The Swarm - (Active, AoE-Target, Affects Enemy Heroes)
_______ __________ | A swarm of 12 beetles will move towards the target point, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. | | | Mana | Cooldown | C. Range | AoE | Duration | Effects | | 1 | 100 | 36 sec | 3000 | N/A | 8 sec | Deals 15 damage per attack | | 2 | 100 | 33 sec | 3000 | N/A | 12 sec | Deals 20 damage per attack | | 3 | 100 | 30 sec | 3000 | N/A | 16 sec | Deals 25 damage per attack | | 4 | 100 | 27 sec | 3000 | N/A | 20 sec | Deals 30 damage per attack |
Justification: This skill has many uses which makes it such a great skill. One use is to kill fleeing heroes. While they are running away from you they have two choices, to either stop and attack the parasites or keep running while this skill does damage to them. Another use is stopping creep pushes, "casting" this skill on creeps will cause them to stop for a few seconds to destroy the parasites. You should max this skill early because it reduces hero armor and hero armors are low early game as well as their attack speeds are low so they will have trouble destroying them by themselves.
Shukuchi - (Active, Instant, Affects Self)
__________ __________ | Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage. Lasts 4 seconds. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. | | | Mana | Cooldown | C. Range | AoE | Duration | Effects | | 1 | 60 | 12 sec | N/A | 175 | 4 sec | Become Invisible. 90 damage to units passed through | | 2 | 60 | 10 sec | N/A | 175 | 4 sec | Become Invisible. 100 damage to units passed through | | 3 | 60 | 8 sec | N/A | 175 | 4 sec | Become Invisible. 110 damage to units passed through | | 4 | 60 | 6 sec | N/A | 175 | 4 sec | Become Invisible. 120 damage to units passed through |
Justification: Your main escape, chase, damage, juke skill. Probably the shortest invisibility skill in dota. However the cooldown is short too! You can spam this skill, combine it with dps to kill an enemy and most importantly escape. While invisible you are at max ms no matter how many slow debuffs you had on you before. Also take into consideration that the invisibility isn't instant, it takes 0.25 seconds to activate. Geminate Attack - (Passive, Insant, Affects Enemies)
__________ __________ | Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. | | | Mana | Cooldown | C. Range | AoE | Duration | Effects | | 1 | N/A | 6 sec | N/A | N/A | N/A | Nerubian Weaver sends out two attacks | | 2 | N/A | 5 sec | N/A | N/A | N/A | Nerubian Weaver sends out two attacks | | 3 | N/A | 4 sec | N/A | N/A | N/A | Nerubian Weaver sends out two attacks | | 4 | N/A | 2.5 sec | N/A | N/A | N/A | Nerubian Weaver sends out two attacks |
Justification: The skill that gives you great dps. Basically, its a 2x crit. The only thing you have to keep in mind about this is that you have to do an ordered attack on the enemy for it to work. If you did and this skill isn't on cooldown another projectile will hit the enemy.
Time Lapse - (Active, Instant, Affects Self)
__________ __________ | Warps the Weaver 5 seconds back in time, resetting the HP, Mana and position. Does not affect cooldown, gold or experience. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. | | | Mana | Cooldown | C. Range | AoE | Duration | Effects | | 1 | 150 | 60 sec | N/A | N/A | N/A | Warps Nerubian Weaver 5 seconds in the past | | 2 | 75 | 50 sec | N/A | N/A | N/A | Warps Nerubian Weaver 5 seconds in the past | | 3 | 0 | 40 sec | N/A | N/A | N/A | Warps Nerubian Weaver 5 seconds in the past |
Justification: At last, your ultimate. It has many uses because it resets hp, mana, position and erases buffs/debuffs. It can save your life, restore your mana, remove truesight (dust, debuff), get to a different position, escape some AoE spells otherwise unescapable. Detailed uses are explained in a further part of this guide.
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