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Centaur Warchief

Bradwarden

  • Strength Bradwarden Strength
    23 + 3.8
  • Agility Bradwarden Agility
    15 + 2
  • Intelligence Bradwarden Intelligence
    15 + 1.6
  • Bradwarden

Hoof Stomp

Slams the ground, stunning and damaging nearby enemy land units.

Double Edge

The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy units around the target.

Return

The Centaur Warchief immediately counters every attack against him with a swift strike.

Stampede

Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get slowed. Enemies can only be affected by stampede impact once.

  • Sentinel
  • 0.3 / 0.3
  • 55 - 57
  • 0.5 / 0.51
  • 3.1
  • 1.7
  • 300
  • Instant
  • 128 (melee)
  • 1800 / 800

The Centaur Warchief's toughness and survivability are legendary. The best place for this tank of a hero is in the center of combat, where his close range skills and massive vitality can be put to use. The Warchief's Hoof Stomp can incapacitate any enemies foolish enough to go toe-to-toe with him for several crucial seconds, giving the Warchief and his allies time to finish them off. The Warchief can also deliver a single lethal blow at the cost of some of his own life with Double Edge. In addition, the Warchief's passive Return skill deals damage to attackers, making bringing this beast down a difficult and risky proposition at best. His charismatic leadership can rally ally forces to race across the toughest terrains, leaving his trampled enemies sluggish in its wake.

Gifted with a tremendous body and an ever-growing fortitude, Bradwarden's courage is only matched by the size of his heart. Prophesied as a savior by the oracles of his tribe, Bradwarden is the living token of the allegiance of the centaurs to the Sentinel. He swings his axe with massive force, sometimes even hurting himself when doing so. The ground trembles every time he slams his hoof and his reflexes are impossible to surpass; allowing him to retaliate just after being attacked. Bradwarden is decided to fulfill his destiny, and he knows that the upcoming battle will become his ultimate challenge.


Hoof Stomp

  • Active
  • Instant
  • F

Slams the ground, stunning and damaging nearby enemy land units.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 130
  • 13
  • N/A
  • 315
  • 2 seconds
  • Enemy units
  • Deals 100 damage and stuns
  • 2
  • 130
  • 13
  • N/A
  • 315
  • 2.25 seconds
  • Enemy units
  • Deals 150 damage and stuns
  • 3
  • 130
  • 13
  • N/A
  • 315
  • 2.5 seconds
  • Enemy units
  • Deals 200 damage and stuns
  • 4
  • 130
  • 13
  • N/A
  • 315
  • 2.75 seconds
  • Enemy units
  • Deals 250 damage and stuns

Notes

• Damage type: magic




Double Edge

  • Active
  • Unit
  • D

The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy units around the target.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 0
  • 8
  • 150
  • 190
  • N/A
  • Enemy units
  • Deals 175 Damage
  • 2
  • 0
  • 8
  • 150
  • 190
  • N/A
  • Enemy units
  • Deals 250 Damage
  • 3
  • 0
  • 8
  • 150
  • 190
  • N/A
  • Enemy units
  • Deals 325 Damage
  • 4
  • 0
  • 8
  • 150
  • 190
  • N/A
  • Enemy units
  • Deals 400 Damage

Notes

• Damage type: magic (both on the target and the Warchief)
• Centaur Warchief cannot kill himself with this skill.




Return

  • Passive
  • N/A
  • R

The Centaur Warchief immediately counters every attack against him with a swift strike.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy units and structures
  • Returns 16 + 26% of Centaur's Strength as damage
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy units and structures
  • Returns 18 + 34% of Centaur's Strength as damage
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy units and structures
  • Returns 20 + 42% of Centaur's Strength as damage
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy units and structures
  • Returns 22 + 50% of Centaur's Strength as damage

Notes

• Damage type: physical
• Return causes damage when the enemy begins an attack, not when their attack hits.
• This ability damages anything that attacks the Warchief, including towers.




Stampede

  • Active
  • Instant
  • T

Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get slowed. Enemies can only be affected by stampede impact once.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 80
  • 90
  • N/A
  • Global*/105**
  • 3.75
  • Allied heroes/Enemy units
  • Maximum movespeed, no collision*/1xSTR damage, 1.5 sec slow**
  • 2
  • 80
  • 75
  • N/A
  • Global*/106**
  • 3.75
  • Allied heroes/Enemy units
  • Maximum movespeed, no collision*/2xSTR damage, 1.5 sec slow**
  • 3
  • 80
  • 60
  • N/A
  • Global*/105**
  • 3.75
  • Allied heroes/Enemy units
  • Maximum movespeed, no collision*/3xSTR damage, 1.5 sec slow**

Notes

• *) Allied heroes
• **) Enemy units
• Does not affect magic immune enemies.
• RUMBLERUMBLERUMBLE
• Slows by 100%.