How to become a Global Terrorist
Foreword:Hi there!!! I am a DotA player from the Philippines, my generally used name is Con†riX™. Welcome to my mini guide to play one of the strongest hero in DotA, the Goblin Techies. This is actually my first time to post a guide here in playdota.com, but still i am looking forward that this guide will be a success. The basic aim for this guide is to further explain the true power of these three little goblins. Take note that I will use the terms "them, they, their" to specify the Goblin Techies. Hope you like it!!!
Table of Content:
I. Hero Introduction
II. Pro's and Con's
IV. Items and Skill Build
VI. Gems and Wards
VII. Friends and Foes
I. Hero Introduction
Devilishly clever, the Goblin Techies, despite their small physical presence, are a force to be reckoned with. In line with their Goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly.In what tavern can you find them?
Honestly, sometimes I have trouble in finding them. Just to make sure, I included this part.^^
You can find them in here, Intelligence(Sentinel-2) Tavern.
Strength gain: 17 + 2
Agility gain: 14 + 1.3
INTELLIGENCE gain: 22 + 2.9
Graph Representation of Attribute Gain in intervals of 5 levels(w/o any skills):
Below you can see the starting and the full stats of the techies (w/o items or any skills besides their attribute bonus):
Attack Range and Projectile Speed:
The Goblin Techies have the longest attack range in all of the heroes in DotA without any skills. Look at the picture below.
Attack Range: 650 units
Projectile Speed: 900
II. Pro's and Con's
- One of the feared hero in DotA.
- A very good pusher.
- Gold is seldom to be your problem, you are a good farmer.
- You can take any lane, either it is the mid, bot or top lane.
- Very imba when you have Aghanim's Sceper. You're like throwing an AoE dagon right in front of the enemies faces.
- You will make the whole map a mine field.
- Above all, Techies is a KILLER!!!
- You're soft in the beginning.
- Mana hungry in the beginning.
- Slow movement speed(270).
- The Gem of True Sight is your Kryptonite.
- All others that have true sight is your weakness.
Land Mines: [E]
Plants an invisible mine that explodes when an enemy nears.The explosion deals less damage if the target is farther away. You may only have 15 mines at a time.
Level 1: 125 mana, 300 damage, 25 seconds cooldown.
Level 2: 150 mana, 400 damage, 20 seconds cooldown.
Level 3: 175 mana, 500 damage, 15 seconds cooldown.
Level 4: 205 mana, 600 damage, 12 seconds cooldown.
-Damage type: Mixed
-All Land Mine in each level has a 200 AoE full damage and 500 AoE half damage.
-It is also effective against towers.
-You will gain experience when a hero is killed by land mines regardless where they are on the map.
-Typing "-mines" will display the total number of mines placed on the map.
- Will explode when destroyed.
Playing with the land mines:
- Placing the land mines at the right place can lead to ownage.
These are crucial places where you can place your land mines:
Rune spots are very good places for land mines especially when the enemies utilizes runes. Runes are good for being used as baits for luring enemies to your trap.
When you're going top lane, put some here. This can often lead for a first kill.
If you're in the bottom lane, these are preferable spots.
Other places on the map where you can place land mines:
These are not just the places you can put them. In fact, there are many places like juke spots and other blind spots. Don't forget giving some of your mines to Roshan.
Plants a statis trap that stuns nearby enemies when detonated.
Level 1: 80 mana, stuns for 3 seconds, 20 seconds cooldown.
Level 2: 110 mana, stuns for 4 seconds, 16 seconds cooldown.
Level 3: 140 mana, stuns for 5 seconds, 13 seconds cooldown.
Level 4: 160 mana, stuns for 6 seconds, 10 seconds cooldown.
-Damage type: N/A
-Takes 2 second before activating.
-200 AoE activation range, 450 AoE stun.
-Start with 270 seconds ward duration and increases by 30 seconds per level.
