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Bloodseeker

Strygwyr

  • Strength Strygwyr Strength
    23 + 2
  • Agility Strygwyr Agility
    24 + 3.0
  • Intelligence Strygwyr Intelligence
    18 + 1.7
  • Strygwyr

Bloodrage

Drives a unit into a bloodthristy rage. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second.

Blood Bath

Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.

Strygwyr's Thirst

Enables Strygwyr to sense the bleeding of any low hp enemy hero. If it finds one, Strygwyr gains vision of that unit and increased move speed and damage for each enemy found. Bonus stacks per low hp enemy hero. Removes movement speed limit when active.

Rupture

Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.

  • Scourge
  • 0.43 / 0.74
  • 53 - 59
  • 0.4 / 1.4
  • 3.36
  • 1.7
  • 300
  • Instant
  • 128 (melee)
  • 1800 / 800

Imbued with shamanistic and demonic powers, Strygwyr is able to replenish his health with the lives he takes, as well as sense weakened souls which allow him to go into a blood frenzy, increasing his movement speed so he can chase down the enemy; if the hunted attempts to escape, Strygwyr will curse him to lose health if he moves. Up close and personal, the Bloodseeker can empower himself to almost double his damage, becoming on par even with the toughest fighters.

An unusual hybrid of Demon and Orc, Strygwyr is an outcast amongst all mortal creatures. By thriving on and bathing himself with the blood of those he slays, Strygwyr can heal his wounds - even those that could prove fatal. Beware the fool who dares venturing alone, for Strygwyr can sense his blood miles away and gain vision through his helpless prey's eyes. Having ruptured the enemy with mighty blows in his bloodthirsty frenzies, Strygwyr corners his foe into making the impossible decision - bleed to death by trying to outrun the hasty demon, or be ripped to shreds in its awesome fury.


Bloodrage

  • Active
  • Unit
  • D

Drives a unit into a bloodthristy rage. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 80
  • 12
  • 800
  • N/A
  • 6 seconds
  • Any unit
  • Increases damage by 30%, takes 20 damage per second
  • 2
  • 80
  • 10
  • 800
  • N/A
  • 7 seconds
  • Any unit
  • Increases damage by 60%, takes 20 damage per second
  • 3
  • 80
  • 8
  • 800
  • N/A
  • 8 seconds
  • Any unit
  • Increases damage by 90%, takes 20 damage per second
  • 4
  • 80
  • 6
  • 800
  • N/A
  • 9 seconds
  • Any unit
  • Increases damage by 120%, takes 20 damage per second

Notes

• Damage type: magical (self damage), physical (bonus attack damage)
• Removes magical buffs from the target.
• Bloodrage can be casted on an allied, enemy or neutral unit.
• The -disablehelp command will prevent an allied Bloodseeker from casting this spell on you.




Blood Bath

  • Passive
  • Unit
  • B

Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any Units
  • Regenerates 10% of the Hero's max hp. 10% for creeps.
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any Units
  • Regenerates 20% of the Hero's max hp. 15% for creeps.
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any Units
  • Regenerates 30% of the Hero's max hp. 20% for creeps.
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any Units
  • Regenerates 40% of the Hero's max hp. 25% for creeps.

Notes

• Denied creeps and heroes will also trigger Bloodbath, illusions will not trigger Bloodbath.
• Strygwyr will regenerate hp regardless of how he killed the unit, be it with spells, items or attacks.
• If Strygwyr is within a 325 AoE of a dying enemy hero but did not kill it, he will still gain the hero regen.




Strygwyr's Thirst

  • Passive
  • N/A
  • T

Enables Strygwyr to sense the bleeding of any low hp enemy hero. If it finds one, Strygwyr gains vision of that unit and increased move speed and damage for each enemy found. Bonus stacks per low hp enemy hero. Removes movement speed limit when active.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • Global
  • Until no valid target exist
  • Enemy heroes below 50%.
  • +5% movespeed and 7 damage per target. Grants vision of the targets.
  • 2
  • N/A
  • N/A
  • N/A
  • Global
  • Until no valid target exist
  • Enemy heroes below 50% HP
  • +15% movespeed and 14 damage per target. Grants vision of the targets.
  • 3
  • N/A
  • N/A
  • N/A
  • Global
  • Until no valid target exist
  • Enemy heroes below 50% HP
  • +25% movespeed and 21 damage per target. Grants vision of the targets.
  • 4
  • N/A
  • N/A
  • N/A
  • Global
  • Until no valid target exist
  • Enemy heroes below 50% HP
  • +35% movespeed and 28 damage per target. Grants vision of the targets.

Notes

• Strygwyr's Thirst is not triggered by Illusions.
• Invisible units are revealed when below 25% hp.




Rupture

  • Active
  • Unit
  • R

Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 70
  • 1000
  • N/A
  • 7 seconds
  • Enemy units
  • 150 initial damage. Deals 20% of the distance moved as damage
  • 2
  • 200
  • 60
  • 1000
  • N/A
  • 8 seconds
  • Enemy units
  • 250 initial damage. Deals 40% of the distance moved as damage
  • 3
  • 250
  • 50
  • 1000
  • N/A
  • 9 seconds
  • Enemy units
  • 350 initial damage. Deals 60% of the distance moved as damage

Notes

• Damage type: HP removal
• Does not damage invulnerable units.
• If the affected unit moved more than 1300 distance in 0.25 seconds, it will not receive any damage.