
Who you wanna me kill?

This is an awesome guide for all those players who do not want to know every little single detail of every hero they play, just the necessary, and a little more. Warning: this is not a competitive guide, or anything like it, it's made for public and unorganized games, thus, I barely even talk about teamwork.
Index:
1- Alt-Tab Mini Guide
2- Introduction
2.1 Overview
3- Pros And Cons
4- Skill Build
5- Item Build
6- Strategy
7- Tips And Tricks
Alt-Tab Mini Guide
1- Burning Spear 1
2- Berserker's Blood 1
3- Burning Spear 2
4- Berserker's Blood 2
5- Burning Spear 3
6- Life Break 1
7- Berserker's Blood 3
8- Burning Spear 4
9- Berserker's Blood 4
10- Inner Vitality 1
11- Life Break 2
12- Inner Vitality 2
13- Inner Vitality 3
14- Inner Vitality 4
15- Stats
16- Life Break 3
17 ~ 25- Stats
Read the skill build justification in 4- Skill Build.
Item build:
Basic core build:
Advanced core build:
Vanguard can be replaced with Hood Of Defiance, and be upgraded later on to Khadgar's Pipe Of Insight.
2- Introduction
Huskar, The Sacred Warrior is a strength hero, and until the hero Io was introduced, he was the only ranged strength hero on DotA, which makes him incredibly awesome.
His main quality is that losing hit points is not always bad, you do not want to always be in full HP, due to his only passive skill: Berserker's Blood. This skill is what makes him so special: the more HP he loses, the faster he attacks, and the more damage he does. This skill is incredibly useful, specially on a 1 versus 1, or maybe 2 versus 1, this is, because the more he gets hit, the more the opponent is damaged, thus, forcing him to either escape, or face death. But I'm getting ahead of myself, lets look into his skills now.
2.1- Overview
Huskar has three active skills and one passive skill, but, out of his three active skills, only one consumes mana (170).
He has a quite good strength gain for a str hero, and an excellent AGI gain. His INT gain is below avg, but it's no problem, you won't be needing any INT at all, since your mana pool is perfectly fine for your only skill:
Inner Vitality

Ability Type: Active
Targeting Type: Unit
Ability Hotkey: V
Heals a target based upon its primary attribute. If the target is below 40% it will heal faster.
This skill is used along with Berserker's Blood. Imagine the next situation: you're on a 1 versus 1, say it's against Lich, you turn on Burning Spears, and while he hits you, and you throw your spears, you begin to drop your HP quite fast, and, although on the one hand it helps you inflict more damage, it puts you in a risky situation. To avoid this, you use Inner Vitality, the awesome thing about this skill is that it will continue healing, even though you get hit. So, there you go, you've compensated your HP loss and now you'll pwn Lich! Also, this is the only skill which requires mana (170 on all four levels).
Burning Spear

Ability Type: Active - Magical Orb
Targeting Type: Unit
Ability Hotkey: R
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. That's right, its an indefinitely stackable orb! (there is no cap). Quite awesome if you ask me. This orb is used mainly in early game, either for harassing or killing. I recommend using it on heroes mostly, and if you use it on creeps, only for the last hit, as you'll be wasting HP that you could waste in other things.
Berserker's Blood

Ability Type: Passive
Huskar increases his attack speed and damage for each 7% missing health. First bonus starts at full health, maximum 14 stacks, which means 98% extra speed and damage! This, I'd say, is the core skill for SW. This means that losing HP is not always bad, and makes you want to be around 80% ~ 85% of HP through the game. Also, this is the skill which makes playing Huskar quite fun! Why? Simply cause it can turn around a battle in a few seconds! That's right, like I mentioned above, in the example of the Lich.
Life Break

Ability Type: Active
Targeting Type: Unit
Ability Hotkey: F
Huskar sacrifices his own life to heavily damage an enemy. The target takes damage equal to 50% of its HP. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his HP to cast this.
