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Chaos Knight

Nessaj

  • Strength Nessaj Strength
    20 + 2.9
  • Agility Nessaj Agility
    14 + 2.1
  • Intelligence Nessaj Intelligence
    16 + 1.2
  • Nessaj

Chaos Bolt

A mysterious energy bolt is thrown at an enemy. It stuns for a random amount of time and deals random damage. Damage and stun are inversely related.

Reality Rift

Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.

Critical Strike

Nessaj's mojo gives him a chance to deal bonus damage.

Phantasm

Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take extra damage.

  • Scourge
  • 0.5 / 0.5
  • 49 - 79
  • 0.4 / 0.2
  • 3.96
  • 1.7
  • 325
  • Instant
  • 128 (melee)
  • 1800 / 800

The Chaos Knight has one of the highest damage potentials among strength heroes. He is capable of dealing out a lot of punishment with his powerful critical hits and illusions. In addition, he offers good mobility and a strong stun. Chaos Bolt, as indicated by its name, is a strong but random ability. It deals a random amount of damage over a set range, and stuns the target for a variable length of time based on the level of the skill. It can either be very effective or mediocre, depending on the Chaos Knight's luck. Similarly, his critical strike has a fairly low chance of activating, but the damage payoff is the highest of any non-ultimate critical hit. The Chaos Knight is quite mobile for a strength hero. His Reality Rift instantly teleports you, any images you have and the target unit to a random point along the line between the two of you, while giving Chaos Knight a damage bonus. Finally, the Chaos Knight's can use his Phantasm skill, which summons several illusions of the caster. Each illusion deals the full damage of the Chaos Knight. The amount of pain these images can dish out is among the highest physical damage potentials in the game, especially with Critical Strike. If surrounded by these phantasms, just hope Nessaj's luck doesn't hold.

A disciple of Mithras, the God of Chaos, Nessaj has utilized the powers bestowed upon him to further the cause of Chaos and Evil. He stands opposed with all his might against the powers of Order and Good. He uses his ability to call upon chaotic energy to damage and stun an enemy for a random length of time in conjunction with his power to rip holes in space to instantly strike down all that stand against him. His powers culminate into the terrifying Phantasm, creating avatars of himself who do full damage to all those who oppose him, confusing the battlefield and wreaking havoc amongst the forces of Good.


Chaos Bolt

  • Active
  • Unit
  • C

A mysterious energy bolt is thrown at an enemy. It stuns for a random amount of time and deals random damage. Damage and stun are inversely related.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 140
  • 10
  • 500
  • None
  • 1-2 seconds
  • Enemy unit
  • Deals 1-200 damage and stuns
  • 2
  • 140
  • 10
  • 500
  • None
  • 1-3 seconds
  • Enemy unit
  • Deals 50-225 damage and stuns
  • 3
  • 140
  • 10
  • 500
  • None
  • 1-4 seconds
  • Enemy unit
  • Deals 75-250 damage and stuns
  • 4
  • 140
  • 10
  • 500
  • None
  • 2-4 seconds
  • Enemy unit
  • Deals 100-275 damage and stuns

Notes

• Damage type: magic
• Stun duration and damage appears above targeted unit's head (visible to allies and enemies).
• Projectile speed: 1000 ms
• Stun duration is always an integer number of seconds. Damage is a random real in a range determined by stun length (shorter stun means more damage).




Reality Rift

  • Active
  • Unit
  • E

Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 70
  • 24
  • 550
  • None
  • None
  • Enemy units
  • Teleportation and 25 bonus attack damage
  • 2
  • 70
  • 18
  • 600
  • None
  • None
  • Enemy units
  • Teleportation and 50 bonus attack damage
  • 3
  • 70
  • 12
  • 650
  • None
  • None
  • Enemy units
  • Teleportation and 75 bonus attack damage
  • 4
  • 70
  • 6
  • 700
  • None
  • None
  • Enemy units
  • Teleportation and 100 bonus attack damage

Notes

• Teleports Chaos Knight to a random point on the line between the units (between 30% and 80% of the distance).
• Teleports the target unit to the same location as Chaos Knight, offset by 25 units towards Chaos Knight's original position.
• Any illusions of Chaos Knight owned by the same player as Chaos Knight within 1400 AoE are also teleported to Chaos Knight's new position.
• Chaos Knight and the target unit are made to face each other, and Chaos Knight and all teleported illusions are issued an attack order against the target unit.
• Bonus damage lasts for 1.2 seconds.




Critical Strike

  • Passive
  • N/A
  • R

Nessaj's mojo gives him a chance to deal bonus damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any unit
  • 10% chance to deal 1.5 times normal damage
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any unit
  • 10% chance to deal 2 times normal damage
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any unit
  • 10% chance to deal 2.5 times normal damage
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any unit
  • 10% chance to deal 3 times normal damage

Notes




Phantasm

  • Active
  • Instant
  • T

Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take extra damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 140
  • None
  • None
  • 24 seconds
  • None
  • Summons 1 Image, takes 200% normal damage
  • 2
  • 200
  • 140
  • None
  • None
  • 24 seconds
  • None
  • Summons 2 Images, takes 200% normal damage
  • 3
  • 275
  • 140
  • None
  • None
  • 24 seconds
  • None
  • Summons 3 Images, takes 200% normal damage

Notes

• This ability removes most buffs from Nessaj.