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What Would Tidehunter Eat?


If you have ever felt down in the dumps and famished by the inferior foodstuffs of the modern world, you may have asked yourself this question: What Would Tidehunter Eat? In this guide, hopefully you will find the answer to this bewildering issue.

This guide was written with Dota 2 in mind, but it should be compatible with both versions of the game, for those of you who are unfortunate enough to be short of a beta key.

Tidehunter

Strength: 22 + 3
Agility: 15 + 1.5
Intelligence: 16 + 1.7

Affiliation: Scourge
Attack Animation: 0.6 / 0.56
Damage: 47 - 53
Casting Animation: 0.3 / 0.51
Armor: 3.1
Base Attack Time: 1.7
Movement Speed: 310
Attack Range: 128 (melee)
Sight Range: 1800 during the day / 800 during the night

Advantages of Tidehunter:
  • Is hungry enough to eat the following marine lifeforms: Plankton, diatom, krill, anchovy, sea cucumber, seagrape, seahorse, nautilus, eel, jellyfish, mullet, mackerel, giant isopod, tubeworm, porpoise, manatee, oarfish, walrus, manta ray, shark, whale shark, blue whale, colossal squid and plesiosaur.
  • Arguably the best ultimate in the game - Ravage, which can singlehandedly turn the tide of battle in your team's favor (see what I did there?)
  • It is very difficult to prevent him from casting Ravage because of the debuff removal of Kraken Shell.
  • The combination of Kraken Shell and the damage reduction of Anchor Smash makes him very strong against physical damage.
  • He is item-independent so he can still be useful even if he does not have much farm.

Disadvantages of Tidehunter:
  • Is melee, which means he sometimes has problems laning.
  • A slow attack animation, so he often has trouble last-hitting.
  • Weak against magical damage since it is not blocked by Kraken Shell or Anchor Smash.
  • Low base Intelligence and high cost of spells means that he will have problems with mana early on.

What is the role of Tidehunter?
He is an initiator, which means that he should be the first hero on your team to engage the enemy. He allows his team to control where and when they should fight. He is a powerful ally in physical battles because of his armor reduction, damage reduction and damage block.

When should you pick Tidehunter?
  • If your team needs an initiator! Tidehunter is one of the strongest initiators in the game and only needs a Blink Dagger to do his job.
  • If you have some ranged heroes! Do not make the mistake of picking only melee, or else the laning phase will be a nightmare. If all else fails, Tidehunter can jungle, but remember that it will be hard for your solo hero to survive.
  • Ideally, your team should contain the following things: A carry, at least one support hero, at least two ranged heroes, and at least two ganker heroes. Note that some heroes satisfy more than one of these roles. With this team, you should be able to safely pick Tidehunter.

Skill Overview and Comments


Gush
Deals magical damage to a single target, slows them and reduces their armor for 4 seconds.

Costs 120 mana
Cooldown: 12 seconds
Range: 700
Debuff Duration: 4
Movement Speed Slow: 40%

Level 1 - Deals 110 magical damage and reduces the target's armor by 2.
Level 2 - Deals 160 magical damage and reduces the target's armor by 3.
Level 3 - Deals 210 magical damage and reduces the target's armor by 4.
Level 4 - Deals 260 magical damage and reduces the target's armor by 5.

Comments: This is your main gap closer skill. Note that Gush slows the target by 40% for 4 seconds at all levels of the skill, which means it is effective even if you have only put one point into it. The base 110 damage is very high as well. Use this to chase, to escape and to increase the damage dealt by physical attacks - including your Anchor Smash.


Skill Build and Discussion
Before you start assigning points into your skills, you should consider what you are going to do for the first 20 minutes. Are you in a dual lane? Are you jungling? There are many viable skill builds for Tidehunter depending on the situation or team composition during the early game. I have divided these into three distinct builds that I feel are the most useful ones - the Gush build, the Anchor Smash build, and the Jungler build. I will also try to explain my thoughts behind these skill choices.


Level 1 - Gush
Level 2 - Kraken Shell
Level 3 - Gush
Level 4 - Anchor Smash
Level 5 - Gush
Level 6 - Ravage
Level 7 - Gush
Level 8 - Kraken Shell
Level 9 - Kraken Shell
Level 10 - Anchor Smash
Level 11 - Ravage
Level 12 - Anchor Smash
Level 13 - Anchor Smash
Level 14 - Kraken Shell
Level 15 - Stats
Level 16 - Ravage
Level 17-25 - Stats

The Gush build is probably the most popular because it is close to what Tidehunter was doing before the remake of Anchor Smash. With this build, Gush will be your primary source of damage. You will deal high damage to single targets as a long range, but your area-of-effect damage will be weak.

Even though Gush will do more damage, you should still put at least one point in Anchor Smash to gain the damage reduction effect, since it is very useful in physical fights and costs only 30 mana.



Starting Items
I recommend three different starting item builds depending on the situation: Magic Stick, Quelling or Courier.


1x Magic Stick
3x Ironwood Branch
2x Tangos

The Magic Stick in this build helps with your mana problem. When enemies cast spells, it will automatically charge and give you "free" mana, so you can more often cast Gush.

Keep in mind that not all enemy heroes have spells that charge the Magic Stick. For example, Skeleton King only has Hellfire Blast and he doesn't use it very often. If you are laning against such opponents, getting a Magic Stick is mostly a waste of money.