I don't really prioritize Statis Trap during the whole time of the game. So, I can't give you guys any tips about how to play with Statis Trap.
Suicide Squad, Attack!: [C]
Sacrifice yourself for the greater good. Deals massive area of effect damage.
Level 1: 100 mana, 650 full and 350 partial damage, 180 sec. cooldown.
Level 2: 125 mana, 850 full and 400 partial damage, 170 sec. cooldown.
Level 3: 150 mana, 1150 full and 450 partial damage, 160 sec. cooldown.
Level 4: 175 mana, 1550 full and 500 partial damage, 150 sec. cooldown.
-Damage type: Mixed
- Your respawn time is 50% less than normal when you use this.
-Using this will result to suicide, thus not giving experience or gold to enemies.
Playing with Suicide:
- This can be used offensively, but don't overuse it like a noob who picks techies just to use this skill time and time again. There is more about using this.
- This can help you prevent your streak for being stopped.
Remote Mines: [R]
Level 1: 200 mana, 300(*450) damage, 400(*410) AoE
Level 2: 240 mana, 450(*600) damage, 410(*425) AoE
Level 3: 300 mana, 600(*750) damage, 425(*425) AoE
-Damage type: Magic
-10 seconds cooldown at all levels.
-cast range of 500, 750 with aghanim's scepter.
-you gain experience when a hero is killed by remote mines.
-lasts 8 minutes at all levels.
-shows improved values with aghanim's(*).
Playing with Remote Mines:
-This is your primary arsenal of the battlefield. This is your "Shock and Awe" weapon. What more can happen if this is upgraded with Aghanim's scepter? Look at the cast range of you ultimate, more further than your attack range
Poor Furion, he's enjoying defending until, you know...2 lvl 3 upgraded bombs at point blank will deal 1500 damage to him. And if I'm not mistaken, he has a max hp of 1300
Placing the Remote Mines:
- You can also place these in the spots on the map mentioned in the Land Mine section.
-Blind spots are helpful so that even enemies with gem don't know what will hit them.
- Plant in areas where potential clash can happen.
Try luring your enemies across your mines and see what will happen like in the picture below:
Luring enemies is a great gameplay to be used. I sometimes use baits like my courier or any item usable by the enemy liken Ancient Tango and Scroll of TP.
- This sub-ability helps you to detonate certain remote mines in an area, preventing the accident of detonating all of your mines on the field.
- Now that Detonate is removed, this sub-ability is much more safer to use to detonate your remote mines.
IV. Items and Skill Build
- First things neede by techies is MANA. In the beginning, try to buy clarities and some tangoes to start up. Buy also yourself a courier for you will need this later on. Some may start going to their lanes as soon as possible then immediately plant their mines, but for me I'll save my mana for farming first until i get my bottle then I'll start laying mines.
- Your first goal during the first minutes of the game is to establish your mana source for your mines. A bottle, a flying courier and a soul ring is needed for you to make this. Obviously you will use the bottle-crow strategy which is very great for techies.
- For the footwear, you may choose between these two.
Explanation: More mana, more mines. More mines, the happier!
Explanation: With this item, techies gains huge map control which is very important for them. Planting mines from one place to the other helps your team greatly, primarily on the defensive side.
Explanation: Force staff makes things a lot easier for techies. For one, it gives techies the ability to push enemies to their trap. And for two, allows them to gain an escape mechanism or even a chase mechanism.
Explanation: Who wants a Level 5 Dagon trap lying around? Techies does!
OTHER ITEMS THAT CAN HELP YOU
Explanation: A set of these lying around your map can help you decide where to place your mines. On the other hand this can also help your team.
Explanation: Smoke of deceit allows you to go through out the map unseen and can help you place mines in your enemies territories undetected. This strategy is greatly improved by having observer wards lying around.
Explanation: Gives your team another disabling ability which is good. Not to mention also the bonus movement speed.
Explanation: A good combination of stats, regeneration, and disable.
