King Bar
If you need the True Strike by Heroes, that have like pure Evasion Luck, I recommend it. But don't go for it, if the enemy have like hell problems with the Evasion luck, you got already like hell damage.

Radiance
Blade Fury or Omnislash, and the enemy get's burned by the damage of the spells, and the 60+ Damage is nice too. If you go for Radiance, get it instead of Battle Fury first.
Rejected Items:

Sange & Yasha
You don't need more movementspeed or the Maim. You're not a Chaser, you're a Hero-killer who goes for damage, damage and more damage.

Satanic
Why you want Satanic? For the Rage that gives you 150% lifesteal? For the 25+ Strenght? I already said it, Juggernaut is a Hero-killer. With Satanic you looks like an Carrier.

Lothar's Edge
Lothar's Edge is sometimes to see, by Public Games. But why Lothar's, Blade Fury and Lothar's followed by the 125 backstab damage is nice, I don't say something. But, you won't need the Wind Walk. That makes you, as had you got screwed from your enemys. And Juggernaut is a Hero who don't need to have fear, your enemy need to have fear from you!

Refresher Orb
Have I something to explain? Juggernaut hasn't an big Mana-pool, and Omnislash (350 Mana), Refresher (375 Mana), again Omnislash (350 Mana). 1075 Mana cost, and I throught not that you'll not have the Mana for it.
Play Style:
Early-Game
In Early-Game try to go with an Stunner or disabler on the lane, he disable / stuns your enemy, and you Blade Fury him to dead. In Blade Fury you're immune to magic, so you're against disable and stun in try to First-blood like save. Try to don't go back early, try getting Ring of Health and Void Stone for Perservance that you're not fast leaking on Mana. If you reached Level 6, make the tactic that guaranteed you a kill. Blade Fury -> physic attacks and if he try to Escape and is low health, finish him off with Omnislash.
Middle-Game
Now you should have Battle Fury and Boots of Speed and anyother Item for Power Treads. Then you should have Level 4 Blade Fury, and try to stay on your lane, push until the Tower is destroyed from Enemy, and begin to gank. Until you got your Stygian Desolator, if you have too much problems gathering Gold for Stygian, finish first Vladmir's Offering (If you have trouble with surviving). If you got Mana problems, go to Aghanim's Scepter. So you can stay very long, and having not that trouble with Mana.
Late-Game
In Late-Game, you should have in your Interface: Power Treads (Agility), Vladmir's Offering, Battle Fury, Stygian Desolator and Eaglehorn maybe. Now it's time to get the Hero-killer you are! You're damage with Critical Strike is so terrible for your enemy, that you leech life as they would no damage you + Healing Ward. Healing Ward should you use in team-fights that your team can stay longer. But take care of your Ward, the enemy Team will sure beginning focusing it, because it heals you, and your team.
Allies / Enemies:
Good Allies





Allies, who can disable / stun your enemy, is always your friend. They makes that your Blade Fury will hit your enemy to 100%. But take care of them, they'll often focused, because they makes your Blade Fury successfully.
Bad Enemies





Heroes that can silence, burn your Mana, go invisible, Blink away or perma bash you to dead, are your dead. By Heroes with Blink or Wind Walk you won't land an successfully Omnislash or Blade Fury. Heroes with Mana Burn, will take off your Mana that you need for Blade Fury or Omnislash. Heroes who can silence, makes you hard at Early-Game. Silence -> No Blade Fury -> No Omnislash. Heroes with ranged attack are so or so bad for you, they harras you out of your Blade Fury or attack range. Pudge is really bad for you, he don't care if you Blade Fury or Omnislash, he disables you in all ways. Dismember can you disable in Blade Fury, and his Hook can you get away from his allies and interrupt your Omnislash.
Last Word:
This Guide shouldn't say how you should play Juggernaut or what Items you should buy him, it should a bit help you. He is a hero who can make a tons of fun, but against some Heroes, you will hate them, and won't able doing something.
I hope you liked my Guide, subscribe please, bad or good. It's my first Guide, so I hope it's good.