The disadvantage of this build is that it lacks damage. It will be more difficult to last-hit so make sure you have practiced the attack point of Tidehunter before going for this build. Also, the Magic Stick is useless if you are jungling since you will not be nearby enemy heroes in the jungle.

Precious Footwear
There are two different types of boots that I consider viable on Tidehunter: Arcane Boots and Power Treads.

These boots are amazing on mana-starved heroes such as Tidehunter. They will rather obviously let you use your spells a lot more often than you could without them. Arcane Boots are one of the best ways to generate mana cheaply, so if mana is a problem for you, I highly recommend these boots.

Remember that the effect of Arcane Boots generates mana for nearby allied heroes as well. Whenever possible, try to use Arcane in such a way that as many allies as possible get the mana boost.

These are the best boots to use in a pushing strategy, and when dual laning together with another hero that requires additional mana. They are the fuel that keeps you and your team going, and with them you'll rarely have to run back to base just because you don't have any mana left.


Core Items
There are really only two items that I consider to be "core" (almost always purchased) items: Blink Dagger and Hood of Defiance.

The Blink Dagger is known as the perfect initiating tool. Simply put, it is the best item that any initiator could get. It lets you jump straight into the enemy team where you can use your Ravage to the best effect.

The use of this item when initiating is pretty self-explanatory, but you can also use it to chase and escape from enemy heroes. If you must flee, try to juke the enemies by walking into trees and other things that prevent vision. If you manage to hide from enemy attacks for a few seconds, the Blink Dagger can then be used to jump away from them into safety.


Situational Items

Here are some of the items you could purchase as Tidehunter depending on the situation. They're called situational because they're not always useful - so keep in mind what you are doing and consider if the item is what you really need.

(to be added)

Game Strategy (Early, Mid, Late)
(to be added)

Best Allies of Tidehunter
Crystal Maiden - Being one of the most well-known support heroes, Rylai goes well with just about anyone. However, she is especially useful with heroes such as Tidehunter who have mana problems. Her regeneration aura will make sure you have mana to cast Gush a lot more often, and in addition to that, she makes a good lane partner because she is ranged and has ranged harassing spells. Later on, Rylai will also benefit from Tidehunter's presence because a good Ravage will make it much easier to cast Freezing Field in the right position.
Twin Head Dragon - A support/ganker type, Jakiro is known for his tremendous area-of-effect damage. However, he usually requires some positioning to use Macropyre correctly since it has a delay and the damage is dealt over time. Tidehunter's Ravage will stun the enemies so that Jakiro can follow-up with his ultimate as well.

Worst Allies of Tidehunter
Other melee heroes - It goes without saying that being melee is a disadvantage; this is especially noticeable when you have many melee heroes on the team. Try to make sure you don't get into the unfortunate situation of laning with an allied melee hero - if your opponents have any sort of harassment spells or ranged attacks they can and will make sure you don't get any experience or gold!
Other initiators - Can there be too much of a good thing? Of course - if you see your allies pick heroes such as Axe or Earthshaker who are also known for their initiating skills, think twice about picking Tidehunter! In those games it would be much better to pick an additional support hero or a hard carry.


Best Enemies of Tidehunter
Broodmother, Prophet - Tidehunter is a strong counter against summoning heroes such as Broodmother and Nature Prophet because his Kraken Shell is able to block all damage from their minions. Furthermore, his Anchor Smash will quickly destroy any summoned units in the area, giving him heaps of gold.
Pudge - Pudge is known for his Meat Hook, which can drag a hero to him and place that hero in the middle of Pudge's team for an easy kill. However, if Tidehunter is hit by Meat Hook it essentially means that Pudge has given him a free initiation as Tidehunter can easily follow-up by casting Ravage and turning the fight in his favor. If you play as Tidehunter against Pudge, try to grab his hook if you can, because the best thing that can happen to you is being put in the middle of the enemies where you can use Ravage to its full potential!
Venomancer - With Kraken Shell, Tidehunter will automatically remove Damage-Over-Time effects before they kill him, making those attacks less useful against him. It also easily blocks the damage from Venomancer's Plague Wards and Shadow Shaman's Serpent Wards.

Worst Enemies of Tidehunter

Radiance - This item is an effective counter against heroes who use Blink Dagger because it easily disables the item. Watch out for heroes on the enemy team who commonly purchase Radiance such as Phantom Lancer, Weaver and Spectre. If they disable your Blink Dagger you will not be able to initiate from the correct position, and you cannot escape from them because they will continuously disable your Blink Dagger simply by being near you.

Mana burn - Because Tidehunter is a Strength hero with low mana pool, a heavy mana-burning spell such as Invoker's EMP can completely shut him down and prevent him from being useful in a teamfight. When fighting heroes who can burn your mana, you must make sure that they are never in range to use their mana burn before you cast Ravage; if you are accidentally hit by such a spell you can just go back to base because you're not going to do anything in that fight.





Leviathan the Tidehunter
Author: Nillo
Map Vers.: 6.73

W.W.T.E.

What Would Tidehunter Eat?

Date Posted: 01/22/12
Last Comment:22/01/2012
Total Votes: 0
Current Rating: 0.00
Views: 3647



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