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Razor is lightning incarnate. It is a living being, capable only of unleashing it's tremendous electrical power to anything and everything nearby. The only indication of sentience from it is its ability to control its surges, which never seems to actually strike any it would call friend. Like its namesake, it cuts to the bone, with speed and accuracy, sometimes jumping from one thing to another. Its unnatural form gives it speed, and a thirst for blood. It is a force to be reckoned with, and only the strong dare face it.
My View on Razor
Ever since his remake, I never really played Razor because I don't understand his skills. One fine day, I decided to try him, and I added Field and Current, then I realised, holy shit! Razor's Static Link is capable of beefing him with 200 damage at level 7, then I played a game adding Field and Link, and I owned. At first I hesitated to write a guide about this, but after seeing how all the other Razor guides neglect Static Link, I decided to write this guide.
Abilities: Carry - 8/10
Abilities: Ganker - 7/10
Abilities: Support - 3/10
Abilities: Initiator - 4/10
Abilities: Babysitter - 2/10
Abilities: Lane Control - 9/10
Plasma Field
Razor releases a wave of energetic plasma. which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from Razor the more energy it has.
| Level | Mana Cost | Cast Range | AOE | Duration | Effect | Cooldown |
| 1 | 125 | N/A | 795 | N/A | Min damage 80. Max 140 | 16 Seconds |
| 2 | 125 | N/A | 795 | N/A | Min damage 120. Max 210 | 16 Seconds |
| 3 | 125 | N/A | 795 | N/A | Min damage 160. Max 280 | 16 Seconds |
| 4 | 125 | N/A | 795 | N/A | Min damage 200. Max 350 | 16 Seconds |
This is Razor's nuke, its capable of dealing 350 damage at 795 range.It is THE most awesome skill for chasing, not only does the opponent get damaged the further he is, he gets damaged TWICE! HOW AWESOME IS THAT! What's more, it hits units in fog and provides vision! No juke can save you from Razor.
Attached is a picture showing how much is 795 range.
Take note that this skill DOES NOT hit invisible units, so if that darn Riki escaped, you can't do much about it.
Static Link
Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and add it to his own. Drains up to 10 seconds. Bonus lasts 13 seconds after that.
| Level | Mana Cost | Cast Range | AOE | Duration | Effect | Cooldown |
| 1 | 20 | 600 | N/A | 13-23 Seconds | Sucks 5 damage per second. | 35 Seconds |
| 2 | 30 | 600 | N/A | 13-23 Seconds | Sucks 10 damage per second. | 30 Seconds |
| 3 | 40 | 600 | N/A | 13-23 Seconds | Sucks 15 damage per second. | 25 Seconds |
| 4 | 50 | 600 | N/A | 13-23 Seconds | Sucks 20 damage per second. | 20 Seconds |
This is the ONLY skill that increases your damage drastically yet with a rather low cooldown. 200 damage at level 7 means that you can just shoot 5-6 lightning bolts and that Centaur would be dead, still not convinced of its awesomeness? It also lowers your opponent's damage by 200, so when he attacks you, he actually deals negative damage! That should convert to healing you but it doesn't work that way. Also, linking provides vision, another anti juke skill by Razor.
The link breaks >700 range. Attached is a picture to show 700 range.
Unstable Current
Razor's very body is a constantly shifting miasma of dark energy. This unnatural state allows him to move with supernatural speed, and any foe foolish enough to launch a direct magical assault against him will have their boldness rewarded with a shock of purging electricity.
| Level | Mana Cost | Cast Range | AOE | Duration | Effect | Cooldown |
| 1 | N/A | N/A | N/A | 0.3 Seconds | 3% movement, 40 damage | N/A |
| 2 | N/A | N/A | N/A | 0.6 Seconds | 6% movement, 60 damage | N/A |
| 3 | N/A | N/A | N/A | 0.9 Seconds | 9% movement, 80 damage | N/A |
| 4 | N/A | N/A | N/A | 1.2 Seconds | 12% movement, 100 damage | N/A |
This is your passive, its a very useful passive for Razor, he's a fragile chaser, this skill gives movespeed to chase, and purges people for trying to target a spell at you. Take note this spell can be abuse by the enemy. By purge, I mean the real purge, the remove-every-buff/debuff purge. Let's say your opponent is Rooted, he can cast a targeted spell at you and he'll be free from Root. Its a good passive, but not worth enough to add it early game.
Take note:
- Damage is taken by opponent before the spell hits Razor.
- Only activates if the caster is a hero.
Eye of the Storm
The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.
| Level | Mana Cost | Cast Range | AOE | Duration | Effect | Cooldown |
| 1 | 100 | N/A | 500 | 20 Seconds | Deals 37.5 damage and reduces armor by 1 each strike. One strike each 0.85 (0.7*) seconds. | 80 Seconds |
| 2 | 150 | N/A | 500 | 25 Seconds | Deals 50 damage and reduces armor by 1 each strike. One strike each 0.75 (0.6*) seconds. | 70 Seconds |
| 3 | 200 | N/A | 500 | 30 Seconds | Deals 62.5 damage and reduces armor by 1 each strike. One strike each 0.6 (0.5*) seconds. | 60 Seconds |
No armor reduction on buildings.
Deals physical damage.
This skill will pick out the lowest hp target in range. This is the best chaser skill anyone can have, it lowers armor per second and it automatically targets the lowest health enemy in range.
Take note: The skill targets based on health, not health percentage, meaning, though that hero might be orange/red health, creeps with full health may still have lower health than the hero.
Item build
Initial Items
Justification: Ring of Regeneration is to provide regen since Razor's gonna stay in lane for a really long time. 2 Ironwood for cheap stats and to change into a Wand later. 1 Tango and Clarity for added regen.
Core Items





