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Do you want a hero that can play almost all roles? Do you want a hero that can bring 5 heros down to low HP all of its own? What a bout a hero that can take down creep waves less than 2 seconds all the time? Not to mention can TP anywhere at anytime it wants. What about a hero that almost always has the most kills while also having the most assists and less deaths? There's only one hero for you. Yes, Boush The Tinker. I see outdated guides to Tinker here in dotastrategy.com. And many people in public games don't play Tinker do its max potential. I'd like to add that the Tinker guides here, build Tinker incredibly weak, with the skill builds maxing March of Machines? With that said, I will help and show you guys how to build Tinker to its maximum potential.





tinker



Range: 500 | Move Speed: 305
Primary: INT
Str: 17 + 2 | Agi: 13 + 1.2 | Int: 27 + 2.2
Damage: 49 - 55 | HP: 473 | Mana: 351
HP Regen: 0.76 | Mana Regen: 1.09
Attack Speed: 0.66 | Armor: 4
Laser
Laser (E)
Fires an intense beam of light at a target, blinding it for 2 seconds causing it to miss all of its attacks. Deals precise damage.
Level 1 - 80 damage, 100% miss.
Level 2 - 160 damage, 100% miss.
Level 3 - 240 damage, 100% miss.
Level 4 - 320 damage, 100% miss.
• Damage type: pure
• The damage is dealt immediately while the miss effect is delayed until the projectile hits.
Mana Cost: 95/120/145/170
Cooldown: 14 seconds
Comment: This skill must ALWAYS be maxed out first. It deals "PURE" damage meaning magic resistance will be ignored and it will deal exactly the damage it says on the information (eg. 80/160/240/320). It's incredible for lane control because its mana efficient, deals so much damage bringing your opponent always on half hp in your lane if you spam (which u can), and also gives a % of blindness to your opponents, so that it cripples their last hit. This skill is very important.
Heat Seeking Missile
Heat Seeking Missile (T)
The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage, 2 targets.
Level 4 - 325 damage, 2 targets.
• Does not hit ethereal units (such as targets of Pugna's Decrepify or heroes who use a Ghost Scepter).
Mana Cost: 120/140/160/180
Cooldown: 25 seconds
Comment: Missile (we call it "rocket" where i play), has massive range and deals alot of damage. Lv 3/4 Rocket deals dmg to 2 nearby opponents which really helps in battles (possible to grab yourself a double kill if 2 low hp heros nearby). This skill must be gotten along with Laser, so at lvl 8, when both these skills are maxed, you're dealing almost 600 DMG to at least 1 opponent!
March of the Machines
March of the Machines (C)
Calls in hordes of robotic goblins to destroy your enemies.
Level 1 - 16 damage/goblin.
Level 2 - 24 damage/goblin.
Level 3 - 32 damage/goblin.
Level 4 - 40 damage/goblin.
Mana Cost: 145/150/165/190
Cooldown: 35 seconds
Comment: After we have Boots Of Travels, Tinker can farm like a maniac with this skill. I'll explain why later. Also does alot of damage in big battles. Always use this in battle. It will damage your opponents so much if walking into this skill.
Rearm
Rearm (R)
Instantly reloads the Tinker`s weapons.
Level 1 - 3 seconds to rearm.
Level 2 - 2 seconds to rearm.
Level 3 - 1 second to rearm.
• Rearm works on all items except Black King Bar, Arcane Ring, Helm of the Dominator, Hand of Midas, Refresher Orb, and Necronomicon.
• This spell uses mana when cast, but will not refresh abilities until finished casting. This means interrupting Rearm while it is casting will waste mana but have no effect on ability cooldowns.
Mana Cost: 150/250/350
Cooldown: 0
Comment: This is what makes Tinker one of the most powerful heros in the game. This is what makes Tinker a mid/late gamer as well. He's not only an early gamer, as people think.












