
Dota 1 Version|CAPS LOCK VERSION
Deep Guide to Naga Siren
It's so deep that you probably wouldn't understand it. Get it?
Deep Guide to Naga Siren
It's so deep that you probably wouldn't understand it. Get it?I.Introduction
9 months have passed since Naga was remade and 3 since she was introduced into Dota 2 and there are still no Naga Siren guides out there? But don't worry anymore guys, I'm back and I'm here to fix the problem. Metagame Metagame revolves around taking down towers fast which allows everyone to get tons of gold, and allowes carries to complete their core really fast and destroy everyone in a teambattle from 30 minutes onward. So just like 2-3 years ago, only the games last a lot shorter. Naga Siren in picked mainly because of her Ultimate and Ensnare. Ensnare is a powerfull counter to almost all popular carries today and her ultimate is gamebreaking and overpowered in combination with other initiators like Tidehunter, Enigma and Dark Seer. She is currently a top tier hero. As far as farming priority goes she can be played as #1-3. Is Naga a good pub pick? Only if you play with decently organized team. She doesn't function very good by herself and is not easy to master. To stomp pubs as well as other popular heroes like Lanaya, Invoker, Lycan or Ursa she has to create a big gold advantage which will be very hard if your opponents are on the same skill level as you or more skilled. Her solo potential becomes more insignificant in higher skilled games and more importance is put on strategical use of her spells.
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II.Skill Build
You can take Mirror Image at level 1 for scouting purposes and countering Goblin Techies, or Rip Tide to last hit better. Ensnare can be maxed first if needed, 2 levels of Ensnare are usually enough. |
III.Items
Starting Items |
Core Items
Solo Mid?
Boots of Choice
Optional Items - Pick One
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Extension Items
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Situational Items
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Dream Item Build This item build will give you the best possible DPS and enough HP for your illusions to deal that damage. No matter what items you decide to get the most important is the order in which you get them. The only real way to understand what items you have to make on Naga Siren is to play her. She is not a hero that needs only damage but a good balance of damage, health and mana. My core build provides exactly that and as you gain more experience playing her you can change it to fit your playstlye. Choice of extension items depends on enemy lineup and you will find yourself making at least one item situational. Dream item build is the build you use when everything goes smoothly which is rare these days. |
Item and Stat Balance There are four stats you have to manage: Health, Mana, Damage and Utility. The hardest part of playing Naga Siren is choosing the right items for her based on her game. When playing Naga Siren you should have dream item build in mind and decide how much damage are you willing to sacrifice to gain HP, Mana and Utility. This depends on your and enemy lineup. In ideal team composition you will have: Healers -Heroes with Mekanesm and similar healing spells and items Mana Batteries - Ezalor, Crystal Maiden and allies with Arcane Boots Utility Heroes - Heroes with utility items and spells like Force Staff, Sheepstick and Surge Combo Heroes - Heroes like Tidehunter, Enigma If you have all of these you can focus on getting damage (Diffusal Blade+Manta) if you have a tank on your team or survability (Heart+Diffusal Blade) if you don't. Diffusal Blade, Manta and Heart are 3 of your most cost efficient items. Butterfly is also a great item but it's reserved for late game. |
IV.Abilites
Mirror Image
This spell has a really long cast time. Don't cast it while chasing people because they will get away. Blocking people with your illusions is pretty hard since Naga's collision size is only 1/3 of other heroes. To understand reasoning behind item builds you have to realize that Illusions don't work with:
Synergy and Anti Synergy
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Ensnare
It is a great initiating spell when you don't want to use your ultimate for initiation. Later in game heroes will buy Ghost Sceptres and Force Staves to counter it. Synergy and Anti Synergy
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Rip Tide
Area of this spell is 450 and there are many fun things you can do with this spell, like farm multiple places at once, harass heroes while last hitting creeps and of course kill people. It scales very well so make sure to max it asap. Synergy and Anti Synergy
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Song of the Siren
What is so special about this spell is that affects enemies in a large range and reapplied every second, so enemies that come into area later will be affected. The most frustrating part of using this spell is when an ally wastes his spell because you are not in sync, so if you can't or are bad at communicating focus on using this spell to save allies or catch up with enemies. Try to end this spell as soon as possible because other enemies can react and their cooldowns will end which could lead to your death. Synergy and Anti Synergy
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V.Strategy
Early Game Choose a lane where you can farm safely or go jungling. It will probably be the long lane or the middle lane. You can dual lane or trilane with support heroes and easily score kills from level 2 versus some lineups. Don't do anything stupid until you farmed a bit though. Focus on last hitting and denying and pull creeps if possible. Use your images for pulling and harassing opponents with Rip Tide when going for lasthit if you have enough mana. Always keep enough mana for Ensnare in case something bad happens. As the laning phase comes to an end you may either keep farming if you want to carry or start ganking and pushing. ![]() When lasthitting in lane with Rip Tide try to hit an enemy hero with it. Heroes in melee range will back away because they can't be agressive with reduced armor and creeps hitting on them (unless they are orbwalkers in which case you shouldn't solo vs them) |