And this, is the only disable of Huskar. Although it makes you lose half your life, it helps you a lot if you have Berserker's Blood level 4. It can be used in a several number of ways, first off, for ganking, you initiate the battle with your ulti, the enemy sees his HP dropped down to half out of the frigging nowhere, and gets scared, but, when he tries to run, he also notices his movement speed dropped down a lot! In the meanwhile, you just hit him around 3 ~ 4 times, and while your Berserker's Blood adds damage and attack speed, he just can't escape! This is more or less Huskar's combo for ganking, I just didn't mention dagger, which you use to have the element of surprise, and literally fuck him in the ass.
His main quality is that losing hit points is not always bad, you do not want to always be in full HP, due to his only passive skill: Berserker's Blood. This skill is what makes him so special: the more HP he loses, the faster he attacks, and the more damage he does. This skill is incredibly useful, specially on a 1 versus 1, or maybe 2 versus 1, this is, because the more he gets hit, the more the opponent is damaged, thus, forcing him to either escape, or face death. But I'm getting ahead of myself, lets look into his skills now.
2.1- Overview
Huskar has three active skills and one passive skill, but, out of his three active skills, only one consumes mana (170).
He has a quite good strength gain for a str hero, and an excellent AGI gain. His INT gain is below avg, but it's no problem, you won't be needing any INT at all, since your mana pool is perfectly fine for your only skill:
Inner Vitality

Ability Type: Active
Targeting Type: Unit
Ability Hotkey: V
Heals a target based upon its primary attribute. If the target is below 40% it will heal faster.
This skill is used along with Berserker's Blood. Imagine the next situation: you're on a 1 versus 1, say it's against Lich, you turn on Burning Spears, and while he hits you, and you throw your spears, you begin to drop your HP quite fast, and, although on the one hand it helps you inflict more damage, it puts you in a risky situation. To avoid this, you use Inner Vitality, the awesome thing about this skill is that it will continue healing, even though you get hit. So, there you go, you've compensated your HP loss and now you'll pwn Lich! Also, this is the only skill which requires mana (170 on all four levels).
Burning Spear

Ability Type: Active - Magical Orb
Targeting Type: Unit
Ability Hotkey: R
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. That's right, its an indefinitely stackable orb! (there is no cap). Quite awesome if you ask me. This orb is used mainly in early game, either for harassing or killing. I recommend using it on heroes mostly, and if you use it on creeps, only for the last hit, as you'll be wasting HP that you could waste in other things.
Berserker's Blood

Ability Type: Passive
Huskar increases his attack speed and damage for each 7% missing health. First bonus starts at full health, maximum 14 stacks, which means 98% extra speed and damage! This, I'd say, is the core skill for SW. This means that losing HP is not always bad, and makes you want to be around 80% ~ 85% of HP through the game. Also, this is the skill which makes playing Huskar quite fun! Why? Simply cause it can turn around a battle in a few seconds! That's right, like I mentioned above, in the example of the Lich.
Life Break

Ability Type: Active
Targeting Type: Unit
Ability Hotkey: F
Huskar sacrifices his own life to heavily damage an enemy. The target takes damage equal to 50% of its HP. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his HP to cast this.
And this, is the only disable of Huskar. Although it makes you lose half your life, it helps you a lot if you have Berserker's Blood level 4. It can be used in a several number of ways, first off, for ganking, you initiate the battle with your ulti, the enemy sees his HP dropped down to half out of the frigging nowhere, and gets scared, but, when he tries to run, he also notices his movement speed dropped down a lot! In the meanwhile, you just hit him around 3 ~ 4 times, and while your Berserker's Blood adds damage and attack speed, he just can't escape! This is more or less Huskar's combo for ganking, I just didn't mention dagger, which you use to have the element of surprise, and literally fuck him in the ass.
