
This Bomb's For You!

Table Of Contents
1.Hero Introduction
2.Background Story
3.Stats & Advanced Statistics
4.Skills
5.Skill Build
6.Item Build

Coming soon. For now, it should suffice to tell you that the gentleman Gyrocopter writes "ratatatata" in allchat whenever he kills someone.

Raised amongst the dwarven mining clan, Aurel grew up with a fascination for making things explode. Such tendencies were considered healthy in the mining society as a dwarf's skill with explosives determined his pay, his rank and of course, his popularity amongst the females. Unlike the rest of the clan however, Aurel sought to use his skills for more than just blowing up rocks. By combining controlled detonations with thick metal to direct their force, Aurel is able to create everything from engines to missiles. Excited to be able to put his inventions to the test, Aurel's presence on the battlefield promises to be a blast!


Strength: 18 + 1.8
Agility: 24 + 2.8
Intelligence: 23 + 2.1

Affiliation: Sentinel
Damage: 41 - 51
Armor: 4.36
Movespeed: 305
Attack Range: 375
Attack Animation: 0.2/0.97
Casting Animation: 0.3/0.5
Base Attack Time: 1.7
Missile Speed: 3000
Sight Range: 1800 / 800

Rocket Barrage

Ability Type: Active
Targeting Type: Instant
Ability Hotkey: R
- Gyrocopter unleashes a massive salvo of rockets, striking random units in a 400 aoe. Fires 30 rockets over 3 seconds.
Level 1 - 10 damage per rocket.
Level 2 - 13 damage per rocket.
Level 3 - 16 damage per rocket.
Level 4 - 19 damage per rocket.
Mana Cost: 90
Cooldown: 7/6.5/6/5.5 seconds
Damage per rocket: 10/13/16/19
Duration: 3 seconds
Cooldown: 6.5
Manacost: 90
Note: The rockets can only hit units you have vision over.
This skill looks awesome, multiple rocket is launched from you. However, the damage is pretty small if you got many enemies around you. If you wanna kill enemy hero with this skill, make sure he is alone. Also a good skill for push/farm.
Notes
• The rockets can only hit units you have vision over.
• Damage type: magical
Homing Missile

Ability Type: Active
Targeting Type: Unit
Ability Hotkey: E
- The Gyrocopter launches a homing missile that will follow the target until it impacts. The missile is inactive for 3 seconds upon launch and then begins slowly accelerating towards the target. Stuns the target for 2.5 seconds and deals damage based on how far it is from its starting point. The missile can be destroyed by 3 attacks from a hero or tower Maximum damage is dealt at 2000 distance traveled (does not increase beyond that distance).
Level 1 - 100 max damage
Level 2 - 200 max damage
Level 3 - 300 max damage
Level 4 - 400 max damage
Mana Cost: 120/130/140/150
Cooldown: 20/17/14/11
Cast range: 1050
Maximum Damage: 100/200/300/400
Stun Duration: 2.5
Cast Range: 1050
Cooldown: 20/17/14/11
Manacost: 120/130/140/150
Note: Towers do half damage. Enemy has vision over the rocket once it starts moving.
Pretty tricky skill. Make sure you cast this from behind a forest so your target won't notice it until they got hit. The stun is always 2.5 seconds, but the damage is depends from how far the missile traveled.
Notes
• Towers do half damage to the rocket.
• Enemy gains vision over the rocket 1 second after it starts moving.
• The crosshair over the target is visible to allies only.
• Damage type: magical
• Minimum damage is 50.
• Maximum of damage is reached when the rocket is 2000 distance away from the point where it started
Flak Cannon

