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Ancient Apparition

Kaldr

  • Strength Kaldr Strength
    18 + 1.4
  • Agility Kaldr Agility
    20 + 2.2
  • Intelligence Kaldr Intelligence
    25 + 2.6
  • Kaldr

Cold Feet

The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground.

Ice Vortex

Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location.

Chilling Touch

Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks.

Ice Blast

Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic.

  • Scourge
  • 0.45 / 0.3
  • 43 - 54
  • 0.01 / 0.75
  • 1.8
  • 1.7
  • 295
  • 1250
  • 600
  • 1800 / 800

Difficult to master but easy to admire, Kaldr specializes in making big plays. By laying down an Ice Vortex, he can slow enemies that walk over it and weaken their defenses against his magical arsenal. Cold Feet chills an enemy's toes, and forces it to run lest it be frozen in place. Chilling Touch empowers both the Apparition and his allied heroes with extra magical damage, dealing devastating damage in combination with Vortex. But the Ancient Apparition is most feared for his ultimate ability Ice Blast. With practiced aim, Kaldr can launch a sphere of ice across the entire map, confronting all it touches with freezing cold and exploding for massive damage at its destination. Those frozen by Ice Blast cannot regenerate hp and will shatter if brought near death. Even in the warmth and safety of the fountain, you cannot escape Kaldr's deadly ice.

Defeated in a battle long forgotten, this once great mage was banished to a tomb of ice for all eternity. For countless ages he lay in unbearable anguish until he was discovered by minions of the Lich King. In a vain attempt to gain favour with this ancient soul for his own purposes, the Lich King released him. But this soul no longer knew gratitude, it no longer knew friend from foe, it knew only pain. With its body long since decayed, the soul took up the only form it knew. Consumed with hatred, even a touch from this monstrosity causes agony. Able to conjure devastating ice storms with a mere thought and hurl soul-shattering bolts of frost seemingly impossible distances, this creature punishes all who dare to stand their ground against it.


Cold Feet

  • Active
  • Unit
  • C

The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 15
  • 700
  • N/A
  • 4 seconds
  • Enemy Units.
  • Damage over time,1.25 seconds stun.
  • 2
  • 150
  • 13
  • 700
  • N/A
  • 4 seconds
  • Enemy Units.
  • Damage over time, 2 seconds stun.
  • 3
  • 150
  • 11
  • 700
  • N/A
  • 4 seconds
  • Enemy Units.
  • Damage over time ,2.75 seconds stun.
  • 4
  • 150
  • 9
  • 700
  • N/A
  • 4 seconds
  • Enemy Units.
  • Damage over time, 3.5 seconds stun.

Notes

• Deals 37.5/50/62.5/75 magic damage at 0.8, 1.6, 2.5, 3.4 seconds
• Effect ends when the unit dies, the distance exceeds 740, or the buff is removed
• Blocked by Linken's Sphere




Ice Vortex

  • Active
  • Point
  • E

Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 80
  • 4
  • 1500
  • 275
  • 16 seconds
  • Enemy Units
  • -15% movespeed and 15% spell amplification
  • 2
  • 90
  • 4
  • 1500
  • 275
  • 16 seconds
  • Enemy Units
  • -20% movespeed and 20% spell amplification
  • 3
  • 100
  • 4
  • 1500
  • 275
  • 16 seconds
  • Enemy Units
  • -25% movespeed and 25% spell amplification
  • 4
  • 110
  • 4
  • 1500
  • 275
  • 16 seconds
  • Enemy Units
  • -30% movespeed and 30% spell amplification

Notes

• Units will be affected 0.0-0.1 seconds after entering the AoE (compared to 0.0-0.5 seconds for most auras)
• Units will lose the aura 0.4-0.5 seconds after leaving the AoE (compared to 2-4 seconds for most auras)
• Does not affect magic immune units
• Does not affect Forged Spirit, Familiar, Stone Form




Chilling Touch

  • Active
  • Point
  • G

Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 20%.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 110
  • 50
  • 800
  • 525
  • 3 attacks or 30 seconds.
  • Allied heroes
  • 50 magic damage, -20% attack speed
  • 2
  • 120
  • 42
  • 800
  • 525
  • 4 attacks or 30 seconds.
  • Allied heroes
  • 60 magic damage, -20% attack speed
  • 3
  • 130
  • 34
  • 800
  • 525
  • 5 attacks or 30 seconds.
  • Allied heroes
  • 70 magic damage, -20% attack speed
  • 4
  • 140
  • 26
  • 800
  • 525
  • 6 attacks or 30 seconds.
  • Allied heroes
  • 80 magic damage, -20% attack speed

Notes

• Extra damage is it's own instance of damage as opposed to added to the attack.
• If an attack is interrupted before dealing damage the count of attacks is not lowered.
• Bonus damage works on attacks against heroes and creeps.
• Chilling Touch will be applied to Ancient Apparition when cast even if he is not in the area.




Ice Blast

  • Active
  • Point
  • T

Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within the area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 40
  • Global
  • *
  • 8 / 17** (HP freeze)
  • Enemy Units.
  • 250 Damage, 12.5 DoT, instant kill if damage suffered below 10% HP.
  • 2
  • 125
  • 40
  • Global
  • *
  • 9 / 17** (HP freeze)
  • Enemy Units.
  • 350 Damage, 20 DoT, instant kill if damage suffered below 11% HP,
  • 3
  • 150
  • 40
  • Global
  • *
  • 10 / 17** (HP freeze)
  • Enemy Units.
  • 450 Damage, 32 DoT, instant kill if damage suffered below 12% HP,

Notes

• Damage type: magic
• (*) The area of effect for the damage is 275+50*TimeTraveled capped at 1000, The area of effect for HP freeze is 275 along the path of the second projectile and upon the final strike area.
• (**) Duration with Aghanim's Scepter
• First projectile has a 1500 movespeed, stops when the caster dies or casts the second part of the skill
• First projectile clears fog in a 500 radius circle at it's end.
• Kill will be granted to the source of the damage that triggers the shatter.
• The instant kill does not work on Illusions or Meepo clones.
• HP freeze prevents current HP from increasing for any reason.
• Heroes will not shatter if under the effect of Shallow Grave.