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The Three Ways of the Suicidal Fucks




Many people play Techie with no Suicide, or relying entirely on Suicide Squad. This is not one of those guides. I will teach you how to play the hero adapting to the situation and skilling all his skills.

Techies are a strong hero who can correctly played give the team absolute dominance over early game. The main strength is the very low experience requirement, which potentially allows you to suicide repeatedly early game and ensure strong lane and lots of exp for your carry. Usually you should skill Suicide atleast 3 levels, even if you are going the Quick Leveling Build.



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Teh Shits:

1. Picking Techies

2. Explosives - how to use?

3. The Three Ways

4. Item Builds


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Picking Techies

Techies' role early is Suicide powerhouse and nasty mapcontrol Mines. As the game progresses and Suicide stops working their role becomes something like "useless bitch with Orchid and Stunwards". However, another hero enters the battlefield. He's called "A Bunch Of Remote Mines" and he just keeps getting those Double Kills and messing up team fights.

Generally you should not pick Techies if your team has weaker late game. Techies should alvays be picked last, or second-last for the panic effect. He is a rather pick-reliant hero and while he won't become absolutely shitty with any picks thanks to his Stunwards, a bunch of tanks will make your game hard.

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Allies

Techies is best used for securing early and delaying/owning midgame for a farmer carry hero. Note that you should not lane with these heroes, as killing someone with them in lane is often hard. Phantom Lancer is a great hero in the way that he can both kill people on your lane and carry the game when enough farmed.



Or, an as strong tactic is gaining absolute dominance early game with a guy who will get fed and make sure there will be no late game. These are the people you should be laning with as they can mostly provide a nukestun to help with your suicide.

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Enemies

There are a lot of people who don't like a correctly played Techies as their enemy. They are generally the fragile heroes. Some of them have blinks that can prove useful escaping suicides but they will still die hard to Remote Mines or eat a Suicide while in stun.



Then there are the people who you don't like to play againist. Mostly the tanks.



And then there's this guy.



He's just another str hero, what could he possibly do?

That fucker shuts you down entirely. His skills are made for pwning Techies. He's viable on all levels of play, that means you're never safe. From level 3 he gets a pig who fucks up your suicide attempts and triggers your mines, his bird sees where you are placing the mines and makes it impossible to gank people early - all this for 25 mana. His ultimate is one of the few things that actually allow ganking Techies so that he can't suicide. Hes also a natural Necronomicon wielder and has a good hp pool.


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Explosives - how to use?

Some basic info on how to use your abilites.

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Land Mine

This spell is the Base trap spell early game, when heroes have no armor. It can also be used as a powerful pushing tool. Later its useful if enemies have a lot of heroes with low hp/armor such as Rylai or Witch Doctor, but usually good players build some bracers meaning the spell is only useful for farming. Do not make the mistake of massing a lot of these. That doesnt work at any point of the game.



Stasis Trap

While the stun ward can be great in any fight, it is usually not worth skilling early when most of the damage is done through nuking. Go for Suicide first.



Suicide Squad, Attack!

Kekekeke! This spell is absolutely awesome early game. Your goal is firstblood on level 2 or 3. With a good lane mate its not even hard, its like landing a melee attack. It doesn't scale too well after mid game so don't rely too much on it. Watch out when suiciding on blinkers. If they blink at the right moment you will be dead and they will take no damage.

At any point of the game Suicide can be used to kill a Crystal Maiden or any semi-fragile hero when coupled with some Remote Mines or an ally's nukes.



Remote Mines

This and Stasis become your base spells once the team fights start. Make sure your allies never go into a team fight if there are no traps on the battleground unless they can win it 4v5, as your Suicide doesn't count after some bracers.

There are countless ways to surprise enemies with this. Just three of them can get you an Ultra kill (thats 4) with suicide. Alvays remember to be aggressive. Massing Remotes on your own base entrance fails, while on enemies' entrance...
Link to Hero Information



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The Three Ways

The three ways depend on your enemies' and allies' picks and skill. The ways are as follows:

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The Suicidal Way
The best of the three builds. This means you go only for suicide and do that whenever you get a kill with it. No farming as long as there is an enemy that can be killed. You will finish your Orchid depending on how careful your enemies are, but not before 30 minutes unless you get a lot of doubles/triples..

Skill Build:

1. Landmine
2. Suicide
3. Suicide
4. Landmine/Stasis (If landmine becomes useless)
5. Suicide
6. Remotes
7. Suicide/Landmine (If enemies are low hp and you need to push towers)
8- See below

To this point, skillbuild looks the same every game. After that, you can go for +1 level of Mines if there are a lot of towers up. If there are team fights or you just have spare level, go for Stasis. Don't be afraid of being under level, in a successful game that means your enemies are low too and thats great for you. Do not go this way if your allies are noobs. You will need someone to carry the game mid and late when youre behind in level and farm.


They will love you:



Basically any hero with a stun or slow that allows you to reach the target is good. It is better to lane with a semi or carry so that the power of Techies' early is not wasted. However, some heroes can have trouble finishing the enemies off if they have no nuke which is why i didnt list for example Traxex.

