
Magina
- Strength

20 + 1.2 - Agility

22 + 2.8 - Intelligence

15 + 1.8 
Mana Break
Each attack burns mana based on skill level.
Blink
Short distance teleportation that allows one to move in and out of combat.
Spell Shield
Magina learns to protect himself with an anti-magic shield. Increases his resistance to magic damage.
Mana Void
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
- Sentinel
- 0.3 / 0.6
- 49 - 53
- 0.3 / 0.47
- 2.08
- 1.45
- 315
- Instant
- 128 (melee)
- 1800 / 800
Magina wasn't nicknamed the Anti-Mage for no reason. His passive Mana Break attack allows him to deal extra damage and cripple a caster's mana supply. With a great understanding of the spiritual realm, he becomes more resilient against magical attacks using his Spell Shield, along with the ability to Blink across short distances for superb maneuverability. Seeking out weary casters, he uses Mana Void to inflict immense damage for high amounts of missing mana. Although he will be at a natural disadvantage to casters early on, as his powers grow, there is none better suited for bringing the greatest of spell casters down to their knees.
Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.

Mana Break
- Passive
- N/A
- R
Each attack burns mana based on skill level.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- N/A
- N/A
- Enemy Units with mana pool
- Burns 28 mana per hit
- 2
- N/A
- N/A
- N/A
- N/A
- N/A
- Enemy Units with mana pool
- Burns 40 mana per hit
- 3
- N/A
- N/A
- N/A
- N/A
- N/A
- Enemy Units with mana pool
- Burns 52 mana per hit
- 4
- N/A
- N/A
- N/A
- N/A
- N/A
- Enemy Units with mana pool
- Burns 64 mana per hit
Notes
• Damage type: physical
• Deals 0.6 damage per point of mana burnt.
• Mana Burn is blocked by magic immunity.
• This skill is an Orb Effect.
• You can lifeleech the damage dealt by this skill with a Lifesteal aura.
Blink
- Active
- Point
- B
Short distance teleportation that allows one to move in and out of combat.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 60
- 12
- Global
- N/A
- N/A
- N/A
- 200 - 1000 range teleportation
- 2
- 60
- 9
- Global
- N/A
- N/A
- N/A
- 200 - 1075 range teleportation
- 3
- 60
- 7
- Global
- N/A
- N/A
- N/A
- 200 - 1150 range teleportation
- 4
- 60
- 5
- Global
- N/A
- N/A
- N/A
- 200 - 1150 range teleportation
Notes
• If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead.
• You can use Blink to dodge incoming projectiles.
• Blink has a 0.4 seconds teleportation delay.
Spell Shield
- Passive
- N/A
- D
Magina learns to protect himself with an anti-magic shield. Increases his resistance to magic damage.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- N/A
- N/A
- Self
- Reduces magic damage by 26%
- 2
- N/A
- N/A
- N/A
- N/A
- N/A
- Self
- Reduces magic damage by 34%
- 3
- N/A
- N/A
- N/A
- N/A
- N/A
- Self
- Reduces magic damage by 42%
- 4
- N/A
- N/A
- N/A
- N/A
- N/A
- Self
- Reduces magic damage by 50%
Notes
• Stacks with spell resistance items.
Mana Void
- Active
- Unit
- V
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 125
- 70
- 600
- 300
- 0.1 seconds
- Enemy units with mana pool
- Deals 0.6 damage per mana point missing
- 2
- 200
- 70
- 600
- 300
- 0.2 seconds
- Enemy units with mana pool
- Deals 0.85 damage per mana point missing
- 3
- 275
- 70
- 600
- 300
- 0.3 seconds
- Enemy units with mana pool
- Deals 1.1 damage per mana point missing
Notes
• Damage type: magical
• Stuns target for a short while.
• Damage is calculated based on the primary target's mana, but applied to all enemies within the AoE.
• Stun works on magic immune units.
















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