Justification: Ring of Regen is good, don't sell it so soon. Yasha is for that added move speed and attack speed bonus to help you chase/run. Power Treads, preferably Agility, will give you some damage, attack speed and move speed to help you chase and gank more. Helm of the Dominator is to give you more regen from just attacking, besides, with +200 damage, you could tower dive and still emerge with green health. Wand is cheap stats and burst regen to save your butt.
Luxuries/Extensions






Get first ----------------------------------> Get last
Get first ----------------------------------> Get last
Justification:
- You already have a Yasha from your Core, upgrade it to a Manta, Manta is a core for most Agility carries, gives movespeed and some Strength for tankiness.
- You already have HotD from your core, upgrade it to be more tanky, you'll be the first target in a team fight, be beefy.
- Radiance gives damage and a AOE burn, plus, it brightens up the whole battlefield, with your flashy spells, the enemy will literally go blind.
- MKB is for that extra pewpew and True Strike, so you never miss.
- Heart to make you more beefy before you get your final extension.
- Divine for health, mana, and good regen. Nahh, who am I kidding, this thing adds nothing but damage!
Situational Items
This item replaces Helm of the Dominator. If your have allies who don't have much stuns/slows, get this to ensure your kill. It burns mana as a bonus.
Lothar's is a backup escape mechanism, in case your high move speed isn't enough to get you away from those stuns and slows. Plus, people are less likely to aim a person who has Lothar's. Also, Lothar's with Eye of the Storm just looks badass. Floating cloud that moves and kills opponents? Check!
Vanguard is really bad for ranged heroes ever since that nerf. It now provides raw hp and less tankiness. Get this if you cannot tower dive safely.
Linken's Sphere is anti-single target disables. You already have a sort-of Linken's except it doesn't block the spell, so get this if they LOVE to target you with the first disable. It also gives more tankiness that Razor desperately needs.
Aghanim's Scepter isn't really the best item to rush, however if they have a hero who is about as fast as you, you can get this and chase him to death with your ulti. Also, get this if you think you're imba enough without your other damage items.
Razor used to be known for his imba attack speed, but now, its not so imba, so you can get this after your Manta if you like to right click and stone.
More pewpew, but more importantly, 30% evasion to counter those carries.
Mjollnir is a good item if nobody ever focuses on you, it gives you 70% Attack Speed and 25% to shoot a Chain Lightning that deals 160 damage. Its good if you want to push really fast. Static Charge should be used on your tank and not yourself.
Phaseboots is good for that extra 12% bonus move speed and +24 damage. Note this doesn't increase your attack speed at all, so only get this if your opponents are really fragile heroes with no stuns/slow.
Rejected Items
MoM kinda kills you faster than it makes you kill your opponent, remember you tower dive for kills, you don't want any extra damage from the tower.
As much as I like to say this item can be for Razor, I mean, walking around with perma haste IS pretty fun, but this item doesn't really do its proper job and its pretty expensive.
As much as you love to buy all 3 of the colored scepters, please don't. Dagon only gives a big burst of damage, and Ghost Scepter doesn't let you attack.
Desolator doesn't give you the health you need. Not good.
Gameplay
Start off with solo mid. Getting the solo gives you much needed experience to start ganking early in the game. Razor has one of the fastest projectiles in the game, only next to Sniper and Gyrocopter, last hitting should be a piece of cake. Also, he has a really pain harassing skill, Plasma Field. This skill does up to 280 damage at level 3, which is about the average of a normal level 4 spell and mostly causes the opponent to flee back to their towers. 795 range means that you can cast this safely from melee creeps and run towards the opponent hero to deal good harassment damage, take note most opponent heroes will run the moment you cast this, so you run along so they get hit twice at maximum range. Once you hit level 7, its off to gank, get a carry to take over mid and start running lanes. Try to get Power Treads by level 7, it will help you run lanes faster and chase easier.
Skill Build
| Level | Solo |
| Lvl 1 | Plasma Field |
| Lvl 2 | Static Link |
| Lvl 3 | Plasma Field |
| Lvl 4 | Static Link |
| Lvl 5 | Static Link |
| Lvl 6 | Eye of the Storm |
| Lvl 7 | Static Link |
| Lvl 8-9 | Max Plasma Field |
| Lvl 10 | Unstable Current |
| Lvl 11 | Eye of the Storm |
| Lvl 12-14 | Max Unstable Current |
| Lvl 15 | Stats |
| Lvl 16 | Eye of the Storm |
Justification: Plasma Field is first, so you can make use of your mana fast and damage the opponent so he will be less aggressive towards you. After that Static Link is added so you can gank at level 7 with +200 damage. No Unstable Current at all because they won't be targeting you yet, you should rush in right after your allies at the lane stun/slow so you won't be a target.
As mentioned above, once you reach level 7, you start to roam. There's a tactic for when to tower dive and when not to. First, cast your Link at the NEAREST enemy hero in a gank, and attack which ever hero is the main target. If your linked target runs too far from you, the link will break, so when he runs, you don't attack, you run beside him. Most of them will fight back at the tower, that's when you kill him with your awesome damage and then GTFO.
Once you start ganking, the game moves into the Ganking phase. Where basically, your opponent will also try to gank your heroes back. So to counteract this, try to get your teammates to come along with you, go to the lane your carry is farming at and lay an ambush. Most probably they will choose to gank the carry, of course not the remaining 3 people of your team should follow you but the one that needs to farm can go nc-ing, so that the opponent's only target would be the carry. Counter gank them once they start attacking your carry, you will pull off a successful counter gank and protect your carry at the same time.
Once you get your Power Treads (Agi) you should be rushing for a Yasha and changing it into a Manta before the Pushing phase actually begins. IF you die while in the ganking phase you can complete your Wand at fountain and come out to gank more. Ganking gives you Reliable gold, which won't be lost when you die, this is a recent addition to DotA only introduced at v6.68 so ganking 24/7 is a really good way to earn money now. Tower dive if you are sure that you can secure a kill and that none of your teammates get killed.
Tower Dive when:
- Your opponent has no stun/slow.
- Your opponent will die with one attack of your +200 damage hit.
- Your opponent is alone.
Do NOT Tower Dive when:
- None of the above conditions are met.
- Your opponent is TP-ing to the tower you are diving at.
- You have less than 75% health, with the exception that your opponent will die in one/two hits.
Once you get a Manta you can get them to push already. Simply choose a lane you wish to push, preferably mid, and push. Before a team fight starts, Eye of the Storm should be active. Field then Link the nearest carry and make him useless, press Manta, then press 'a' on the keyboard, click the ground/the target of your choice, sit back and watch the show. Try to go straight for the Throne/Tree, this is way better than getting Mega creeps. The time spent to get Mega creeps allows the opponent to fight back and farm a little bit more for that Ghost Scepter/Guinsoo to disable your right click powers.
When to and when not to choose Razor?
We like it big








