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The Murloc Night Crawler,
Slark


I. Foreword

the aim of this guide is to propel the reader into a zone where their skill with the hero as a player is at or above the level of an expert, hopefully to the level of a master. this guide was partly written in 6.72f and now has sections of it rewritten for 6.73c. praise be to icefrog for giving this hero some extra oomph! now it will pay off more handsomely to become an expert at playing the murloc nightcrawler, slark.


II. Pros and Cons

-capable of immobilizing enemies.
-one of few heroes in the game able to kill a hero with 522 movement speed. *
-a limited observer ward/smoke of deceit detector hero.
-able to attack while invisible.
-each attack makes the enemy hero weaker for a limited time, encouraging team work.


-poor at killing non-hero units.
-passive does not work against all non-hero units, including all copies of heroes, even meepo clones.
-is quite honestly very weak against too many different heroes. **
-is weak against causes to miss an attack, as it inhibits his passive two-fold, both by disrupting gaining agility, and disrupting damage by means of complete evasion rather than through damage block, which means more when damage gets rather high, which is the point of the passive in the first place.
-he currently has a horrible reputation, which is bad for your team's morale when you pick him. it also makes the enemy team sure they will win, whether that surety is well-founded or not.


Comments:
Even though the cons are bigger than the pros, the number of each is the same. * please refer to chapter 7(replays) for evidence of this potential. ** please refer to chapter 6(hero matchups) for tips on dealing with those heroes.



III. Choose Your Role


The Aggressor
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level 1-essence shift
level 2-pounce
level 3-pounce
level 4-dark pact
level 5-pounce
level 6-shroud
level 7-pounce
level 8-dark pact
level 9-dark pact
level 10-dark pact
level 11-shroud
level 12-essence shift
level 13-essence shift
level 14-essence shift
level 15-stats
level 16-shroud
level 17 and up-stats

explanation:
lets you threaten any enemy early on with pounce and shift, and a little later pact... with shift and a well timed pact and some assistance from your lane partner, you can make a kill pretty easily. with the new cooldown, damage, and range improvements, this role is more attractive than before.

comments:
my personal favorite. this of course in no way invalidates the other roles slark can play.

Something to keep in mind is that you can change your role throughout the course of the game. You don't have to play the same way all game long. The above are examples meant to help you to get a good start in the game. You should try to remember what other heroes are in the game, both what sort of allies you have, and what sort of enemies you must deal with. All heroes in the game should make you think about what role you would like to play.

IV. What Items?


Starting Items
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V. Strategy


Early Game

Frequently asked questions

lane style?
general rule of thumb is play cautiously...if your ally makes a headdress of rejuvenation, fantastic, then you can be more aggressive, otherwise...just take a look at what your enemy is doing. if they're only melee, then feel free to harass them like crazy while getting as many last hits as you can or at least preventing his last hits. nowadays there's at least 3 ranged heroes so get used to sneaking up and last hitting and then backing off frequently. if the ranged heroes are really giving you a tough time with their auto attacks, get a poor man's shield, if not, then either get a magic wand for standard mana and hp replenishment, or get yourself an urn for emergency heals and for teamwork purposes. if your early game is a breeze, just skip your defensive item altogether and finish your core or work on your first extension/situational item.

picking your lane
whichever lane your allies don't want is probably best. another option is to avoid or confront certain enemy types depending on which lane they're in.

which partner?
any ranged hero that can follow slark's lead. a stun or a nuke is preferable but not necessary. a ranged hero is better than a stun. damage amplification skills like vengeful's howl of terror or witch doctor's maledict are priceless. see chapter 6(VI.) for tips about working with regular partners of slark.

Laning Phase

use your night sight to your advantage and scout the rune spot near your lane frequently. this might give you an edge over your enemies. you usually don't need wards yourself but pay attention if your allies have some. try to pull creeps if you can and get some early last hits, your starting strength is rather impressive so your hp regen is not too shabby. just don't get hit hard 1v2 much or get caught in worse odds. if you have just melee hero enemies, then consider chilling at the creep fight every wave and attack the enemy hero whenever he comes close. if your ally is equally aggressive, then you might be able to score a kill or two relatively easily. this will make getting your treads and getting to level 6 a breeze.