Explanation: Grants your team more pushing power. Also grants you True Sight to reveal invisible heroes especially Clinkz, Riki, Gondar and Nerubian Assassin with gem of true sight. Hate those fags.
Level 1: LAND MINES
Level 2: SUICIDE
Level 3:LAND MINES
Level 4: SUICIDE
Level 5: LAND MINES
Level 6: REMOTE MINES
Level 7: SUICIDE
Level 8: LAND MINES
Level 9: SUICIDE
Level 10: STATIS TRAP
Level 11: REMOTE MINES
Level 12-14: STATIS TRAP
Level 15: BONUS STATS
Level 16: REMOTE MINES
Level 17-25: BONUS STATS
Pick what lane you are going, ask your team if the middle lane is available for you, if not go to the top lane or the bottom lane depending on what team you are in. If you're on th Sentinel choices are the middle and bottom lane, if Scourge choose from middle and top lane, this is only if it is possible for your team play. Now, once in your lane, don't waste mana in placing mines immediately. Try get gold ASAP for buying bottle by killing creeps with your mine. Try also to last hit if possible and pull creeps.
When you reached Lvl 6, and after obtaining your bottle, soul ring and Boots, very quickly place remote mines in your lane. After that, tp immediately to the lane where your team mates have difficulty in defending, by this time you are now globally active. Place mines also in rune spots, blind spot and in the jungle of the enemy.
You should place mines in the lanes where you think there will be a potential clash. Lure enemies to your mines, make yourself the bait, take the risk of taking damage but be sure not to die when luring them. If done perfectly, your enemies would have wished they didn't followed you.
After obtaining Aghanim's Scepter and BoT, defending will not be your team's problem. One remote mine wipes out one wave of creeps. This makes techies a very, very good farmer indeed.
VI.Gem, Wards and other True Sights
True sight is an enemy of techies. Gem and wards are your kryptonite. If your enemy immediately bought wards to counter you in your lane, ASAP counter ward it, buy sentry ward and destroy it, a ward is not a worthy excuse for you not to own this game.
If your opponent bought Gem of true sight, ask your carries to take him out and destroy it, do not attempt to get it. If your team mates cannot kill him, then it is time to build force staff. Set beside Aghanim's and start building FS. Gem does not work on blind spots, thus giving enemies some disadvantages. It was so nice of IceFrog to put cooldown after buying gem. This balances with some heroes who primarily uses stealth and invis.
If your team cannot get the Gem, then its your turn to get it. In situations like this, you must build ASAP Force staff so that you can catch the hero with gem. Gem wielders often come closer to your mines to gain vision for their team.
Dust of Appearance cannot help your enemies primarily. The true sight wears off after some duration and it has a long cooldown.
The Necronomicon will only be bought by some heroes like Rexxar and Bane Elemental. They are not as often as other heroes being played.
VII. Friends and Foes
Any Heroes who can place enemies in front of your mines. Like these guys:
Heroes that helps your mana:
Stunners and Disablers:
Tanks that will eat your mines:
Note: Often these heroes will get this item,
, which will eventually lead to a dead techies.
Heroes that can absorb your mines:
Heroes that can summon units to screw your traps:
Heroes that use illusions to screw you traps:
Heroes that have magic immunity/resist skills:
Heroes that destroys your mana:
These Heroes will be a real pain especially when you're against one or two of them in your lane, special mention to Anub'arak and Nortrom.
Ever since this hero is added, he has become a worthy opponent of techies:
-April 29, 2011 Updating guide for 6.72. Because of the changes in Techies, i will change some current gameplay and strategies.
-January 13,2012 guide update.
Last words after reading my guide, playing techies is mostly mental by this I mean that you must read the opponents mind by their heroes' actions, try tricking them by using techniques. Remember that there is no bad hero, only a bad player.
Well, that's my Guide for the Goblin Techies, hope you like it!!! I hope I will still write some guides for other heroes. Thank you for reading and...happy mining!!!