
teStud0's short public friendly guide on Razor, The Lightning Revenant (6.66b) |
I) Alt Tab Mini Guide II) Hero info II) Skills VI) Play Style Early game (levels 1 - 5) - Skill build - Item build - Strategies Middle game (levels 6 - 11) - Skill build - Item build - Strategies Late game (levels 12 - 25) - Skill build - Item build - Strategies V) Best allies and Worst enemies VI) F.A.Q VII) Replays VIII) Changelog |
__________________________________________________
__________________________________________________
Skill build: Usual/Chaser build: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Anti Carry build: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Starting items: Core items: |
__________________________________________________
__________________________________________________


Story: Razor is lightning incarnate. It is a living being, capable only of unleashing it's tremendous electrical power to anything and everything nearby. The only indication of sentience from it is its ability to control its surges, which never seems to actually strike any it would call friend. Like its namesake, it cuts to the bone, with speed and accuracy, sometimes jumping from one thing to another. Its unnatural form gives it speed, and a thirst for blood. It is a force to be reckoned with, and only the strong dare face it. |
Stats:
Base Damage: 43 - 49
Strength: 21 + 1.7
Agility (primary): 22 + 2.0
Intelligence: 19 + 1.8
Movespeed: 295
Base Attack Time: 1.7
Attack Range: 550 (ranged)
Sight Range: 1800 (daytime) / 800 (night time)
Affiliation: Neutral Agility
Base Damage: 43 - 49
Strength: 21 + 1.7
Agility (primary): 22 + 2.0
Intelligence: 19 + 1.8
Movespeed: 295
Base Attack Time: 1.7
Attack Range: 550 (ranged)
Sight Range: 1800 (daytime) / 800 (night time)
Affiliation: Neutral Agility
Hero PROS: 1) Jack - of - all - trades carry: Good farming/nuke skill, two dps boosting skills (has the ability to kill late game carries) and a utility (chase/escape mechanism) skill. |
Hero CONS: 1) Item dependent 2) Has no real disable 3) Skills are situational/hard to land, difficult to learn/master |
__________________________________________________
__________________________________________________
Plasma Field (Active Instant)Razor releases a wave of energetic plasma. which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from Razor the more energy it has. Level 1: Min damage 80. Max 140 Level 2: Min damage 120. Max 210 Level 3: Min damage 160. Max 280 Level 4: Min damage 200. Max 350 Manacost: 125 Cooldown: 16 seconds Casting range: 700 Projectile speed: 600 Notes • Damage type: magic |
Static Link (Active Location Targeting)Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and add it to his own. Drains up to 10 seconds. Bonus lasts 13 seconds after that. Level 1: 5 attack damage per second Level 2: 10 attack damage per second Level 3: 15 attack damage per second Level 4: 20 attack damage per second Manacost: 20/30/40/50 Duration: 13 - 23 seconds Cooldown: 45/40/35/30 seconds Projectile speed: 1250 Notes • The link is broken when either unit dies, the distance between them becomes greater than 700, or when Razor loses sight of the targeted unit. • If targeted on the ground, the link will travel in that direction and grants vision. If an enemy hero comes within 225 range of it during this time, will be linked to Razor. • Can be blocked by Linken's Sphere. • Metamorphosis based skills CAN dispel the -damage debuff (Beserker Rage, True Form, Chemical Rage etc.) • The Link itself gives sight as it travels along the ground/links to an enemy hero |
Unstable Current (Passive)Razor's very body is a constantly shifting miasma of dark energy. This unnatural state allows him to move with supernatural speed, and any foe foolish enough to launch a direct magical assault against him will have their boldness rewarded with a shock of purging electricity. Level 1: 3% movement, 40 damage Level 2: 6% movement, 60 damage Level 3: 9% movement, 80 damage Level 4: 12% movement, 100 damage Duration (Purge): 0.3/0.6/0.9/1.2 seconds Notes • Damage type: magic • Damage activates when the spell cast on Razor begins its effect. • Only activates if the caster is a hero unit. • Does not work against arrow effects. |
*Topic regarding Purge's interaction with enemy skills:
Eye of the Storm (Active Instant Ultimate)The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts. Level 1: Deals 37.5 damage and reduces armor by 1 each strike. One strike each 0.85 seconds. Level 2: Deals 50 damage and reduces armor by 1 each strike. One strike each 0.75 seconds. Level 3: Deals 62.5 damage and reduces armor by 1 each strike. One strike each 0.6 seconds. Manacost: 100/150/200 Duration: 20/25/30 seconds Cooldown: 80/70/60 seconds AoE: 525 Notes • Damage type: physical • Each blast targets the lowest health enemy unit within range. |
__________________________________________________
VI) Play Style
__________________________________________________
Early game (levels 1 - 5)
a) Skill build:
| Usual/Chaser: | Anti carry: | |
| 1 - | Plasma Field | Plasma Field |
| 2 - | Unstable Current | Unstable Current |
| 3 - | Plasma Field | Plasma Field |
| 4 - | Unstable Current | Static Link |
| 5 - | Plasma Field | Plasma Field |
b) Item build:
Starting items:
Early Core items:
REJECTED items:
NOT a starting item:
c) Strategy:
--Although Razor has been totally remade, his role is practically the same: To out - carry anyone. But unlike his boring (ultra farming then generic point - click wash and rinse hero) former self he relies more on his skills now to deal great amounts of damage together with being aggressive by chasing to achieve the same outcome.