Mid Game Now that you have some items you can start farming neutral creep whenever nothing big is happening. Always farm one camp while your illusions farm other camp. Your goal is to get Diffusal Blade asap at which point you can leave most of the farm to your main carry. If you don't have harder carry in your team then it's your job to be the main carry in which case focus on surviving. Send your illusions to farm small camp while you take on medium or big camp. With Radiance or enough HP they can solo medium camps. Just don't sit in the jungle whole day or gank non stop. You have to find a balance between those two. ![]() Harras nearby enemy heroes with illusions and Rip Tide while farming on lane or in jungle. Do the same thing while defending. As the game progresses be ready to immediatly stop farming and tp to a teambattle. Losing an ally could mean that your tower or rax will get destroyed, and if there is no way to stop that try using your ultimate to deny T1 and T2 towers. By denying towers you are taking 1000 gold away from the enemy team which is huge. |
Late Game At this point you are either well farmed and can stand against enemy team of you are underfarmed in which case you are a walking ensnare and ultimate machine who dies in 3 seconds when focused. What I mean by this you can get chainstunned into death without a chance to activate ultimate. Stay with your team because if you die your supports will most likely be food for enemy team. If you manage to kill enemy carry pushing will be a lot easier. And always carry enough gold for buyback. |
Jungling Your Mirror Images last 30 seconds and have 40 second cooldown, so you have to keep track of that and have them avaliable for every camp on time. Without them your damage drops by roughly 47% Dota general video guide http://www.youtube.com/watch?v=eTZxmNx_rDw& Dota 2 general video guide http://www.youtube.com/watch?v=HFwJqcga7V0 Jungling with Naga isn't very fast so you should jungle with agressive ally or allies on long lane that can score kills with you, otherwise you are better off laning. You should have 1500 gold by 7 min just from jungling, and more if you gank sucessfuly. Method Start by creating images at 0:20 and clear the small camp at 0:30 and again at 1:00. At 1:30 pull medium camp and cast Mirror Image when it's about to be cleared to pull other medium camp if you are on Sentinel/Radiant side or hard camp if you are on Scourge/Dire side. From there on do easy and medium camps and pull when possible, but don't do it if it will put you or your allies in danger. Remember to never tank with your illusions, use them for dpsing and scouting to check for runes or incoming ganks. This is especially usefull when pulling creeps because that's when most jungle ganks happend. |
Ganking You should never gank alone unless you have Diffusal Blade. Your physical damage is pretty low and your real power comes from throwing Ensnare and Riptide so other heroes with high damage can kill the target. You will want to gank with long range disablers in case you can't land Ensnare, otherwise you might have to use your ultimate to catch up. Good ganking partners
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Diffusal Blade Diffusal Blade is a very strong item on illusion heroes because it provides 2 pseudo disables via mana burn and purge. Mana burn disables heroes by destroying their mana pool which means that low mana targets will have a hard time retaliating or escaping using their spells, while high mana targets will take a lot of damage because of it. Purge is one of the strongest item abilites because it destroys summoned units and removes all kinds of nasty debuffs from yourself and your allies and buffs from your enemies in additiong to slowing them. Diffusal 2 burns 36 mana per hit (80% more then Diffusal 1) and offers a minor stat boost making it the best possible item for 850 gold. It has 8 purge charges which you can use liberally on Diffusal 1 since you want to upgrade it as soon as possible, but you should think about using charges on Diffusal 2 because you have to buy recipe again to restore them.
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VI.Replays
LGD vs Na'Vi International 2012 Winner Bracket Game 1 Match ID: 37578738 Naga carries the game and gets a lot of kills. Coupled with Dark Seer LGD wrecks teamfights and ensures a rather easy win. LGD vs Na'Vi International 2012 Winner Bracket Game 3 Match ID: 37590330 Naga manages to farm a lot and get very fat but LGD loses in the end. One of the best games of the tournament that also shows that Naga can't measure to real hard carries. Match ID: 41790675 Showcase on how powerfull Gem of Truesight is on Naga. Not very high skilled pub game which you can see when 4 opponents rely on invisibility. The game was pretty tedious for me and seemed like a sure loss, but I managed to save the game by buying a gem and netting killsIt's like fishing but on ground. And you get to smash faces.. Match ID: 44166964 A lot better pub game where I'm agressive most of the time and with my team push towers and prevent enemies from getting any kind of farm. I forget to level Ensnare and keep it at level 1 for whole early game. |
I would like to thank following people for helping me make this guide: Kenshiro for giving his support in CAPS LOCK RaidenStorms for giving his support, though not in caps lock Lycan for showing me how to format guides and giving good advice in general Star_Saber, Salawayun, No_Worries and wizardlvl80 for expanding my horizonts and making me try out different item builds |
Author: Grubi
Map Vers.: 6.73
Deep Guide to Naga Siren
You probably won't understand it
Last Comment:29/09/2012
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