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Alt-tab guide
Introduction
Statistics
Skills
Skill build
Item build
Gameplay
Allies and foes
Replays
Credits


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Skills

Starting



Core


Luxury



Situational



Rejected



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Well, this is my thrid guide. I always thought Silencer as a useless hero but realized that with a proper build he can be devastating.

Hero introduction

The Silencer is among the minority of intelligence heroes who rely on their physical attack to take down enemy heroes. Although Curse of the Silent deals surprisingly good damage to unprepared opponents, the Silencer's real power lies in his Glaives of Wisdom. With powerful intelligence items, the Silencer is capable of easily out-damaging many strength and agility heroes who focus on their physical attacks. Since he needs powerful items to be effective, the Silencer is best utilized by players who enjoy killing a lot of creeps and getting as much gold as possible. Both of his silencing abilities are very useful in combat, especially against enemy spellcasters who like to cast a lot of spells in quick succession. Last Word is an offensive aura which silences enemies after they cast a spell. This will completely ruin the deadly combos of a lot of dangerous spellcasters, making the Silencer an excellent counter to this type of enemy. Global Silence is perhaps his most powerful spell when used at the proper moment. If cast at the beginning of a large battle, this spell can mean the difference between an easy victory and a crushing defeat.

Background story

Hailing from the magical community of Quel'Thalas, Nortrom is one of the strongest Elven warriors defending the integrity of the lands. Mastering the ancient art of glaive-throwing, and combining it with the volatile nature of the Blood Elves' arcane magic, he is able to disrupt the magical energies in his enemies. By binding his magical powers to his glaive, he is able to cause damage beyond devastation, gaining intelligence from every kill. Concentrating all his energies, he can cause chaos within his enemies' magical pools, making them unable to cast spells. He is determined to fend off the Scourge and their demon magic until he has breathed his last.


Pros
Decent strength gain
Decent agility gain
Marks his presence in teamfight
MAverage attack animation time

Cons
Item dependent
Kil dependent
No single click instant nuke
No chasing ability
Ultimate is hard to use perfectly


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Affiliation: Sentinel
Attack Animation: 0.5 / 0.5
Damage: 43 - 57
Casting Animation: 0.3 / 0.51
Armor: 1.24
Base Attack Time: 1.7
Movespeed: 300
Missile Speed: 1000
Attack Range: 600
Sight Range: 1800 / 800


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Curse of the silent

Ability name: Curse of the silent
Ability type: Active
Targeting type: Point
Ability hotkey: C

Afflicts enemies with the Curse of the Silent. The target will lose hp and mana per second until it casts a spell.

Notes
Damage type: Magical
Effect is removed when the target dies or begins the effect of spell.
Can be purged.

Explanation
It provides you with ability to harass early game. Use it on hero with long spell cooldowns or low mana pool. If a dying enemy is trying to escape and you cannot chase him then use this skill. It can get you some kills early game.

Its cooldown decreases by 2 seconds every level
HP/MP lost increases by 15 every level.
Mana cost increases by 20 every level


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Level 1: Glaves of Wisdom
Level 2: Last Word
Level 3: Last Word
Level 4: Curse of the Silent
Level 5: Last Word
Level 6: Global Silence
Level 7: Curse of the Silent
Level 8: Last Word
Level 9: Curse of the Silent
Level 10: Curse of the Silent
Level 11: Global Silence
Level 12: Glaves of Wisdom
Level 13: Glaves of Wisdom
Level 14: Glaves of Wisdom
Level 15: Stats
Level 16: Global Silence

CoTs can replace the initial Last Words against heroes with spells with high mana cost/mana problems. CoTs a Pudge game and you wont be hooked and dismembered at level 6.

Take Last Word against Spell Spammers or physical attack based heroes like SF



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Ancient Tangoes of Essifation and Healing Salve provide plenty of heals, while Mantle and Circlet add some stats.






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Take the mid lane if possible else move to long lane. There are two main things to know, namely to control creeps, which is essential for the lane management, and to last-hit and deny. Creep control is about to lure creeps under your tower using their scripted AI. This will screw the enemiesí farming, since they wonít be able to last-hit effectively. Harass with your spells. Silencer has no mana issues.

Depending on the heroes you face and their playstyle, you have to two choices, either start ganking or stay in lane till you finish your core items in a passive or a pushing manner. The passive way is used to stay in the so-called ďexperience rangeĒ, protected from any kind of attack. Youíre supposed to wait until the creepwawe reaches its safety zone (the tower), where youíll be able to farm. Concentrate on last-hits and deny. As long as no creep can be last-hitted, attack your own creeps under half HP to draw the lane towards your tower.

Help your ally if possible. Silencer has influence enough if he is not present nearby. Perfectly casted Global Silence can score your team many kills.



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Silencer can use time his spells properly because of the slows and stuns. Extra glaves thrown can get you kills.




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Lycan for his advices in skill build and item build.
SzotyMAG for his advice for the food section.
Mr_Cuddles.


Changelog:
08/05/2013: Removed abyssal blade.





Nortrom the Silencer
Author: CnC_ROCK
Map Vers.: 6.77c

Comprehensive Guide to Silencer

Time is Mana

Date Posted: 05/02/13
Last Comment:18/01/2014
Total Votes: 15
Current Rating: 5.81
Views: 57910



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