Ability Type: Active
Targeting Type: Instant
Ability Hotkey: F
- The Gyrocopter enables all of its cannons, allowing its attacks to strike all enemies in a 800 aoe. Lasts for a limited number of attacks or 15 seconds. Does not work with illusions.
Level 1 - 3 attacks
Level 2 - 4 attacks
Level 3 - 5 attacks
Level 4 - 6 attacks
Mana Cost: 50
Cooldown: 20
Your attack range is still limited to 375 range.
Attacks: 3/4/5/6
Manacost: 50
Cooldown: 20
Maybe this is the only skill that suggest Gyrocopter as a carry hero. You should take this only when you got enough already damage items. This skill is really great for farming and pushing. Take it on mid/late game.
Notes
• Your attack range is still limited to 375 range.
• Attack modifiers only work vs primary target.
Call Down

Ability Type: Active
Targeting Type: Point
Ability Hotkey: C
- The Gyrocopter launches two missiles at the targeted area. The first missile strikes in 2 seconds, followed by the second missile at 4 seconds. Enemies in the area when a missile strikes are damaged and slowed.
Level 1 - First rocket deals 250 damage and slows by 20% for 2 seconds, second rocket deals 100 (175*) and slows by 50% for 3 seconds.
Level 2 - First rocket deals 300 damage and slows by 20% for 2 seconds, second rocket deals 150 (225*) and slows by 50% for 3 seconds.
Level 3 - First rocket deals 350 damage and slows by 20% for 2 seconds, second rocket deals 200 (275*) and slows by 50% for 3 seconds.
Mana Cost: 125
Cooldown: 55/50/45 seconds
• Cast range: 1000 (Global*)
• AOE: 400
Primary Missile Damage: 250/300/350
Primary Missile Slow: 20%
Primary Missile Slow Duration: 2
Secondary Missile Damage: 100/150/200
Secondary Missile Slow: 50%
Secondary Missile Slow Duration: 3
Cast Range: 1000
AOE: 400
Cooldown: 55/50/45
Manacost: 125
Note: The visual warning indicator is visible for allies only. The enemies can see the rockets fly out of you though.
Pretty neat ulti, maybe work well if you can hold the enemies with Black Hole or other skill so the enemies will got hit with the second missile.
Pretty neat ulti, maybe work well if you can hold the enemies with Black Hole or other skill so the enemies will got hit with the second missile.
Notes
• The effects and duration columns show: First rocket/second rocket
• The visual warning indicator is visible for allies only. The enemies can see the rockets fly out of you though.
• Damage type: magical
• Can be improved by Aghanim's Scepter (* shows the improved values)
Skill Build
Level 1: Homing Missile
Level 2: Rocket Barrage
Level 3: Homing Missile
Level 4: Flak Cannon
Level 5: Homing Missile
Level 6: Call Down
Level 7: Homing Missile
Level 8: Rocket Barrage
Level 9: Rocket Barrage
Level 10: Rocket Barrage
Level 11: Call Down
Level 12: Flak Cannon
Level 13: Flak Cannon
Level 14: Flak Cannon
Level 15: Stats
Level 16: Call Down
Level 17-25: Stats
Here is my initial skill build for the Gyrocopter. Homing Missile is taken and maximize first because it will be your nuke and stunner at the same time. Rocket Barrage will be the next skill because it offers you area nuke which can work well if the enemy alone.
Call Down is every time you can because it gives you area damage as well as slow. Flak Cannon is taken last because you will need some items to boost your damage to make it useful. This skill is really great for farming, pushing and giving area damage.
Item Build
Starting Item