3- Pros And Cons
- His passive makes him a really fun hero to play
- He's good for players not-so-good, for losing HP is not bad
- Anti tank
- Has only one spell which consumes mana (170)
- Can have insane damage and attack speed
- He's awesome
- His ulti can be improved by Aghanim's Scepter
- Can be relatively easily killed if stunned
- No escape mechanism
- Only one 5 seconds slow disable
- Half his skills can by countered by Black King Bar
- He's good for players not-so-good, for losing HP is not bad
- Anti tank
- Has only one spell which consumes mana (170)
- Can have insane damage and attack speed
- He's awesome
- His ulti can be improved by Aghanim's Scepter
- Can be relatively easily killed if stunned
- No escape mechanism
- Only one 5 seconds slow disable
- Half his skills can by countered by Black King Bar
4- Skill Build
1- Burning Spear 1
2- Berserker's Blood 1
3- Burning Spear 2/Inner Vitality 1 (If you're having a bad time, and getting harrrased, but only ONE level)
4- Berserker's Blood 2
5- Burning Spear 3
6- Life Break 1
7- Berserker's Blood 3
8- Burning Spear 4
9- Berserker's Blood 4
10- Inner Vitality 1/Burning Spear 2
11- Life Break 2
12- Inner Vitality 2
13- Inner Vitality 3
14- Inner Vitality 4
15- Stats
16- Life Break 3
17 to 25- Stats
Justification: We start maxing out Berserker's Blood, but, first, we max out Burning Spear, why? Because BS loses a lot of effectiveness late game; I mean, early game it really helps, but, as the game moves on, it just doesn't to that much damage. And in second place, Berserker's Blood, yeah, it IS important, but we should have burning spear first, in order to harass, and kill effectively. It's important that you get BS at level 1, if later on you wanna get BB instead of BS it doesn't matter that much.
And, why IV so late? Well, for two main reasons, first, it regenerated life based upon the hero's main attribute (in Huskar's case, strength). Early game we just don't have that much str, thus, not healing as much as late game. And in second place, because it heals faster if you're below 40% of your HP, but, if you're below that level early game, it's way much more dangerous that if you're below that level late game, thus, not working so effectively.
Variations: You can get one level of Inner Vitality early game, only if you're being heavily harassed. Also, you can get a few levels of BB instead of BS around level 4-8.
2- Berserker's Blood 1
3- Burning Spear 2/Inner Vitality 1 (If you're having a bad time, and getting harrrased, but only ONE level)
4- Berserker's Blood 2
5- Burning Spear 3
6- Life Break 1
7- Berserker's Blood 3
8- Burning Spear 4
9- Berserker's Blood 4
10- Inner Vitality 1/Burning Spear 2
11- Life Break 2
12- Inner Vitality 2
13- Inner Vitality 3
14- Inner Vitality 4
15- Stats
16- Life Break 3
17 to 25- Stats
Justification: We start maxing out Berserker's Blood, but, first, we max out Burning Spear, why? Because BS loses a lot of effectiveness late game; I mean, early game it really helps, but, as the game moves on, it just doesn't to that much damage. And in second place, Berserker's Blood, yeah, it IS important, but we should have burning spear first, in order to harass, and kill effectively. It's important that you get BS at level 1, if later on you wanna get BB instead of BS it doesn't matter that much.
And, why IV so late? Well, for two main reasons, first, it regenerated life based upon the hero's main attribute (in Huskar's case, strength). Early game we just don't have that much str, thus, not healing as much as late game. And in second place, because it heals faster if you're below 40% of your HP, but, if you're below that level early game, it's way much more dangerous that if you're below that level late game, thus, not working so effectively.
Variations: You can get one level of Inner Vitality early game, only if you're being heavily harassed. Also, you can get a few levels of BB instead of BS around level 4-8.
5- Item Build
Starting Items:
This is a really good start, +5 to all stats, and great heal. It lets you stay in lane long enough. Recommended if you haven't played Huskar much.