VI. Hero Combinations


Efficient Allies


Captains

Witchdoctor
has Maledict which is powered up by Essence Shift. Consider getting Orb of Venom to empower your Witchdoctor ally even further. He can also save you from certain kinds of deadly traps with his stun if the need arises, since usually those traps are involving multiple heroes going at you which will probably all get stunned repeatedly. Despite how great Maledict is, it's still recommended you max out the stun first, as usual. Just don't build your heroes too squishy(mostly looking at you, Slark), or when you make a mistake, it might hurt.


Stalkers

Nightstalker
A hero that specializes in Magic Damage, and a silence(and a curse) to keep the enemies from nuking(or even attacking effectively without a counter) Slark while he attacks. He moves around fast at night, and sees well at night, and enhances Slark's own night sight advantage by prolonging the night. His night powers greatly enhance Slark's own killing powers.


Bodyguards

Lord of Avernus
Lord of Avernus can help Slark with his supportive abilities. Not only that, Slark benefits a lot from Lord of Avernus' Frostmourne. They have a lot of nuking power between them, and their passives can be really strong, too. Recommend Urn of Shadows,(or other cheap mana regeneration item) Blademail and/or Lifesteal(for you both) and maybe a magic wand for good measure to keep their mana up and to keep the enemy from squishing you too easily. Mostly you just have to fear hard core ganks. He protects you very, very well, but can also run away(or fight) well on his own if you have to bail on him.


Supports

Vengeful Spirit
She's got her damage amplification, which is beautiful on Slark, then she's got a nice stun and armor reduction. Very good for physical attackers like Slark. Plus, she is a ranged hero. Remember to pounce for her if the enemy tries to kill her. You don't want to lose the many benefits she brings. Consider getting Urn of Shadows to keep her around nearby you.


Trappers

Shadow Shaman
Enough good things can't be said about Rhasta. He has amazing potential for a hero and can be played a wide variety of ways. And his disables are really good for any agility allies he may have...including Slark.



Challenging Enemies


Heroes that have slowing abilities

Lich
can buff all his allies, including himself with the armor that gives the melee attacker a slow to his ms and as. not fun at all. most your damage is in physical strikes and besides the slow he has armor given to the attacked unit. might want an ethereal blade against this guy, or just stack ims and ias items.


Heroes that have powerfully dangerous abilities(NUKES)

Pugna
has a pretty nasty disable for you, he also can drain your hp at a very alarming rate. consider getting ethereal blade or armlet of mordiggian against him.


Illusionists, Escape Artists and Evasion/Curse, oh my!

Meepo
has a great time dealing dps, and has great nets, and has clones, and can even try and get away with poof. to top all that scariness off, he has 1800 sight range, just like slark. slark basically has no advantages against this guy. there are a variety of ways you can deal with him...one is to get a lot of lifesteal and get manta style and go for his original meep. you can get agility from that one. another option is to use battlefury to bring him down to size. you can also try boosting your agility on his allies. vlads is helpful, as is critical strike. he's got so much DPS you have to either lifesteal him like crazy while focusing on his original meep, or kill him within about 5.5 seconds of your ultimate. another idea is to go arcane boots and refresher orb to defeat him...but don't count on that working all that well if he gets a gem. and if he gets a gem anyway...say your prayers. seriously, take it away from him.



VII. Replays
Casual slark RAMPAGE! - 6.72f, 1.26
Slark kills the haste rune user, Spectre! - 6.69c, 1.24e, ap
Slark's classic killing power - 6.70c, 1.24e, cm - DotA Forums
Slark and Maelstrom - 6.73b, 1.26
Slark and Black King Bar - replay soon
Slark and Monkey King Bar - 6.73c, 1.26
Slark sniping enemies with Ethereal Blade - 6.73c, 1.26
Slark going BEYOND GODLIKE with Aggressor Role - 6.73c, 1.26
Casual Slark with Phase Boots - 6.73b, 1.26
If you have a good replay you would like me to consider, send me a message with a link to it.





Slark the Murloc Nightcrawler
Author: SanKakU
Map Vers.: 6.73c

He just gets UNDER YOUR SKIN!

your wounds they will not heal

Date Posted: 08/03/11
Last Comment:11/05/2012
Total Votes: 14
Current Rating: 6.57
Views: 31158



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