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Death Prophet

Krobelus

  • Strength Krobelus Strength
    19 + 2.2
  • Agility Krobelus Agility
    14 + 1.4
  • Intelligence Krobelus Intelligence
    20 + 3
  • Krobelus

Carrion Swarm

Sends a horde of bats to damage enemies.

Silence

Stops all enemies in a target area from casting spells.

Witchcraft

Increases the potency of each of Krobelus' spells and provides a passive movement speed boost.

Exorcism

Unleashes evil spirits to attack your enemies.

  • Scourge
  • 0.56 / 0.51
  • 44 - 56
  • 0.5 / 0.83
  • 2.96
  • 1.7
  • 280
  • 1000
  • 600
  • 1800 / 800

Although her Carrion Swarm spell allows the Death Prophet to be a strong damage spellcaster, she can also make a great tank. By buying items to pump up her hit points and armor and casting her Exorcism spell, the Death Prophet can quickly decimate the enemy team while shrugging off their attempts to stop her. Carrion Swarm is a strong area of effect spell, and with her Witchcraft passive and some mana items the Death Prophet can cast Carrion Swarm very often. Although she lacks any movement disabling abilities, her good movement speed and Silence ability allow her to chase down and kill enemies while keeping them from fighting back. The Death Prophet is especially powerful when attacking enemy towers and bases. Exorcism is one of the few spells which damages buildings, and can quickly level any structure. Carrion Swarm can elimate enemy creep waves, and Silence allows the Death Prophet to deal with defenders. When the Death Prophet uses Exorcism it's best to try to eliminate her as quickly as possible or flee, since the damage will quickly add up.

Krobelus spent her living days as a fervent member of a cult of Death Sayers. Her belief in the ways of death and the perfect harmony it brings has given her dead spirit a chance to wreak havoc among the chaotic living. She uses her abilities to call upon carnivorous bats and long dead spirits to lay to rest all who still pump blood through their veins. She augments her powers through the use of witchcraft, and she is able to make opponents gape in fear, losing the focus needed to cast spells. She is devoted to death in all it's aspects, and would see all turned to ash.


Carrion Swarm

  • Active
  • Unit / Point
  • R

Sends a horde of bats to damage enemies.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 105
  • 8
  • 600
  • 110 (Starting AoE) / 700 (Distance) / 300 (Final AoE)
  • N/A
  • Enemy unit
  • 100 damage per unit
  • 2
  • 120
  • 8
  • 600
  • 110 (Starting AoE) / 700 (Distance) / 300 (Final AoE)
  • N/A
  • Enemy unit
  • 175 damage per unit
  • 3
  • 140
  • 8
  • 600
  • 110 (Starting AoE) / 700 (Distance) / 300 (Final AoE)
  • N/A
  • Enemy unit
  • 250 damage per unit
  • 4
  • 165
  • 8
  • 600
  • 110 (Starting AoE) / 700 (Distance) / 300 (Final AoE)
  • N/A
  • Enemy unit
  • 300 damage per unit

Notes

• Damage type: magical
• Can hit units up to 1110 range away.




Silence

  • Active
  • Point
  • E

Stops all enemies in a target area from casting spells.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 80
  • 15
  • 900
  • 425
  • 3 seconds
  • Enemy unit
  • Silences units in a target area
  • 2
  • 80
  • 15
  • 900
  • 425
  • 4 seconds
  • Enemy unit
  • Silences units in a target area
  • 3
  • 80
  • 15
  • 900
  • 425
  • 5 seconds
  • Enemy unit
  • Silences units in a target area
  • 4
  • 80
  • 15
  • 900
  • 425
  • 6 seconds
  • Enemy unit
  • Silences units in a target area

Notes

• Targets can still use items while silenced.




Witchcraft

  • Passive
  • N/A
  • C

Increases the potency of each of Krobelus' spells and provides a passive movement speed boost.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Improves spells, increases movement speed by 5%
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Improves spells, increases movement speed by 10%
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Improves spells, increases movement speed by 15%
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Improves spells, increases movement speed by 20%

Notes

• Decreases Carrion Swarm and Silence cooldown by 1/2/3/4 seconds.
• Decreases Carrion Swarm and Silence manacost by 10/15/20/25.
• Creates 3/4/5/6 extra Exorcism spirits.




Exorcism

  • Active
  • Instant
  • X

Unleashes evil spirits to attack your enemies.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 200
  • 115 seconds
  • N/A
  • 700
  • 30 seconds
  • N/A
  • Summons 4 evil spirits
  • 2
  • 300
  • 115 seconds
  • N/A
  • 700
  • 30 seconds
  • N/A
  • Summons 12 evil spirits
  • 3
  • 400
  • 115 seconds
  • N/A
  • 700
  • 30 seconds
  • N/A
  • Summons 21 evil spirits

Notes

• Spirits do 53-58 hero type damage.
• Area of Effect specifies the area around Krobelus where spirits will choose new targets.
• If a spirit gets 2000 range or more from Krobelus, it will be destroyed.
• After the spell ends, the spirits will heal Krobelus for 25% of the damage dealt by them.
• The spirits' damage is reduced by armor, but not by damage block (Stout Shield, etc.).