Ezalor Not So Weak
The Keeper of the Light is a one man support team. He has a wide variety of support spells for any situation. He is a master of manipulating mana, with Chakra Magic to restore large amounts of energy to his allies and Mana Leak to drain it from his foes. Illuminate turns the Keeper of the Light into a piece of artillery. After a long charge up time, Illuminate releases a massive shockwave of energy, dealing huge amounts of damage to all enemies in its path. Due to its long channeling period, this spell is generally most effective in large offensive or defensive pushes. Spirit Form further elevates the support skills of the Keeper. While in Spirit Form, he no longer needs to be present to channel Illuminate; a spirit charges it for him, allowing him to move freely and cast other spells. He also gains the valuable Recall and Blinding Light spells while transformed. Recall can teleport any allied hero to his location from anywhere on the battlefield, and Blinding Light releases a massive pulse of light which knocks enemies away and causes them to miss most of their attacks for a few seconds afterwards. For support-minded players, it's tough to find a better hero.
Welcome To My Guide For Ezalor.As I Have Noticed That There Is No Guide For This Wonderful Hero In This Entire Forum So I Decided To Write One Of My Own ^_^.As U Might Be THinking That Eh Kotl?I Am Not Gonna Play With That Bullshit Ever Then I Think U Might Reconsider And Try Playing With Ezalor For Once.U Can Own With Ezalor Also If Played Perfectly OR Good.
And Yea U Also Don't Need To Have Sharp Fingers(I Mean Fast Reaction Time)All U Have To Do With Kotl Is To Spam.
1.Pros And Cons
[+]Ultra Fast Pushing.
[+]Capability Of Disabling Enemies(Later).
[+]Mana Restoring Ability.
[+]High Damage Skill Early Game.
[+]Mana Leak(Very Useful).
This Guide Is Under COnstruction Might Be COmpleted Till 26th Dec...
[-]Not So Much Effective Late Game.
[-]Cannot Farm Jungle.
[-]Can be Owned By Anyone Easily If Not Played Correctly.
Strength - 16+[1.8]
Agility - 15+[1.6]
[B]Intelligence - 22+[2.8](Primary Attribute)
Affiliation : Sentinel
Damage : 38-54
Armor : 1.1
MoveSpeed : 315(Pretty Fast)
Attack Range : 600
Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time.