Special note: Vengeful and Phantom are absolutely awesome with you. PL because hes the item reliant imba lategamer hero, VS because of the great synergy of her and Techies' skills.

They will hate you:



Basically any hero who focuses on dps or spell items and dies easily to Suicide and Remote Mines.

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The Quick Leveler Way
Some people sololane with techies, thinking they can nuke with the ulti. I personally think this fails bigtime, as its retardedly easy to counter and the damage isnt even that good. However, sometimes you would like to level instead of Suiciding a lot. This is mostly when your allies suck shit and arent able to assist you the small bit that's needed for good suicides.

Skill Build:

1. Landmine
2. Suicide
3. Suicide
4. Landmine/Suicide/Stasis (If landmine becomes useless)
5. Landmine/Suicide/Stasis (If landmine becomes useless)
6. Remotes
7. Suicide/Stasis/Landmine (If enemies are low hp and you need to push towers)
8. Etc. Skill Stasis when the teamfights begin.

You should use Suicide whenever possible but focus on farming when there are no easy targets available. If you are getting to do a lot of Suicides, skill that so you can keep doing it longer. Else, go for more landmine or Stasis Trap.

The point of this skill build is that you try to not be too far below in level or gold. Suicide is still core, but only to secure a good early for your team, not to permanently gimp the enemies and you. Note that you dont have an absolute need for suicide; if your team is seriously too bad to cast that one stun you can just farm for remotes.


They will love you:



Yup, i only listed one hero. Nobody likes a Techies going this build.

Spectre can work since your good midgame prolongs the game making it easier for her to farm up. She also likes to finish off people after your Remotes.

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The Pusher Way
The least used of the Three Ways. Techie's Land Mines allow quick pushing or towers. However, this consumes a lot of mana and leaves little of it for killing heroes.

Skill Build:

1. Landmine
2. Suicide
3. Suicide
4. Landmine
5. Landmine
6. Remotes/Stasis (If you have no mana left to use Remotes)
7. Landmine (Maxed)
8. Stasis
9. Stasis
10. Etc.
Two levels of Suicide will hopefully help you get a few kills if your lane is good, but dont skill any more of it since it has bad scaling. After maxing Landmine go for Stasis to increase your teamfight potential. Whenever possible, damage towers with Landmines. Watch out for ganks.


You will love them:



Pretty much anyone who helps you get that first blood. Pushers are also good stuff.

Everyone listed in the Suicide Way works too but if you got them its usually better to go for Suicide Build.

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Item Build

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Starting Items



Sobi just incase you fail your Suicide, so that you have atleast one useful item. Tangos allow you to trade hits on the early laning phase (harassing is important, more info later!). One clarity will quickly give you the mana for Suicide if needed, or can be used for an extra mine. GG Branches are just generally good.
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Core Items



TP Scrolls allow you to have a bit more time, which means more exp or more kills. Small money isnt a problem for techies so buy them whenever you need.

->

Orchid is core, anything else is luxury. You should obviously make Sobis and Robes into Oblivion Staffs last, when you run out of space.

Some people make Arcane or Bloodstone but those items have a horrible buildup that doesn't fit Techies' suicidal playstyle and i personally think they suck. Orchid will also give you a nice Soul Burn thing that increases damage and silences. It can be used in combo with Remotes. However, that's possible but rarely.

Core Extension



After you have finished your Orchid, make 1-2 nulls since you are a bit squishy. You can finish them or not finish them, +1 stats doesnt matter much.



Guinsoo is good. With Orchid it will give you a lot of use in addition to your traps. It will also solve your mana problems for good.



Eul's can be done instead of Hex if you need it fast. It is usually the better item in big organized team fights.



Get it for increased gank/fight presence, or to push people into your mines.



If the game gets really long you can make Skadi. The slow is good and even Techies can be very annoying with it.

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Trap Spots

Please note that the ways to use mines are endless. Theres a lot more than these pics.

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Land Mines

Land mines can be used as finishers, nukes on weak heroes, as an alarm system or as standalone killers early game. If you have the time and mana, you can put 3-5 of them in one place. Don't use too much time for it if there are other ways to kill people.

These are the common Landmine spots.


I put a Mine here before creeps spawn. It will see rune and might damage the mid hero.



This is a Warning Mine; it goes poof when the woodser wants to gank us.



A lot of people walk from here.



These mines are usually gone pretty fast.



Mining the shop is something the enemies don't like.



Someone will want to gank from here sometime. It's the perfect place for a few more mines as well.



A good finisher minespot.





The Midlane will be important at early-mid game.



Another finisher spot.


Remote Mines

This is where the tower True Sight ends.



Here's a nice place for some Mines. You can also quickly set up a trap of 1 Landmine, 1 Remote and Suicide.



Two Remotes are enough to clear a creep wave.





Squee Spleen and Spoon the Goblin Techies
Author: doomsheep
Map Vers.: 6.61c

Three Ways of the Suicidal Fucks

The Way to Ownage

Date Posted: 08/10/09
Last Comment:16/01/2011
Total Votes: 0
Current Rating: 0.00
Views: 4456



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