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In version 6.60, Icefrog introduced Jin'zakk the Batrider to the game. Little did he know that he was adding one of the most powerful intelligence solo heroes to the game. Not only is Jin'zakk a powerful solo but his incredibly high dps from physical and magical damage and his incredible survivabilty make him very hard to control in team fights. I've only played Batrider a few times in the new version but I hope I can help players looking to try this hero out in competitive play.

 

The Basics:

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  • Neutral
  • 0.5 / 0.54
  • 64 - 70
  • 0.3 / 0.7
  • 3.1
  • 1.7
  • 290
  • 900
  • 375
  • 1800 / 800

 

*Note the high base damage and quick animation. His animation is as fast as Banes and compare favorably to other popular intelligence solo heroes. The only downside (and the illogical side) of this hero is its poor movespeed. Its flying on a bat for God's sake you think it would be faster

 

Skills:

 

Sticky Napalm

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Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stack up to 10 times

 

*Note: This is a fantastic spell. It is incredibly spamable in lane. It reminds me of Doom's scorth earth spell execpt it hurts your enemies rather than helping yourself.

 

 






Jin'zakk the Batrider
Author: Cubs
Map Vers.: 6.60

Competitive Batrider

Welcome to the Skies

Date Posted: 06/11/09
Last Comment:never
Total Votes: 0
Current Rating: 0.00
Views: 2888



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