Yurnero, the Juggernaut.
Introduction:
1. Hero Stats
1.0.1 Stats
1.0.2 Abilites
1.0.3 Skill Build
1.0.4 Pro's / Con's.
2. Item Build
2.0.1 Start Build
2.0.2 Core Items
2.0.3 Luxury Items
2.0.4 Rejected Items
3. Play Style
3.0.1 Early-Game
3.0.2 Middle-Game
3.0.3 Late-Game
4. Allies / Enemies
4.0.1 Good Allies
4.0.2 Bad Enemies
5. Last Word
Strenght: 20 + 1.9
Agility: 20 + 2.85
Intelligence: 14 + 1.4
Juggernaut has an good Agility growth, and good start Strenght with average growth, but his Intelligence and the growth is terrible, and makes him often mana leaks.

Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units.
His main chase ability, and saves often if he get's chased, by the Spell Immunity.

Summons a Healing Ward that heals all nearby allied units' life.
This ability get's often in the middle-late-game skilled. Regenerates in Late-game his and by allied heroes the health, but get's often directly focused.

Yurnero's cunning blade gives him a chance to deal double damage on each attack.
The ability, that makes Juggernaut to the killing beast with great items.

Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing.
His Ultimate, feared in an 1 versus 1. Deals high damage and allows Juggernaut to attack inside of Omnislash and makes him Invulnereable, in Early-Game the perfect finisher.
Skill Build:
1. Blade Fury
2. Stats
3. Blade Fury
4. Stats
5. Blade Fury
6. Omnislash
7. Blade Fury
8-10. Stats
11. Omnislash
12-15. Blade Dance
16. Omnislash
17-20. Healing Ward
21-25. Stats
Explanation,
Blade Fury is maxed first, because it's in Early-Game an excellent Chasing- Damaging-Ability, and it's often the first blood. Blade Dance will leved at 12 and maxed because, then you should have an good damage, that you can deal terrible damage. Healing Ward is skilled after Omnislash is maxed, because you got then an high Health-Pool like your allies.
Pro's:
- Have good chances for an first-blood.
- Have an excellent attack-animation to last hit / deny.
- His Ultimate get's not weaker in the game.
- Blade Fury and Omnislash makes him near-invulnereable.
- With good Hero in-lane, you got first-blood.
Con's:
- Has an low Mana-Pool.
- Abilites requires Mana, that leaks by Juggernaut in Early-Game.
- Is a bit item essential.
Item Build:
Start Build:
In begin you need only Ring of Health from the Goblin Shops, after you bought Ring of Health, try to upgrade it to Perservance, if you have problems to survive or often escapes the enemy with low health, buy Boots of Speed.
After your first trip back and hopefully with first blood, you got maybe; Perservance and in Circle Boots of Speed, and another Item for Power Treads.
Core Items:
Battle Fury
The must Item for Juggernaut, inside of Omnislash the Cleave will the enemy Heroes feel like hell.
Stygian Desolator
Stygian should your main Orb, because you'll need the damage, in Blade Dance you go through their Armor like they got no Armor.
Vladmir's Offering
Mana-regeneration, Life-steal, Armor-Bonus. What want you anymore with your abilites?
The Butterfly
+30 Agility, +30 Damage, +30% Evasion, what want you, if you love it, that your enemy is missing you.
Aghanim's Scepter
Before I saw no Juggernaut playing it, I throught it's useless for him. But, 2 more Slashes and 20-30seconds lower Cooldown with +10 to all Stats and some more Hitpoints and Mana. Get's you out from the often out-of-mana.
Luxury Items:
Monkey King Bar
If you need the True Strike by Heroes, that have like pure Evasion Luck, I recommend it. But don't go for it, if the enemy have like hell problems with the Evasion luck, you got already like hell damage.
Radiance
Blade Fury or Omnislash, and the enemy get's burned by the damage of the spells, and the 60+ Damage is nice too. If you go for Radiance, get it instead of Battle Fury first.
Rejected Items:
Sange & Yasha
You don't need more movementspeed or the Maim. You're not a Chaser, you're a Hero-killer who goes for damage, damage and more damage.
