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Bloodseeker

Strygwyr

  • Strength Strygwyr Strength
    23 + 2
  • Agility Strygwyr Agility
    24 + 2.6
  • Intelligence Strygwyr Intelligence
    18 + 1.7
  • Strygwyr

Bloodrage

Drives a unit into a bloodthristy rage. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second.

Blood Bath

Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.

Strygwyr's Thirst

Enables Strygwyr to sense the bleeding of any enemy hero below 40% hp. If he finds one, Strygwyr gains vision of that unit and increased movement speed.

Rupture

Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.

  • Scourge
  • 0.43 / 0.74
  • 53 - 59
  • 0.6 / 1.4
  • 3.4
  • 1.7
  • 305
  • Instant
  • 100 (melee)
  • 1800 / 800

Imbued with shamanistic and demonic powers, Strygwyr is able to replenish his health with the lives he takes, as well as sense weakened souls which allow him to go into a blood frenzy, increasing his movement speed so he can chase down the enemy; if the hunted attempts to escape, Strygwyr will curse him to lose health if he moves. Up close and personal, the Bloodseeker can empower himself to almost double his damage, becoming on par even with the toughest fighters.

An unusual hybrid of Demon and Orc, Strygwyr is an outcast amongst all mortal creatures. By thriving on and bathing himself with the blood of those he slays, Strygwyr can heal his wounds - even those that could prove fatal. Beware the fool who dares venturing alone, for Strygwyr can sense his blood miles away and gain vision through his helpless prey's eyes. Having ruptured the enemy with mighty blows in his bloodthirsty frenzies, Strygwyr corners his foe into making the impossible decision - bleed to death by trying to outrun the hasty demon, or be ripped to shreds in its awesome fury.


Bloodrage

  • Active
  • Unit
  • D

Drives a unit into a bloodthristy rage. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 80
  • 12
  • 600
  • N/A
  • 6
  • Any unit
  • Increases damage by 20%, takes 20 HP per second
  • 2
  • 80
  • 10
  • 600
  • N/A
  • 7
  • Any unit
  • Increases damage by 40%, takes 20 HP per second
  • 3
  • 80
  • 8
  • 600
  • N/A
  • 8
  • Any unit
  • Increases damage by 60%, takes 20 HP per second
  • 4
  • 80
  • 6
  • 600
  • N/A
  • 9
  • Any unit
  • Increases damage by 80%, takes 20 HP per second

Notes

• Damage type: magical
• Bloodrage can be casted on an allied, enemy or neutral unit.




Blood Bath

  • Passive
  • Unit
  • B

Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any Units
  • Regenerates 10% of the Hero's max hp. 10% for creeps.
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any Units
  • Regenerates 20% of the Hero's max hp. 15% for creeps.
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any Units
  • Regenerates 30% of the Hero's max hp. 20% for creeps.
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any Units
  • Regenerates 40% of the Hero's max hp. 25% for creeps.

Notes

• Denied creeps and heroes will also trigger Bloodbath, illusions will not trigger Bloodbath.
• Strygwyr will regenerate hp regardless of how he killed the unit, be it with spells, items or attacks.




Strygwyr's Thirst

  • Passive
  • N/A
  • T

Enables Strygwyr to sense the bleeding of any enemy hero below 40% hp. If he finds one, Strygwyr gains vision of that unit and increased movement speed.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 1500
  • Until no nearby valid target exist
  • Enemy heroes below 40% HP
  • Increases movement speed by 11%. Grants vision of the target
  • 2
  • N/A
  • N/A
  • N/A
  • 3000
  • Until no nearby valid target exist
  • Enemy heroes below 40% HP
  • Increases movement speed by 22%. Grants vision of the target
  • 3
  • N/A
  • N/A
  • N/A
  • 4500
  • Until no nearby valid target exist
  • Enemy heroes below 40% HP
  • Increases movement speed by 33%. Grants vision of the target
  • 4
  • N/A
  • N/A
  • N/A
  • 6000
  • Until no nearby valid target exist
  • Enemy heroes below 40% HP
  • Increases movement speed by 44%. Grants vision of the target

Notes

• Strygwyr's Thirst is not triggered by Illusions.
• Invisible units will show up on the minimap, but won't be able to get targeted directly. If a target order (attack or spell) has been set on them before they go invisible, the order will be fulfilled. Units can also autoattack these invisible units.




Rupture

  • Active
  • Unit
  • R

Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 70 seconds
  • 1000
  • N/A
  • 5 seconds
  • Enemy units
  • 150 initial damage. Deals 20% of the distance moved as damage
  • 2
  • 200
  • 70 seconds
  • 1000
  • N/A
  • 7 seconds
  • Enemy units
  • 250 initial damage. Deals 40% of the distance moved as damage
  • 3
  • 250
  • 70 seconds
  • 1000
  • N/A
  • 9 seconds
  • Enemy units
  • 350 initial damage. Deals 60% of the distance moved as damage

Notes

• Damage type: pure
• Deals a maximum of 200 damage per 0.25 seconds. If a unit exceeds the 200 damage cap in less than the stated time, it will not receive damage.