People with BIG AOE spells/disables are a good combo with Lightning Revenant, they make up for your lack of AOE and can help push/defend.
Beggars can't be Choosers





Single target stunners/slowers also helps you to Link properly and lets you pull of an easier gank.
Avoid at all Costs







Burst damage initiation eats Razor for breakfast, lunch, tea, dinner and supper. They'll wipe you out before you even finish blinking your eyes.
We like it big
People with BIG AOE spells/disables are a good combo with Lightning Revenant, they make up for your lack of AOE and can help push/defend.
Beggars can't be Choosers
Single target stunners/slowers also helps you to Link properly and lets you pull of an easier gank.
Avoid at all Costs
Burst damage initiation eats Razor for breakfast, lunch, tea, dinner and supper. They'll wipe you out before you even finish blinking your eyes.
ALT TAB Quick Guide
Skill Build
Initial Items





Core Items





| Level | Solo |
| Lvl 1 | Plasma Field |
| Lvl 2 | Static Link |
| Lvl 3 | Plasma Field |
| Lvl 4 | Static Link |
| Lvl 5 | Static Link |
| Lvl 6 | Eye of the Storm |
| Lvl 7 | Static Link |
| Lvl 8-9 | Max Plasma Field |
| Lvl 10 | Unstable Current |
| Lvl 11 | Eye of the Storm |
| Lvl 12-14 | Max Unstable Current |
| Lvl 15 | Stats |
| Lvl 16 | Eye of the Storm |
Initial Items
Core Items
Luxuries/Extensions
Roam once you reach level 7, push once you get Manta.
Replays
Please click: here.
FAQ
If you are playing Lightning Revenant as a ganker, why won't you get bottle?
Ok, bottle is a good item, but you only have Field as an active spell that costs significant mana, not really needed imo. You'll get your health back by whacking some creeps.
Why is Lothar's not core on Lightning Revenant?
Lothar's is a good escape mechanism, but once they start getting Dust or Gem, it becomes pretty useless, so I'd rather beef up Razor than give him damage, something he already has.
You may leave any other questions by comments below, I'll answer them as soon as possible.
Finished reading? Click this and proceed to rape pubs.
Author: Mr. Foxxie
Map Vers.: 6.68c
T3h Ganking Revenant
They'll all be mine in the end.
Last Comment:21/07/2011
Total Votes: 0
Current Rating: 0.00
Views: 4626




























