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Authors note: I'm currently in the process of reworking the entire layout, including the use of tabs and more images.


I'm currently adding more info to some chapters (Bad enemies mostly) and then i'm going to kick some people for critique.

Chapter 0: Welcome to the Voodoo Imperium

So, after a long while, i'm back. And i intend to finish this guide.

A long time ago, back in 6.56, i wrote a fairly good guide on Vol'jin, the witch doctor. That was back at the old side, and it covered all the basics.

Note that every build or idea will be affected by your playstyle. Take what i say, practise it and make it your own - only that way, you can fully utilize anything.

I'm often flamed for some of my item builds - for instance, Skadi is my item of choice. This is because of playstyle preferences, so feel free to change it.

If you don't like the guide, that's your problem. If there's inconsistency or errors in the guide, that's my problem. Please comment on the latter.

I know i don't explain all of the basics - there's misc guides for that. I'm not going to show you in a picture - just try it. Trial and error is the best learning method people, so obey the Earth Mother.




Chapter 1: Here's my card

Vol'jin is one of the most agressive heroes in game. If you look in his skillset, you see 'kill', 'kill', 'kill them more' and 'get back up to kill'.

He has the most powerful amplifier in game - you can't deny it, and you needn't even deal 50% of their hp and they're dead.

Next up, he has stuns, heals and a dps ward that shoots fire. How good can it get?


Chapter 2: Best items

Skillbuild:
  1. Maledict

  2. Stun

  3. Maledict

  4. Stun

  5. Maledict

  6. Ward

  7. Maledict

  8. Stun

  9. Stun


Explanation:
First few levels, enemies hp is low. Maledict + shadowwalk deals the most damage.

Then, around lvl 3, the enemy will get some more agressive and probably a few ganks come in. Casks are a great anti-gank device.

Maledict still needs to be maxed, for the sheer killing potential it possesses.

Core items:


Explanation:
An urn is filled up in now time using vol'jin. The nuke is great because it deals damage over time in conjunction with maledict. It has a long casting range, making it perfect for chopping the last chunk of hp, even if it is just to be sure.
The heal makes the ganked-lane more stable, since you can heal that (probably) carry hero so that he can farm in peace. That's the purpose, ain't it?

Soulring+Bottle ensures that you'll never run out of mana. Add Voodoo restoration into that equation, and you can gank all day. Seriously, you got to base because the chicken is in use.

Magic wand doesn't even need explanation. Boots are mandatory, ofcourse.




Chapter 3: Want to play a game?

Vol'jin should take some initial farm during the laning phase. Why? Blabla support doesn't need farm?

Simple. That farm goes to things such as upgrading the chicken, wards, urn and bottle. Each of those items has one purpose; dominating the game so that your carry may farm.

That soon ceases. When you got an urn, you can already start ganking. Or killing whatever is in the lane. Just kill enemy heroes, that's the basics.

Now, if all goes well you should see your income rising from the money you get from the kills and assists. How to spend this income? Read up on the luxorious items a few chapters back, because they're situational. That's what you get for playing support/gankers.

Midgame is about killing things. Lategame is about disabling and amplifying so that your carry kills. And yes, its exacly the same thing, only in lategame, they're gonna kill you back. So take a bit more caution or hide behind the carry.


Chapter 4: This is how it's done.

I feel that the most effective vol'jin kills enemies. Everything screams 'kill'. Even voodo - its not a burst heal. Its not even a solid heal, it endangeres the patients and yourself during the heal. One AOE stun and you're a goner.

Meaning that he isn't meant to be played as a healer-support, in the sense of a hero that stays next to the carry to protect and heal him.

If vol'jin protects something, that means he's going to go after the enemy, throw bottles at them, curse 'm with ancient voodoo and then sell their souls for more power.


Chapter 5: Do i need to explain this?

This chapter features items that are often bought, but seem strange. Items such as dagon that are often featured in pubs, but don't seem to fit him as well as it seems are listed here.

It also features a list of good allies and bad enemies.



See ya
Chapter 6: See ya!

I'm going to thank Lycan, our brave mod that can't handle mathematics, for being a friend which brought me to dota, and being there when i need him most. I'm also going to express my gratitude for icefrog and the beta team, the people that bring us new content every time.

Also, if you're unsure about certain things, such as "shadowwalking", you need to read through lycan's guides.





Vol'Jin the Witch Doctor
Author: Daimonie
Map Vers.: 6.67

To a succesfull voodoo master.

Update to my previous guide

Date Posted: 06/20/10
Last Comment:09/10/2010
Total Votes: 23
Current Rating: 6.00
Views: 18256



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