
Cairne Bloodhoof The Tauren Chieftain

This is my 1st guide please post comments on how I can make my guide better. I'm a filipino I may have some words in wrong grammar.
Hero Introduction

The Tauren Chieftain is a strong physical damage dealer who can disable and destroy many heroes at once with his spells. Most of the Chieftain's abilities revolve around the guardian spirit which aids him in battle. Using Ancestral Spirit, Cairne can temporarily separate the guardian spirit from himself. While the spirit is separate, it causes damage to enemies it strikes and mimics the Chieftain's movement and Echo Stomp ability. When the spirit and Cairne rejoin, he gains a boost to his physical damage and move speed, the strength of which depends on how many enemies the spirit collided with. This makes him a very dangerous physical attacker, especially combined with his offensive aura, Natural Order. This ability reduces the base armor and magic resistance of all nearby units, giving the Chieftain's attacks and spells a significant boost to their damage. His final ability is called Earth Splitter, a powerful area of effect spell which can cause severe damage and disable many enemies at once. Since it takes a few seconds to have any effect and is easy to dodge on its own, it's best to combo this ability with either Echo Stomp or allied disabling spells. However, if multiple enemy heroes are hit by this ability, it generally spells their doom.
Background Story
Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.
Skills
Echo Stomp

Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconscious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is separated from you, it will still perform its part of the spell. 1.4 second cast time.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 100
* 15 seconds
* N/A
* 500
* 2 seconds
* Enemy Units
* Knocks out units for 2 seconds
* 2
* 115
* 15 seconds
* N/A
* 500
* 3 seconds
* Enemy Units
* Knocks out units for 3 seconds
* 3
* 130
* 15 seconds
* N/A
* 500
* 4 seconds
* Enemy Units
* Knocks out units for 4 seconds
* 4
* 145
* 15 seconds
* N/A
* 500
* 5 seconds
* Enemy Units
* Knocks out units for 5 seconds
Note: This is your disable, this skill can be used by your ancestral spirit and helps your ultimate. I suggest You just level it by 3 because your ultimate implodes after 3 sec.
Ancestral Spirit


This is my 1st guide please post comments on how I can make my guide better. I'm a filipino I may have some words in wrong grammar.
Hero Introduction
The Tauren Chieftain is a strong physical damage dealer who can disable and destroy many heroes at once with his spells. Most of the Chieftain's abilities revolve around the guardian spirit which aids him in battle. Using Ancestral Spirit, Cairne can temporarily separate the guardian spirit from himself. While the spirit is separate, it causes damage to enemies it strikes and mimics the Chieftain's movement and Echo Stomp ability. When the spirit and Cairne rejoin, he gains a boost to his physical damage and move speed, the strength of which depends on how many enemies the spirit collided with. This makes him a very dangerous physical attacker, especially combined with his offensive aura, Natural Order. This ability reduces the base armor and magic resistance of all nearby units, giving the Chieftain's attacks and spells a significant boost to their damage. His final ability is called Earth Splitter, a powerful area of effect spell which can cause severe damage and disable many enemies at once. Since it takes a few seconds to have any effect and is easy to dodge on its own, it's best to combo this ability with either Echo Stomp or allied disabling spells. However, if multiple enemy heroes are hit by this ability, it generally spells their doom.
Background Story
Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.
Skills
Echo Stomp

Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconscious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is separated from you, it will still perform its part of the spell. 1.4 second cast time.
* Level
* Mana Cost
* Cooldown
* Casting range
* Area of Effect
* Duration
* Allowed Targets
* Effects
* 1
* 100
* 15 seconds
* N/A
* 500
* 2 seconds
* Enemy Units
* Knocks out units for 2 seconds
* 2
* 115
* 15 seconds
* N/A
* 500
* 3 seconds
* Enemy Units
* Knocks out units for 3 seconds
* 3
* 130
* 15 seconds
* N/A
* 500
* 4 seconds
* Enemy Units
* Knocks out units for 4 seconds
* 4
* 145
* 15 seconds
* N/A
* 500
* 5 seconds
* Enemy Units
* Knocks out units for 5 seconds
Note: This is your disable, this skill can be used by your ancestral spirit and helps your ultimate. I suggest You just level it by 3 because your ultimate implodes after 3 sec.
Ancestral Spirit

Author: F1l1P1N0
Map Vers.: 6.60
under construction
under construction
Last Comment:29/09/2009
Total Votes: 0
Current Rating: 0.00
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