This build is slightly more aggressive, it gives you +8 str/dmg, and +2 agi/int, and good heal. A good build if you've played Huskar a few times already, or for a 3 vs 3 game.
Basic Core Items:
This is the basic core build, it costs around 6000 gold, and you should have it complete by mid game.
The two bracers, same as the vanguard, give you HP (503 points to be precise), and the Armlet, more or less the core item of the core build, gives you pretty much everything you need mid game: attack speed, armor, damage and regeneration. Power Treads are for movement and attack speed, obviously, always keep them in strength mode.
Variations: Vanguard can be replaced with Hood Of Defiance, lets say Vanguard should be bought when there are more dps heroes, and physical attackers (say mortred, axe, slark), and HoD when there are more nukers and magical attackers (say pudge, tinker, krobelus).
Power treads can be replaced with Phase Boots, they both give you the same ms, but phase boots give you more damage... Although late game it's not really noticeable...
"What about boots of travel? Can I buy them?"
Yes, you can, but you shouldn't. What do I mean? I mean that, although the +95 ms and teletransportation are great, you need more the attack speed/damage.
If you really want BoT you can buy them lthe moment you reach level 25. Why? Simply because that 8+ strength and attack speed are ridiculous late game, they don't do any difference, and BoT save you a slot, since you don't have to buy TPs.
Final Build:
Explanation: Ok, Power Treads can be replaced with BoT as I said above in the Variations of the basic core build, it will help you chase, although you already have Kelen's Dagger, a little extra ms and TPs are never bad. We keep the Vanguard, although if you reach really late game (above an hour) you should KILL IT WITH FIRE, it's just useless late game (at least for Huskar).
Armlet: although the passives are not that useful late game, the active is really really useful.
Heart Of Tarrasque: it's the most useful item at this point, the +40 strength is fucking awesome, and its passive: it works unbelievably well with IV! Yeah, it regenerates 2% of max health each second, plus 8+ HP/s, and, when you're below 40% of your life, you'll just throw up with all that regeneration.
And, last but not least, Assault Cuirass! Gives you an awesome amount of attack speed, PLUS TEN ARMOR, to work with all that HP you have, and minus armor for enemies.
Optional, Situational And Extension Items:
Aghanim's Scepter: (Extension, optional) It's a good item as an extension, although not as good to be a core item, since it only reduces an extremely short cooldown, it goes from 15 seconds to 8, and upgrades from 50% to 65% of the targets current hp, and +10 to all stats, but it costs 4200 gold, takes time to build, and takes a valuable slot in your inventory.
Black King Bar: (Optional, situational) It's a great item for Huskar, you wanna buy it when there are a lot of nukers/dealers, and, as a plus, it prevents you from taking your ulti damage.
Aegis Of Immortal: (Extension, optional) It's a great item, no need to explain more, only con is that it takes a valuable slot, which can be used for other tanking items.
Satanic: (Extension, optional) This item, well, it'd be an excellent item for SW, it'd be a good synergy with BB, since the more HP you lose, the more damage you'll deal, thus, you'll regenerate more life... Except for one thing: it does not stack with Burning Spear. So, why is it as an extension item? Well, late game, I mean, really late game, Burning Spear just becomes obsolate, it stops doing good damage, thus, you can replace it with an orb, and, if I had to chose an orb, I'd chose lifesteal. So, if you're planning to buy it, buy it from minute 70 and beyond.
Khadgar's Pipe Of Insight: (Extension, optional, situational) Now, if you wanna support your team, this is a great alternative of vanguard. Why? Because it increases your team's magic resistance, lesser self damage from your ulti, and greatly reduces Huskar's susceptibility to nukes. Plus, Pipe rush means early extra protection to your team, so you can ulti without fearing your might end up losing the battle, thus, getting easily killed, since you suffered from a great HP removal.
Rejected Items:
You do NOT want to buy any of this items:
You DO NOT NEED ANY MANA.