About 6.65+: Razor might have been recently nerfed with his stats + manacost on Eye of the Storm and the damage block on Vanguard, But he's still a hero to be reckoned with. He's still effective people. |
--During the laning phase you're a ranged hero with a good nuke. Although you need to farm your items you can still be a threat if the right opportunity occurs.
Item build justification:
--His physical damage potential now is huge due to Static Link and Eye of the Storm BUT the downside is it takes time to fully utilize them in battle, thus equipping him with survivability items to effectively wreak havoc during clashes is the most effective way to do so.
Skill build justification:
--Maxing Plasma Field is a must because it's your only nuke which is good on any hero anyway and it's an area of effect skill hence works also as an effective farming skill.
--Most of the time you'll need the +MS in Unstable Current more to effectively land your skills thus it's more convenient to master it next.
--Although you can learn a single level of Link during the earlier stages of the game because it's a good anti juking (since it gives sight) and a "last resort" (out - physical hero hitting) skill.
Using Plasma Field effectively:
-- Simply put, the longer the distance it travels the higher it's damage hence a good initiating skill upon closing on a target hero/creeps. It's also a good finishing skill when your attack range and/or Eye range can't keep up with the target (700>475/525).
Using Plasma Field on creeps: (56k Warning)
Using Plasma Field on heroes:
Using Static Link effectively:
-- Cast this skill to a target when you're near to it as possible. Once you're draining damage it's time to pewpew (or in other terms normal attacking) the linked target. This is the time to utilize animation backswing canceling (see link below for details). DO NOT forget to constantly follow your linked target because the damage transfer will break once it is out of range (>700)
Static Link range:
Using Unstable Current effectively:
-- Try to lure enemies by them casting a skill on you therefore they''ll be slowed by it's purge effect. Once this happens it will be a good opportunity to chase and cast Static Link.
Middle game (levels 6 - 11)
a) Skill build:
| Usual/Chaser: | Anti carry: | |
| 6 - | Eye of the Storm | Eye of the Storm |
| 7 - | Plasma Field | Plasma Field |
| 8 - | Unstable Current | Unstable Current |
| 9 - | Unstable Current | Static Link |
| 10 - | Static Link | Unstable Current |
| 11 - | Eye of the Storm | Eye of the Storm |
b) Item build:
Primary Core items:
Must have supplies:
Optional items:
REJECTED items:
c) Strategy:
Using Eye of the Storm effectively:
-- Like most AoE ultimates out there (Eclipse, Omnislash, Chain Frost) try to maximize this skill on heroes alone. This skill has a range minimum, so CHASING your target effectively is a must. Use this when the chances of it hitting your target hero is great (hence when it's low on hp) or even solely engaging 1v1. You can just chase with Eye to finish off enemies OR you can still pewpew if you still have the opportunity. Note that Eye has 50 more range than your attack range so it's more than possible.
Using Eye of the Storm:
Eye of the Storm range:
Other effective strategies:
- Animation backswing canceling
- Common minimap awareness
- Rune controlling
- Dominating neutrals for an extra disable
**Recommended comprehensive DotA guide Link**
Late game (levels 12 - 25)
a) Skill build:
| Usual/Chaser: | Anti carry: | |
| 12 - | Static Link | Static Link |
| 13 - | Static Link | Unstable Current |
| 14 - | Static Link | Static Link |
| 15 - | Stats | Stats |
| 16 - | Eye of the Storm | Eye of the Storm |
| 17-25 - | Stats | Stats |
Usual/Chaser:
12 - Static Link
13 - Static Link
14 - Static Link
15 - Stats
16 - Eye of the Storm
17 -> 25 - Stats
Anti carry:
12 - Static Link
13 - Unstable Current
14 - Static Link
15 - Stats
16 - Eye of the Storm
17 -> 25 - Stats
b) Item build:
Extension Core items:
Luxury items:
c) Strategy:
--Although I have my own item build core, changing in to counter enemy lineups are also improtant (BkB for heavy casters, Diffusal if your team lack disables, MKB for anti evasion/hard carries, Dusk/Gem for anti invis, BoT for late game pushes/defense etc.). Again, Razor isn't the usual carry hero thus having versatile item build CAN work.