Core Item
- a must have item for ganker like aurel. It's fast-regen HP and mana really helpful to get him ready for gank everytime you want.
- Boost your movement speed as well as your mana pool. Good for solving his mana problem for entire game. Help your friend to spam their skills too.
- Bonus stats means bonus HP, mana, and damage.
- Survivability is one of Aurel's lack. It's +5 armor and 15% lifesteal will cover it up. And +20 damage for the bonus.
- An alternative to arcane boots. Give some stats, MS, and AS. Good for increasing your dps but will reduce your spell usage cause your limited mana. But its not a problem cause you can change it onto int Treads.
- Add some agility stats. Plus damage block for aurel's survivability.
- Useful when there are some spell spammers on enemy's side. You get some attributes too.
- You can add this to your core items. Use windwalk to surprise your target until they die. Cast Homing Missile, sneak behind them, stun, attack while you're invisible will add +125 bonus damage, and show the rest of your skills to them. You can use it to escape too.
Luxury and Late game Item
- For counter the massive damage of enemy's single spell. Like Laguna Blade or Finger of Death.
- Agility stat, damage, AS, and evasion. The best item suited for Agl hero like Aurel to be more dangerous for the last phase of the game.
- Your Mirror Image will confuse your opponent and will add bonus damage as well. The other good things about this item are stats, AS, and MS.
- A situational item. When you realize that your stun is no longer enough to slow down your fast target.
- Anti Spell item. Cast Avatar to show your bigger ass to opponent's magic users.
-Improved your ulti. shows the improved values and damage.
Aurel Vlaicu the Gyrocopter Strategy
You can pick this hero when you want to be ganker or carry.
You need to be supported by:
- Disabler:
You need their skill to stun or disable the movement of your target so you can land your 550 damage ulti.
- DPS Hero:
Your homing missile will make them happy to land their hits as much as they want.
Beware of his counter:
- Disabler + mass damager:
They will make you crash to the ground easily.
- DPS Hero:
You ganked, you die. That's why you really need Lothar or Dagger.
Playstyle
When the battle begin, you must choose to go mid alone. So you can get your level higher than everyone who laning with partner. Try to harass your opposing hero and dominate the lane. With boots and bottle in your pocket, you can try to gank the lower level hero. Use the combo to get the kill. If you can, target hero with no escape mechanism, it will increase your chance to kill. You need to own this phase of the game. So gank and kill as many as you can.
Mid phase of the game is rather hard for Gyrocopter. But if you can own the previous phase, you will have enough money to buy some useful item. You are semi-carry in this game, so you will depend on items. Remember not to die, play safe with stick to your friend, and always gank with them. It's okay if you don't get the kill as long as you can survive. Don't forget to farm and push the lanes between gank. On this point, your Flak Cannon should get some levels for easy farming.
If late game start, it only means your team not fast enough to push and get Frozen Throne/ Tree of Life. Your skills are not as effective as they were. It will hard to gank anymore. Always follow your team, cause without your team you're only a flying creep. At this phase, your job is stun and slow when the teams clash, and push the lanes using your Flak Cannon. You are very very fragile and weak in this phase, so if you still want to own the game, finish this game before late game happen.

Table Of Contents
1.Hero Introduction
2.Background Story
3.Stats & Advanced Statistics
4.Skills
5.Skill Build
6.Item Build

Coming soon. For now, it should suffice to tell you that the gentleman Gyrocopter writes "ratatatata" in allchat whenever he kills someone.

Raised amongst the dwarven mining clan, Aurel grew up with a fascination for making things explode. Such tendencies were considered healthy in the mining society as a dwarf's skill with explosives determined his pay, his rank and of course, his popularity amongst the females. Unlike the rest of the clan however, Aurel sought to use his skills for more than just blowing up rocks. By combining controlled detonations with thick metal to direct their force, Aurel is able to create everything from engines to missiles. Excited to be able to put his inventions to the test, Aurel's presence on the battlefield promises to be a blast!