Although they both give you good attack speed, and Orchid gives you good damage, you're wasting slots and gold in intelligence YOU DO NOT NEED. AT ALL.
Sadly, I see this item a lot. Do not buy it. Why? BECAUSE IT DOES NOT STACK WITH YOUR ORB! That's it, lifesteal does not work with Burning Spear. The only reason you could buy it, would be to upgrade it to Satanic: read above, Optional, Situational And Extension Items.
Although it gives you great damage and good regeneration, you're just wasting time, gold and a slot in your inventory, since you do NOT need that mana regeneration, and Cleave does NOT work on ranged units!
6- Strategy
Huskar is a semi-carry slash tank hero. It could be built to be exclusively a tank hero, or, in some situations, an exclusively carry hero. He has a really really good attack speed, specially for a Str hero.
Early game:
You should always take a dual, or triple lane, don't go solo, you just don't need the levels as much as other carry heroes.
Early game, you have potential for First Blood, thanks to your Burning Spear.
So, you start out harassing every now and then, say two or three spears per minute, so you establish some aggressiveness, if your opponents are not professionals (quite likely in a pub), they'll end up being underfarmed and underfarmed, they'll keep backing off every time you walk up to them, specially if they're Int or Agi. If they are really good players, they'll mange to farm a bit, so they'll have to stay around creeps, thus, giving you chance to kill. You only need a good 1 or 2 second disable, and after 5 or 6 hits, it's quite likely they're dead.
Are you in a equal lane, or in disadvantage? The best option is to CONSTANTLY STAY BEHIND YOUR CREEPS, only harass when they walk up to you. If they BOTH walking up to you go back immediately, it's a possible gank.
You should farm quite a lot, at least the first 15 minutes, it's about 70% farm 30% gank, depending on the others heroes of course, if there's a tinker or another ganker, don't roam, just stay farming.
Mid game:
By now, you should be a good tank, you should have your core items. Here, is where you start ganking seriously. By seriously I mean using items and skills, not just stunning an hitting the enemy to death.
How a gank goes: You should be hidden in the fog, in order to have the element of surprise!

So, you're in the fog, you come from behind towards your enemy, if you have BKB, activate it, cast your ulti, and start attacking him, while you activate your Armlet. If he starts escaping, and you have no disable left: orb walk, that is, press R, left click your enemy, walk a little bit towards him, repeat operation until he dies.
By now you should stop farming, about 20% farming 80% ganking, or just killing heroes. You might want to go killing Ancient Creeps, or maybe even Roshan.
Late game:
Here is where, if you had a nice game, the fun begins. Yeah, you might have gotten a few kills earlier; but now, with your final item build, is when you start rapping. It's quite likely there are few raxs left, and both teams are constantly going in and out of each others bases. This gives you a lot of mobility freedom, which means blinking space, so, basically, you just wanna repeat mid game strategy, with some little changes. First, you'll be roaming a lot more, just forget about farming, (after all, you got all your items), forget about neutrals (including Roshan and ancients), just roam around the map, NOT alone, at least with one partner, but still, go around taking down towers, tanking the damage, and try to stay below 80% of your HP, this makes it quite fun, and, believe me, it will be a challenge losing all those HP. After 20 or so times you've played him, you'll begin to master him, you'll get used to his attack animation, his limits, his ability to raep with 150 HP left, and so on.
Remember, the more you play him, the better you'll become.
Early game:
You should always take a dual, or triple lane, don't go solo, you just don't need the levels as much as other carry heroes.
Early game, you have potential for First Blood, thanks to your Burning Spear.
So, you start out harassing every now and then, say two or three spears per minute, so you establish some aggressiveness, if your opponents are not professionals (quite likely in a pub), they'll end up being underfarmed and underfarmed, they'll keep backing off every time you walk up to them, specially if they're Int or Agi. If they are really good players, they'll mange to farm a bit, so they'll have to stay around creeps, thus, giving you chance to kill. You only need a good 1 or 2 second disable, and after 5 or 6 hits, it's quite likely they're dead.
