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Arc Warden

Zet

  • Strength Zet Strength
    24 + 1.9
  • Agility Zet Agility
    15 + 1.8
  • Intelligence Zet Intelligence
    24 + 2.1
  • Zet

Flux

Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.

Magnetic Field

Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied heroes and buildings within. The field has an aoe of 275.

Spark Wraith

Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.

Tempest Double

By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.

  • Scourge
  • 0.3 / 0.7
  • 40-50
  • 0.3 / 0.51
  • 0.1
  • 1.7
  • 295
  • 800
  • 625
  • 1800 / 800

The fluffy Gnoll is back!

In the magnetic and ether touched lands of the far south a perpetual storm rages. In this strange, barren land, only an isolated tribe of nomads know to exist. These nomads worship the very nether storms that plague the land, and born out of this bizarre energy and intense faith, a chaotic god emerges. Sensing the calamity of the approaching battle of the ancients, the infant deity imbues his most trusted prophet with avataric powers and sends him to quell the forces of order and good that impede his growth. Wielding the ether touched powers of lightning, magnetism, and the ability to reverberate an exact duplicate of himself into being, Arc Warden is a force to be reckoned with.


Flux

  • Active
  • Unit
  • C

Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 75
  • 20
  • 600
  • N/A
  • 6 seconds
  • Enemy Unit
  • Slows by 50%; deals 15 damage per second
  • 2
  • 75
  • 20
  • 700
  • N/A
  • 6 seconds
  • Enemy Unit
  • Slows by 50%; deals 30 damage per second
  • 3
  • 75
  • 20
  • 800
  • N/A
  • 6 seconds
  • Enemy Unit
  • Slows by 50%; deals 45 damage per second
  • 4
  • 75
  • 20
  • 900
  • N/A
  • 6 seconds
  • Enemy Unit
  • Slows by 50%; deals 60 damage per second

Notes

• If there are enemy units (ie. the target's allies) around the target, the spell is temporarily muted, which means that the target will not be slowed or damaged.




Magnetic Field

  • Active
  • Point
  • F

Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied heroes and buildings within. The field has an aoe of 275.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 110
  • 50
  • 900
  • 275
  • 3.5 seconds
  • Allied Heroes and Buildings
  • 50 attack speed bonus and 100% evasion
  • 2
  • 110
  • 50
  • 900
  • 275
  • 4 seconds
  • Allied Heroes and Buildings
  • 60 attack speed bonus and 100% evasion
  • 3
  • 110
  • 50
  • 900
  • 275
  • 4.5 seconds
  • Allied Heroes and Buildings
  • 70 attack speed bonus and 100% evasion
  • 4
  • 110
  • 50
  • 900
  • 275
  • 5 seconds
  • Allied Heroes and Buildings
  • 80 attack speed bonus and 100% evasion

Notes




Spark Wraith

  • Active
  • Point
  • R

Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 4
  • 2000
  • 375
  • 50 seconds
  • Enemy Unit
  • 150 damage.
  • 2
  • 50
  • 4
  • 2000
  • 375
  • 50 seconds
  • Enemy Unit
  • 200 damage.
  • 3
  • 50
  • 4
  • 2000
  • 375
  • 50 seconds
  • Enemy Unit
  • 250 damage.
  • 4
  • 50
  • 4
  • 2000
  • 375
  • 50 seconds
  • Enemy Unit
  • 300 damage.

Notes

• The Spark Wraith has a movespeed of 400.
• The duration starts after the activation delay.




Tempest Double

  • Active
  • Instant
  • D

By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 30% of current mana
  • 65
  • N/A
  • N/A
  • 20 seconds
  • Self
  • Creates a double.
  • 2
  • 15% of current mana
  • 60
  • N/A
  • N/A
  • 20 seconds
  • Self
  • Creates a double.
  • 3
  • 0
  • 55
  • N/A
  • N/A
  • 20 seconds
  • Self
  • Creates a double.

Notes

• Cannot copy Wards, Smoke of Deceit, Refresher Orb, or Aegis of Immortality.
• The Tempest Double is visibly different.
• Health costs are: 30/15/0% of current health.