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Bane Elemental

Atropos

  • Strength Atropos Strength
    22 + 2.1
  • Agility Atropos Agility
    22 + 2.1
  • Intelligence Atropos Intelligence
    22 + 2.1
  • Atropos

Enfeeble

Greatly reduces an enemy unit's ability to participate in combat by reducing its attack damage.

Brain Sap

Feasts on the vital energies of an enemy unit, absorbing some of its hit points.

Nightmare

Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare.

Fiend's Grip

Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack. Transfers 5% of the target's max mana per second. Lasts 5 seconds.

  • Scourge
  • 0.3 / 0.7
  • 55 - 61
  • 0.5 / 0.51
  • 4.08
  • 1.7
  • 315
  • 900
  • 400
  • 1800 / 800

Atropos the Bane Elemental has some of the most powerful disabling spells in the game. However, his spells are all single target, so deciding which heroes to cast his spells on in the thick of battle is a crucial skill for Atropos. Nightmare completely disables a target for a long time and deals minor damage, but comes with a drawback. The target can be woken at any time by either an allied or enemy attack, which transfers the Nightmare effect to the attacker. However, attacking a sleeping unit with spells will not transfer the Nightmare effect, making this a fantastic spell for setting up other allies' abilities that are difficult to hit. Brain Sap is a extremely deadly direct damage spell which is unreduced by magic resistance and heals the Bane Elemental with every cast. Enfeeble allows Atropos to render a physical attack hero practically useless for a long duration, and should not be underestimated. Fiend's Grip is the Bane Elemental's most feared ability. This spell deals huge amounts of damage, drains a lot of mana from the target, and completely disables them as long as Atropos is channeling, allowing allies to move in for the kill. With the ability to effectively disable three heroes at once, the Bane Elemental is a great hero for manipulating battles and ambushing enemies.

Atropos is an elemental force personifying the nightmares and fear of this world. He manifests where there is promise of inflicting horror and feeding off dread. Sapping his foes' psyche heals him. Manifesting his enemies' fears, he greatly enfeebles their ability to fight. He revels in disabling foes by sending them into dread slumber. When need be he can rip his soul and force it into his foes, effectively immobilizing them with despair and pain. Atropos is, in one word, Fear.


Enfeeble

  • Active
  • Unit
  • E

Greatly reduces an enemy unit's ability to participate in combat by reducing its attack damage. Lasts 20 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 95
  • 10
  • 1000
  • N/A
  • 20 seconds
  • Enemy units
  • Reduces attack damage by 30
  • 2
  • 105
  • 10
  • 1000
  • N/A
  • 20 seconds
  • Enemy units
  • Reduces attack damage by 60
  • 3
  • 115
  • 10
  • 1000
  • N/A
  • 20 seconds
  • Enemy units
  • Reduces attack damage by 90
  • 4
  • 125
  • 10
  • 1000
  • N/A
  • 20 seconds
  • Enemy units
  • Reduces attack damage by 120

Notes

• Undispellable.




Brain Sap

  • Active
  • Unit
  • B

Feasts on the vital energies of an enemy unit, absorbing some of its hit points.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 14
  • 600
  • N/A
  • N/A
  • Enemy units
  • Absorbs 90 HP
  • 2
  • 150
  • 14
  • 600
  • N/A
  • N/A
  • Enemy units
  • Absorbs 160 HP
  • 3
  • 175
  • 14
  • 600
  • N/A
  • N/A
  • Enemy units
  • Absorbs 230 HP
  • 4
  • 200
  • 14
  • 600
  • N/A
  • N/A
  • Enemy units
  • Absorbs 300 HP

Notes

• Damage type: pure
• Gives the full hp amount to Atropos, regardless of the amount of hp the target lost.




Nightmare

  • Active
  • Unit
  • T

Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 165
  • 15
  • 500
  • N/A
  • 4 seconds
  • Any unit
  • Sleeps the target and takes 20 HP per second from it
  • 2
  • 165
  • 15
  • 550
  • N/A
  • 5 seconds
  • Any unit
  • Sleeps the target and takes 20 HP per second from it
  • 3
  • 165
  • 15
  • 600
  • N/A
  • 6 seconds
  • Any unit
  • Sleeps the target and takes 20 HP per second from it
  • 4
  • 165
  • 15
  • 650
  • N/A
  • 7 seconds
  • Any unit
  • Sleeps the target and takes 20 HP per second from it

Notes

• Damage type: HP removal
• Nightmare can damage allies (and Atropos), and can thus be used to deny hero kills.
• If the target recieves any type of damage except Nightmare, then it will wake up.
• The use of spells on the affected units can wake the target up without the caster falling asleep.
• In the first second of Nightmare the target will be invulnerable.
• The -disablehelp command will prevent an allied Bane Elemental from casting this spell on you.
• If Atropos is under the effect of Nightmare, he can wake himself up.




Fiend's Grip

  • Active
  • Unit
  • F

Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack. Transfers 5% of the target's max mana per second. Lasts 5 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 200
  • 100
  • 625
  • N/A
  • 5 (7*) seconds
  • Enemy units
  • Deals 100 (155*) damage and transfers 5% (10%*) of the max mana of the target per second. Target is disabled for the duration of the spell
  • 2
  • 300
  • 100
  • 625
  • N/A
  • 5 (7*) seconds
  • Enemy units
  • Deals 155 (215*) damage and transfers 5% (10%*) of the max mana of the target per second. Target is disabled for the duration of the spell
  • 3
  • 400
  • 100
  • 625
  • N/A
  • 5 (7*) seconds
  • Enemy units
  • Deals 215 (270*) damage and transfers 5% (10%*) of the max mana of the target per second. Target is disabled for the duration of the spell

Notes

• Damage type: magical
• Using Fiend's Grip on a magic immune unit will still disable and drain mana, but no damage will be dealt to the targeted unit.
• Fiend's Grip is a channeling spell.
• Can be improved by Aghanim's Scepter (* shows the improved values).