Strength: 18 + 1.8
Agility: 24 + 2.8
Intelligence: 23 + 2.1
Affiliation: Sentinel
Damage: 41 - 51
Armor: 4.36
Movespeed: 305
Attack Range: 375
Attack Animation: 0.2/0.97
Casting Animation: 0.3/0.5
Base Attack Time: 1.7
Missile Speed: 3000
Sight Range: 1800 / 800

Rocket Barrage

Ability Type: Active
Targeting Type: Instant
Ability Hotkey: R
- Gyrocopter unleashes a massive salvo of rockets, striking random units in a 400 aoe. Fires 30 rockets over 3 seconds.
Level 1 - 10 damage per rocket.
Level 2 - 13 damage per rocket.
Level 3 - 16 damage per rocket.
Level 4 - 19 damage per rocket.
Mana Cost: 90
Cooldown: 7/6.5/6/5.5 seconds
Damage per rocket: 10/13/16/19
Duration: 3 seconds
Cooldown: 6.5
Manacost: 90
Note: The rockets can only hit units you have vision over.
This skill looks awesome, multiple rocket is launched from you. However, the damage is pretty small if you got many enemies around you. If you wanna kill enemy hero with this skill, make sure he is alone. Also a good skill for push/farm.
Notes
• The rockets can only hit units you have vision over.
• Damage type: magical
Homing Missile

Ability Type: Active
Targeting Type: Unit
Ability Hotkey: E
- The Gyrocopter launches a homing missile that will follow the target until it impacts. The missile is inactive for 3 seconds upon launch and then begins slowly accelerating towards the target. Stuns the target for 2.5 seconds and deals damage based on how far it is from its starting point. The missile can be destroyed by 3 attacks from a hero or tower Maximum damage is dealt at 2000 distance traveled (does not increase beyond that distance).
Level 1 - 100 max damage
Level 2 - 200 max damage
Level 3 - 300 max damage
Level 4 - 400 max damage
Mana Cost: 120/130/140/150
Cooldown: 20/17/14/11
Cast range: 1050
Maximum Damage: 100/200/300/400
Stun Duration: 2.5
Cast Range: 1050
Cooldown: 20/17/14/11
Manacost: 120/130/140/150
Note: Towers do half damage. Enemy has vision over the rocket once it starts moving.
Pretty tricky skill. Make sure you cast this from behind a forest so your target won't notice it until they got hit. The stun is always 2.5 seconds, but the damage is depends from how far the missile traveled.
Notes
• Towers do half damage to the rocket.
• Enemy gains vision over the rocket 1 second after it starts moving.
• The crosshair over the target is visible to allies only.
• Damage type: magical
• Minimum damage is 50.
• Maximum of damage is reached when the rocket is 2000 distance away from the point where it started
Flak Cannon

Ability Type: Active
Targeting Type: Instant
Ability Hotkey: F
- The Gyrocopter enables all of its cannons, allowing its attacks to strike all enemies in a 800 aoe. Lasts for a limited number of attacks or 15 seconds. Does not work with illusions.
Level 1 - 3 attacks
Level 2 - 4 attacks
Level 3 - 5 attacks
Level 4 - 6 attacks
Mana Cost: 50
Cooldown: 20
Your attack range is still limited to 375 range.
Attacks: 3/4/5/6
Manacost: 50
Cooldown: 20
Maybe this is the only skill that suggest Gyrocopter as a carry hero. You should take this only when you got enough already damage items. This skill is really great for farming and pushing. Take it on mid/late game.
Notes
• Your attack range is still limited to 375 range.
• Attack modifiers only work vs primary target.
Call Down