Are you in a equal lane, or in disadvantage? The best option is to CONSTANTLY STAY BEHIND YOUR CREEPS, only harass when they walk up to you. If they BOTH walking up to you go back immediately, it's a possible gank.
You should farm quite a lot, at least the first 15 minutes, it's about 70% farm 30% gank, depending on the others heroes of course, if there's a tinker or another ganker, don't roam, just stay farming.
Mid game:
By now, you should be a good tank, you should have your core items. Here, is where you start ganking seriously. By seriously I mean using items and skills, not just stunning an hitting the enemy to death.
How a gank goes: You should be hidden in the fog, in order to have the element of surprise!
So, you're in the fog, you come from behind towards your enemy, if you have BKB, activate it, cast your ulti, and start attacking him, while you activate your Armlet. If he starts escaping, and you have no disable left: orb walk, that is, press R, left click your enemy, walk a little bit towards him, repeat operation until he dies.
By now you should stop farming, about 20% farming 80% ganking, or just killing heroes. You might want to go killing Ancient Creeps, or maybe even Roshan.
Late game:
Here is where, if you had a nice game, the fun begins. Yeah, you might have gotten a few kills earlier; but now, with your final item build, is when you start rapping. It's quite likely there are few raxs left, and both teams are constantly going in and out of each others bases. This gives you a lot of mobility freedom, which means blinking space, so, basically, you just wanna repeat mid game strategy, with some little changes. First, you'll be roaming a lot more, just forget about farming, (after all, you got all your items), forget about neutrals (including Roshan and ancients), just roam around the map, NOT alone, at least with one partner, but still, go around taking down towers, tanking the damage, and try to stay below 80% of your HP, this makes it quite fun, and, believe me, it will be a challenge losing all those HP. After 20 or so times you've played him, you'll begin to master him, you'll get used to his attack animation, his limits, his ability to raep with 150 HP left, and so on.
Remember, the more you play him, the better you'll become.
7- Tips And Tricks
- Don't waste too much time runewhoring, you don't really need runes, and you won't be buying bottle.
- You'll notice, early game, that his animation has one advantage. Say you're in a dual lane, and you wanna harass that Rhasta, so, you press R and left click on him, so Huskar approaches Rhasta; here, is where you benefit from his micro delay he has. While casting Burning Spear, it's quite difficult to actually cancel it, once it started casting (and without pressing S), so, you pressed R, he just stated casting it, and you can already right click behind your creeps, without the fear your BS will cancel, so, on the milisecond he finished the [COLOR="Orange"]BS[/COLOR, he'll go straight back! This is, implying you only wanna throw one BS. I find this quite awesome, since other animations are easily canceled with right click. Of course, this also can play against you, you just want to mater his timing, play him over and over again, so you wont screw up.
- You'll notice, early game, that his animation has one advantage. Say you're in a dual lane, and you wanna harass that Rhasta, so, you press R and left click on him, so Huskar approaches Rhasta; here, is where you benefit from his micro delay he has. While casting Burning Spear, it's quite difficult to actually cancel it, once it started casting (and without pressing S), so, you pressed R, he just stated casting it, and you can already right click behind your creeps, without the fear your BS will cancel, so, on the milisecond he finished the [COLOR="Orange"]BS[/COLOR, he'll go straight back! This is, implying you only wanna throw one BS. I find this quite awesome, since other animations are easily canceled with right click. Of course, this also can play against you, you just want to mater his timing, play him over and over again, so you wont screw up.
I would like to thank DK_Element, first player who really taught me how to play Huskar, as well as Tinyrocks, who gave me some pro-tips, and imnotsonoob for his support on the guide.
Author: Craphter
Map Vers.: 6.69b
A Compressed Guide For Huskar
Who you wan me kill?
Last Comment:22/11/2010
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Current Rating: 0.00
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