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Bone Fletcher

Clinkz

  • Strength Clinkz Strength
    15 + 1.6
  • Agility Clinkz Agility
    22 + 3
  • Intelligence Clinkz Intelligence
    16 + 1.55
  • Clinkz

Strafe

Fire a large number of arrows in a short time period. Lasts 4/6/8/10 seconds.

Searing Arrows

Increases the damage of the Hero's attack by adding fire.

Wind Walk

Turn invisible for a period of time, increasing movement speed.

Death Pact

Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed.

  • Scourge
  • 0.7 / 0.3
  • 37 - 43
  • 0.5 / 0.51
  • 2.08
  • 1.7
  • 300
  • 900
  • 600
  • 1800 / 800

What meat Clinkz lacks on his bones, he makes up for in stealth and offensive bursts. He can imbue each arrow attack with a fiery enchantment for heavier damage, and Strafe his quiver for brief moments to fire in rapid succession. He is able to Windwalk, becoming invisible and gaining a great deal of movement speed, making him a potent in-and-out assassin. His ultimate allows him to consume creeps' life essences whole, increasing his hit point capacity and damage output so that he may move on to his next kill that Strafe and Windwalk help to perform. His Searing Arrows deal bonus damage to both units and buildings, making Bone Fletcher also exceptionally good at taking structures down.

The fire that kindles eternally on the visage of the fallen Elven Archer proves to others that his undeath was a mere genesis. Clinkz seeks perfection in the arts of fletching and never hesitates in sacrificing his own allies for the cause. Still retaining his ability to move with the wind, he is ready to slay the enemy officers with his swiftness and precision in archery. The Fletcher fires arrows that scorch the target with the heat of the Underworld, bringing them closer and closer to their peril. An elvish archer in life, a nightmare in death.


Strafe

  • Active
  • N/A
  • T

Fire a large number of arrows in a short time period. Lasts 4/6/8/10 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 90
  • 45
  • N/A
  • N/A
  • 4 seconds
  • Self
  • 130% increased attack speed.
  • 2
  • 90
  • 40
  • N/A
  • N/A
  • 6 seconds
  • Self
  • 130% increased attack speed.
  • 3
  • 90
  • 35
  • N/A
  • N/A
  • 8 seconds
  • Self
  • 130% increased attack speed.
  • 4
  • 90
  • 30
  • N/A
  • N/A
  • 10 seconds
  • Self
  • 130% increased attack speed.

Notes

• Bone Fletcher will get an animation on him for the duration of the spell, showing that it's currently active.




Searing Arrows

  • Active
  • Unit
  • R

Increases the damage of the Hero's attack by adding fire.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 10
  • 0
  • 600
  • N/A
  • N/A
  • Enemy units and structures
  • 30 bonus damage
  • 2
  • 10
  • 0
  • 600
  • N/A
  • N/A
  • Enemy units and structures
  • 40 bonus damage
  • 3
  • 10
  • 0
  • 600
  • N/A
  • N/A
  • Enemy units and structures
  • 50 bonus damage
  • 4
  • 10
  • 0
  • 600
  • N/A
  • N/A
  • Enemy units and structures
  • 60 bonus damage

Notes

• Searing Arrows is an orb effect. non buff placer.
• Searing Arrows deal damage to structures and to magic immune units.
• The damage is directly added to Clinkz' attack damage, as physical damage.




Wind Walk

  • Active
  • Instant
  • W

Turn invisible for a period of time, increasing movement speed.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 75
  • 20
  • N/A
  • N/A
  • 20 seconds
  • Self
  • Makes Bone Fletcher invisible and increases his movement speed by 11%
  • 2
  • 75
  • 20
  • N/A
  • N/A
  • 25 seconds
  • Self
  • Makes Bone Fletcher invisible and increases his movement speed by 22%
  • 3
  • 75
  • 20
  • N/A
  • N/A
  • 30 seconds
  • Self
  • Makes Bone Fletcher invisible and increases his movement speed by 33%
  • 4
  • 75
  • 20
  • N/A
  • N/A
  • 35 seconds
  • Self
  • Makes Bone Fletcher invisible and increases his movement speed by 44%

Notes

• Bone Fletcher can go through units when under the effects of Wind Walk.
• Will not break most channeling of spells or items upon activation.
• When attacking, invisibility is broken before the projectile reaches the target.
• Has a fadetime of 0.6 seconds.




Death Pact

  • Active
  • Unit
  • E

Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 45
  • 400
  • N/A
  • 35 seconds
  • Any unit (not heroes)
  • Gains 50% HP and 5% damage of the killed unit's HP
  • 2
  • 100
  • 45
  • 400
  • N/A
  • 35 seconds
  • Any unit (not heroes)
  • Gains 65% HP and 6.5% damage of the killed unit's HP
  • 3
  • 100
  • 45
  • 400
  • N/A
  • 35 seconds
  • Any unit (not heroes)
  • Gains 80% HP and 8% damage of the killed unit's HP

Notes

• If the target is an enemy or neutral unit, it will give the Clinkz the correct gold and experience bounty.
• Bone Fletcher gains HP capacity based on the HP of the target. Increases his current and max HP by a certain amount.
• When the duration ends, the max HP returns to normal, but the current HP remains the same.
• Bonus damage is also a percentage of the killed unit's HP.