--Use your item actives (Manta's images / Satanic's Unholy Rage / Blademail's damage return) when you are focus fired. Blademail punishes them for focus firing, images give extra dps, enemy confusion, added pushing power and Link + Unholy rage = Cheese (seriously). Note that images won't have the visual in Link and Eye of the Storm, therefore be cautious when using them while the images are still active.
__________________________________________________
__________________________________________________
Best allies:
Heroes that helps you chase:
Heroes that helps you not to get focus fired immediately (also called as initiators):
Heroes that amplify your damage output:
Worst Enemies:
Heroes who has an innate evasion skill:
Heroes who has the ability to outrun you:
Best allies:
Heroes that helps you chase:
Heroes that helps you not to get focus fired immediately (also called as initiators):
Heroes that amplify your damage output:
Worst Enemies:
Heroes who has an innate evasion skill:
Heroes who has the ability to outrun you:
__________________________________________________
__________________________________________________
--"What do you think of MKB?"
Answer: It's the BEST raw dps item for Razor bcoz 1) Ministuns helps in chasing and 2) It's a good late game item due to the True Strike ability. Although it still isn't a priority. Remember that Razor already has enough dps in Static Link alone. He just needs chasing and tanking items to deal damage.
--"Lothars? I find the latter pretty popular on him in Pubs."
Answer: It's a good anti newb/noob item, but that's it. Gem/Dusk counters this item hard and as a mentioned before Razor doesn't need raw damage items. If you really want to chase that bad, buy Phase Boots / Boots of Travel instead.
--"Diffusal or Shiva's Guard?"
Answer: Diffusal. It's Purge has a shorter cooldown hence better chasing ability than Shiva's. Besides, too much +INT for a hero who doesn't need it.
--Does using Purge / BKB / Manta Style on Razor remove Static Link?
Answer: No.
Please contribute in this guide by asking questions in your replies. I will answer them through here and thanks in advance! ![]() |
__________________________________________________
__________________________________________________
Replay 1
*Typical noob/newb stomping
Replay 2
*Same as replay 1
Replay 3
*Absurd game due to it being 4v3 therefore I kinda wasn't playing serious but it shows Razor's true power as an anti carry.
Replay 4
*No choice but bought hard tankish items (Vanguard and Hood) due to our team having no tank at all. Continued with the core and negated the fully farmed Morphling.
Replay 5
*First 6.65 Razor replay. Still effective as before due to Urn. Went straight to Satanic because I had allies that had good disables.
(Will attach more post nerf Razor Replays soon)
Replay 1
*Typical noob/newb stomping
Replay 2
*Same as replay 1
Replay 3
*Absurd game due to it being 4v3 therefore I kinda wasn't playing serious but it shows Razor's true power as an anti carry.
Replay 4
*No choice but bought hard tankish items (Vanguard and Hood) due to our team having no tank at all. Continued with the core and negated the fully farmed Morphling.
Replay 5
*First 6.65 Razor replay. Still effective as before due to Urn. Went straight to Satanic because I had allies that had good disables.
(Will attach more post nerf Razor Replays soon)
__________________________________________________
__________________________________________________
10/5/09 - Started guide 10/11/09 - Refinished initial text content and specific mechanics, added two replays. 10/12/09 - Guide published. 10/13/09 - Added screenshots. 10/21/09 - Added two viable items and more strategy info. 10/22/09 - Added spoilers and reorganized text content. 11/1/09 - Added mechanics info on Static Link. 11/4/09 - Added one replay. 11/6/09 - Added Blademail as a optional item. (I keep on forgetting this viable item so pardon me for the late addition.) 11/9/09 - Improved skill build and skill usage presentation. Added anchor and non quote box. Improved Magic Stick/Wand icon. 11/10/09 - 11/13/09 - Further improved strategy text. 11/15/09 - Added another replay. 11/18/09 - Reorganized item builds. Added Atl Tab Mini guide. 11/20/09 - Added minor improvements. Improved Best Allies and Worst enemies section. 11/23/09 - Slightly improved grammar. Added the skill builds in table form. Improved item explanation on Helm of Dominator/Satanic and Heart. 11/24/09 - Improved Plasma Field with creeps picture into a gif. 12/21/09 - Improved terminologies on core items 1/16/10 - Updated for 6.65. Added Urn of Shadows as a core item. Removed Ring of Basilius. Placed Bracer to optional items. Switch Manta and Satanic in terms of priority. 1/22/10 - Added one replay. Added arrows for better item priorities. 2/26/10 - Added some small useful info on Static Link. |
Author: teStud0
Map Vers.: 6.66b
The Restless Dead Await
The Restless Dead Await
Last Comment:09/03/2013
Total Votes: 111
Current Rating: 7.87
Views: 129673