Ability Type: Active
Targeting Type: Point
Ability Hotkey: C
- The Gyrocopter launches two missiles at the targeted area. The first missile strikes in 2 seconds, followed by the second missile at 4 seconds. Enemies in the area when a missile strikes are damaged and slowed.
Level 1 - First rocket deals 250 damage and slows by 20% for 2 seconds, second rocket deals 100 (175*) and slows by 50% for 3 seconds.
Level 2 - First rocket deals 300 damage and slows by 20% for 2 seconds, second rocket deals 150 (225*) and slows by 50% for 3 seconds.
Level 3 - First rocket deals 350 damage and slows by 20% for 2 seconds, second rocket deals 200 (275*) and slows by 50% for 3 seconds.
Mana Cost: 125
Cooldown: 55/50/45 seconds
• Cast range: 1000 (Global*)
• AOE: 400
Primary Missile Damage: 250/300/350
Primary Missile Slow: 20%
Primary Missile Slow Duration: 2
Secondary Missile Damage: 100/150/200
Secondary Missile Slow: 50%
Secondary Missile Slow Duration: 3
Cast Range: 1000
AOE: 400
Cooldown: 55/50/45
Manacost: 125
Note: The visual warning indicator is visible for allies only. The enemies can see the rockets fly out of you though.
Pretty neat ulti, maybe work well if you can hold the enemies with Black Hole or other skill so the enemies will got hit with the second missile.
Pretty neat ulti, maybe work well if you can hold the enemies with Black Hole or other skill so the enemies will got hit with the second missile.
Notes
• The effects and duration columns show: First rocket/second rocket
• The visual warning indicator is visible for allies only. The enemies can see the rockets fly out of you though.
• Damage type: magical
• Can be improved by Aghanim's Scepter (* shows the improved values)
Skill Build
Level 1: Homing Missile
Level 2: Rocket Barrage
Level 3: Homing Missile
Level 4: Flak Cannon
Level 5: Homing Missile
Level 6: Call Down
Level 7: Homing Missile
Level 8: Rocket Barrage
Level 9: Rocket Barrage
Level 10: Rocket Barrage
Level 11: Call Down
Level 12: Flak Cannon
Level 13: Flak Cannon
Level 14: Flak Cannon
Level 15: Stats
Level 16: Call Down
Level 17-25: Stats
Here is my initial skill build for the Gyrocopter. Homing Missile is taken and maximize first because it will be your nuke and stunner at the same time. Rocket Barrage will be the next skill because it offers you area nuke which can work well if the enemy alone.
Call Down is every time you can because it gives you area damage as well as slow. Flak Cannon is taken last because you will need some items to boost your damage to make it useful. This skill is really great for farming, pushing and giving area damage.
Item Build
Starting Item
Core Item
Luxury and Late game Item
Aurel Vlaicu the Gyrocopter Strategy
You can pick this hero when you want to be ganker or carry.
You need to be supported by:
- Disabler:
You need their skill to stun or disable the movement of your target so you can land your 550 damage ulti.
- DPS Hero:
Your homing missile will make them happy to land their hits as much as they want.
Beware of his counter:
- Disabler + mass damager:
They will make you crash to the ground easily.
- DPS Hero:
You ganked, you die. That's why you really need Lothar or Dagger.
Playstyle
When the battle begin, you must choose to go mid alone. So you can get your level higher than everyone who laning with partner. Try to harass your opposing hero and dominate the lane. With boots and bottle in your pocket, you can try to gank the lower level hero. Use the combo to get the kill. If you can, target hero with no escape mechanism, it will increase your chance to kill. You need to own this phase of the game. So gank and kill as many as you can.
Mid phase of the game is rather hard for Gyrocopter. But if you can own the previous phase, you will have enough money to buy some useful item. You are semi-carry in this game, so you will depend on items. Remember not to die, play safe with stick to your friend, and always gank with them. It's okay if you don't get the kill as long as you can survive. Don't forget to farm and push the lanes between gank. On this point, your Flak Cannon should get some levels for easy farming.
If late game start, it only means your team not fast enough to push and get Frozen Throne/ Tree of Life. Your skills are not as effective as they were. It will hard to gank anymore. Always follow your team, cause without your team you're only a flying creep. At this phase, your job is stun and slow when the teams clash, and push the lanes using your Flak Cannon. You are very very fragile and weak in this phase, so if you still want to own the game, finish this game before late game happen.
Author: KvG_CarLo
Map Vers.: 6.74c
This Bomb's For You!
This Bomb's For You!
Last Comment:22/07/2012
Total Votes: 0
Current Rating: 0.00
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