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Admiral

Daelin Proudmoore

  • Strength Daelin Proudmoore Strength
    24 + 3
  • Agility Daelin Proudmoore Agility
    14 + 1.3
  • Intelligence Daelin Proudmoore Intelligence
    18 + 1.5
  • Daelin Proudmoore

Torrent

Using his unparalleled knowledge of the sea, Daelin is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 35%.

Tidebringer

Daelin's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.

X Marks The Spot

In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.

Ghost Ship

The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.

  • Sentinel
  • 0.4 / 0.3
  • 50 - 60
  • 0.4 / 0.51
  • 1.96
  • 1.7
  • 300
  • Instant
  • 128 (melee)
  • 1800 / 800

Daelin Proudmoore is a fearsome opponent in nearly any situation. His passive ability, Tidebringer, causes his sword to splash out massive damage over an area when he attacks, making him not only a constant threat in the lane, but a excellent damage dealer later in the game. Through the deadly combination of X Marks the Spot and Torrent, he can also pick off his fleeing enemies at will. He's not at a loss in large team clashes either; His ultimate summons the legendary ship S.S. CoCo, which empowers his allies with rum and crashes into enemies, causing massive devastation. This ruthless admiral leaves none alive, least not dry!

Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jacksparrow by others, The Legendary Mariner by some, but only a select few know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.


Torrent

  • Active
  • Point
  • E

Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 35%.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 12
  • 1500
  • 215
  • 1 second
  • Enemy units
  • 120 damage, 35% slow
  • 2
  • 120
  • 12
  • 1500
  • 215
  • 2 seconds
  • Enemy units
  • 180 damage, 35% slow
  • 3
  • 120
  • 12
  • 1500
  • 215
  • 3 seconds
  • Enemy units
  • 240 damage, 35% slow
  • 4
  • 120
  • 12
  • 1500
  • 215
  • 4 seconds
  • Enemy units
  • 300 damage, 35% slow

Notes

• Damage type: magic
• The initial bubble effect is only visible to allies.
• Units tossed in the air will be paused and still able to be attacked.
• Part of the damage occurs right as the torrent erupts, the rest occurs over time as the units are in the air.
• The unit is disabled for 1.53 seconds at all levels.




Tidebringer

  • Passive
  • N/A
  • D

Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • 13
  • N/A
  • 500
  • N/A
  • Enemy units
  • +15 damage
  • 2
  • N/A
  • 10
  • N/A
  • 500
  • N/A
  • Enemy units
  • +30 damage
  • 3
  • N/A
  • 7
  • N/A
  • 500
  • N/A
  • Enemy units
  • +45 damage
  • 4
  • N/A
  • 4
  • N/A
  • 600
  • N/A
  • Enemy units
  • +60 damage

Notes

• Cleaved damage is only reduced by armor type, not by armor value.
• Cooldown is not activated on denies, so the damage bonus is maintained.
• Deals bonus damage to buildings but will not Cleave.




X Marks The Spot

  • Active
  • Unit
  • X

In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 80
  • 13
  • 500
  • N/A
  • 1 second
  • Any hero
  • Returns Target after 1 second.
  • 2
  • 80
  • 13
  • 650
  • N/A
  • 2 seconds
  • Any hero
  • Returns Target after 2 seconds.
  • 3
  • 80
  • 13
  • 800
  • N/A
  • 3 seconds
  • Any hero
  • Returns Target after 3 seconds.
  • 4
  • 80
  • 13
  • 950
  • N/A
  • 4 seconds
  • Any hero
  • Returns Target after 4 seconds.

Notes

• If target becomes magic immune after this spell has been cast, target will not return to the X after the duration ends.
• Returning to the X interrupts channeling spells.
• The X has 400 ground vision.
• The -disablehelp command will prevent an allied Admiral from casting this spell on you.




X Marks The Spot Return

  • Active
  • Instant
  • X

Returns the target to the X.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 50
  • 5
  • N/A
  • N/A
  • N/A
  • N/A
  • Returns the target to the X.

Notes

• This ability is available when X Marks the Spot is active on a target.




Ghost Ship

  • Active
  • Point
  • T

The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 60
  • 1000
  • 425
  • 8 seconds
  • Self / Allies / Enemies
  • 1.4 seconds stun, 400 crash damage, 10% MS bonus, half damage now half damage after skill wears off.
  • 2
  • 200
  • 50
  • 1000
  • 425
  • 8 seconds
  • Self / Allies / Enemies
  • 1.4 seconds stun, 500 crash damage, 10% MS bonus, half damage now half damage after skill wears off.
  • 3
  • 250
  • 40
  • 1000
  • 425
  • 8 seconds
  • Self / Allies / Enemies
  • 1.4 seconds stun, 600 crash damage, 10% MS bonus, half damage now half damage after skill wears off.

Notes

• Damage type: magic
• Actual AoE of ship's collision is larger than the boat itself.
• The boat has a movement speed of 650.
• Damage dealt after CoCo's rum wears off is non-lethal and can never kill a hero.