Skill Build
Skill Build:
1. Laser
2. Heat Seeking Missile
3. Laser
4. Heat Seeking Missile
5. Laser
6. Heat Seeking Missile
7. Laser
8. Heat Seeking Missile
9. Rearm
10. March of the Machines
11. March of the Machines
12. March of the Machines
13. March of the Machines
14. Stats
15. Rearm
16. Rearm
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats






Item Build
Item Build:
1.View Details for Empty Bottle
Empty Bottle (600)
Active: Regenerate
Restores 135 HP and 70 mana over 3 seconds. Effect ends if you take damage. When used, Magic Bottle 3/3 changes to 2/3, 2/3 changes to 1/3, and 1/3 changes to Empty Bottle. Can't be used when Empty Bottle. 0.5 second cooldown.
Active: Rune Capture
Stores a rune in an Empty Bottle. When a rune is used, this item is refilled to Magic Bottle 3/3. Stored runes are automatically used after 120 seconds. Can't be drop if it has a rune stored.
Note: This item is refilled to Magic Bottle 3/3 when near the fountain.
Bottle is a must, to heal your hp/mp incase ur short in hp/mp. Also to grab runes, especially during the lane phase. But please do NOT get it as a first item, since stats/regen is always the better choice.
2.View Details for Null Talisman
Null Talisman (505)
6 Intelligence
3 Strength
3 Agility
3 Damage
Mantle of Intelligence + Circlet of Nobility + Null Talisman Recipe Scroll
Increase mana pool, your damage, and gives stats meaning more hp as well. I usually buy 3 of them, for Tinker to use his skills alot more in battle.
3.View Details for Boots of Travel
Boots of Travel (2700)
95 Movement Speed
Active: Teleport
Teleports you to an allied non-hero unit or building. 3 seconds casting time. 75 manacost. 60 seconds cooldown. Shares cooldown with Scroll of Town Portal.
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Boots of Travel Recipe Scroll



Skill Build
Early Game:

Before you move on to the guide:
This guide is about showing how to play Tinker, so you will NOT find stuff like:

* How to last-hit, how to deny, how to creep block etc.
* The background story of Tinker
* Irrelevant images randomly inserted in the page like anime
* Level 25 stats with no items
* How to find your hero at the start of the game -.-"
* In-depth information of the hero's stat-gain. This is a gameplay guide.



All the things listed above are a waste of space. I'm sure you want to get straight to the point right? Okay stop reading this now and move on to the guide!!

If you really want to know everything about the skill mechanics and advance statistics of Tinker, it can be found here!


- Introduction to Early Game -

Boush - The Tinker "Hello, My name is Boush Tinker. Choose me!"



*Click*


Ok so now you've chosen Tinker. Tinker's lane control is one the of the most powerful out of all heros in DotA. Tinker can bring down his opponents almost always half hp all the time in his lane. He is very powerful early gamer, and should be played aggresively to take this early game advantage.



- Main Item to Aim For-



BOOTS OF TRAVEL

Boots of Travel

Try to get this item ASAP. A good time is 15 mins in -ap (no em). Average time 20 mins, but if ur farming really well and have some kills, u can get this less than 10 mins. But why BoT? Because this item allows you to TP anywhere around the map at anytime, and then TP back to base. Because Rearm cancels cooldown to spells and items right? This makes Tinker a farm+gank machine.



What about the other Boot Upgrades?

Phase BootsPower Treads

No. I do not recommend getting these boots. Never. These boots do not benefit Tinker as much as BoT does. Without BoT, Tinker wouldn't be that strong hero we know.



Do I rush BoT before my nulls?

Null TalismanNull TalismanNull TalismanBoots of SpeedEmpty Bottle vs Mantle of IntelligenceMantle of IntelligenceIronwood BranchBoots of TravelEmpty Bottle

You can do any way you want. For me, rushing BoT is first priority Early-Game because not only does it allow you TP anywhere in the map, it helps you to manouver your movements way better than Boots of Speed does. The ms boost helps so much in ganks and chasing. But if you're having trouble early game, for example you're feeding or your lane is so hard (eg. Chain stuns+nukes), then 3 nulls before BoT is the better choice, for more HP and MP.



What about Bracers instead of nulls?

BracerBracerBoots of SpeedEmpty Bottle

If you prefer Bracers over Nulls then go for it. Nothing wrong with a bit more HP. But Bracers are more expensive than Nulls, so I recommend getting 2 bracers instead of 3, for cost efficiency and a faster BoT. But I'm not saying 3 bracers isn't bad either, just my opinion and recommendation.



THE GODLIKE END
!!!!





Boush the Tinker
Author: gunned50
Map Vers.: 6.68c

perfect hero

WTF!!WHAT KIND OF HERO IS THIS?

Date Posted: 11/26/10
Last Comment:26/11/2010
Total Votes: 0
Current Rating: 0.00
Views: 1534



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