Satanic
Why you want Satanic? For the Rage that gives you 150% lifesteal? For the 25+ Strenght? I already said it, Juggernaut is a Hero-killer. With Satanic you looks like an Carrier.
Lothar's Edge
Lothar's Edge is sometimes to see, by Public Games. But why Lothar's, Blade Fury and Lothar's followed by the 125 backstab damage is nice, I don't say something. But, you won't need the Wind Walk. That makes you, as had you got screwed from your enemys. And Juggernaut is a Hero who don't need to have fear, your enemy need to have fear from you!
Refresher Orb
Have I something to explain? Juggernaut hasn't an big Mana-pool, and Omnislash (350 Mana), Refresher (375 Mana), again Omnislash (350 Mana). 1075 Mana cost, and I throught not that you'll not have the Mana for it.
Play Style:
Early-Game
In Early-Game try to go with an Stunner or disabler on the lane, he disable / stuns your enemy, and you Blade Fury him to dead. In Blade Fury you're immune to magic, so you're against disable and stun in try to First-blood like save. Try to don't go back early, try getting Ring of Health and Void Stone for Perservance that you're not fast leaking on Mana. If you reached Level 6, make the tactic that guaranteed you a kill. Blade Fury -> physic attacks and if he try to Escape and is low health, finish him off with Omnislash.
Middle-Game
Now you should have Battle Fury and Boots of Speed and anyother Item for Power Treads. Then you should have Level 4 Blade Fury, and try to stay on your lane, push until the Tower is destroyed from Enemy, and begin to gank. Until you got your Stygian Desolator, if you have too much problems gathering Gold for Stygian, finish first Vladmir's Offering (If you have trouble with surviving). If you got Mana problems, go to Aghanim's Scepter. So you can stay very long, and having not that trouble with Mana.
Late-Game
In Late-Game, you should have in your Interface: Power Treads (Agility), Vladmir's Offering, Battle Fury, Stygian Desolator and Eaglehorn maybe. Now it's time to get the Hero-killer you are! You're damage with Critical Strike is so terrible for your enemy, that you leech life as they would no damage you + Healing Ward. Healing Ward should you use in team-fights that your team can stay longer. But take care of your Ward, the enemy Team will sure beginning focusing it, because it heals you, and your team.
Allies / Enemies:
Good Allies
Allies, who can disable / stun your enemy, is always your friend. They makes that your Blade Fury will hit your enemy to 100%. But take care of them, they'll often focused, because they makes your Blade Fury successfully.
Bad Enemies
Heroes that can silence, burn your Mana, go invisible, Blink away or perma bash you to dead, are your dead. By Heroes with Blink or Wind Walk you won't land an successfully Omnislash or Blade Fury. Heroes with Mana Burn, will take off your Mana that you need for Blade Fury or Omnislash. Heroes who can silence, makes you hard at Early-Game. Silence -> No Blade Fury -> No Omnislash. Heroes with ranged attack are so or so bad for you, they harras you out of your Blade Fury or attack range. Pudge is really bad for you, he don't care if you Blade Fury or Omnislash, he disables you in all ways. Dismember can you disable in Blade Fury, and his Hook can you get away from his allies and interrupt your Omnislash.
Last Word:
This Guide shouldn't say how you should play Juggernaut or what Items you should buy him, it should a bit help you. He is a hero who can make a tons of fun, but against some Heroes, you will hate them, and won't able doing something.
I hope you liked my Guide, subscribe please, bad or good. It's my first Guide, so I hope it's good.
Author: Lightmaster34
Map Vers.: 6.61c
Yurnero, the Juggernaut.
The raging Warrior.
Last Comment:24/07/2010
Total Votes: 0
Current Rating: 0.00
Views: 8821
























