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Demon Witch

Lion

  • Strength Lion Strength
    16 + 1.7
  • Agility Lion Agility
    15 + 1.5
  • Intelligence Lion Intelligence
    22 + 3
  • Lion

Impale

The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes along a straight path. This sends all his enemies into the air, only to take damage on their painful impact with the ground.

Voodoo

Transforms an enemy unit into a random critter, disabling special abilities.

Mana Drain

Absorbs the magical energies of a target enemy unit by taking mana from it every second.

Finger of Death

Instantly rips at a target, attempting to turn it inside-out. Deals massive damage.

  • Scourge
  • 0.43 / 0.74
  • 42 - 48
  • 0.3 / 0.51
  • 1.1
  • 1.7
  • 290
  • 900
  • 600
  • 1800 / 800

The Demon Witch is a strong offensive spellcaster with excellent disabling capabilities. Although his primary attack spell, Impale, deals relatively low damage, it has a long stun at high levels and can hit multiple targets quite easily. The low spell damage of Impale is more than compensated for by Lion's lethal Finger of Death ability, which deals very high damage to a single enemy target. Finger of Death is an excellent finishing spell for injured enemies. Although Impale alone is a good disabling spell, the Demon Witch has a second strong disable: Voodoo. Voodoo can transform an enemy hero into a critter for a few seconds, allowing Lion and his allies time to finish them off. Lion's spells all cost quite a bit of mana, but he can quickly regain it using Mana Drain. This spell is effective for draining an enemy hero's mana while they are disabled or giving Lion a quick mana boost from an enemy Necromancer or Druid of the Talon creep. This hero is a good choice for newer players, but at the same time he is fragile and must stay on the offensive to emerge victorious.

A renegade wizard who delved deeper in studying demonic arts, this old aged archmagus was sentenced to damnation by the Dalaran council. As a last resort of escaping death, he performed a forbidden ritual and sold his soul to Archimonde's bidding. Without trace of compassion and with a twisted mind, he seeks retribution to his comrades. He commands earth to stagger those who hinders his path with sharp spikes or siphons their will out. Never hesitating to transmogrify others to impunity nor doubtful of ripping his enemy inward out with his fatal touch, Lion like a predator loves doing it all over again.


Impale

  • Active
  • Unit / Point
  • E

The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes along a straight path. This sends all his enemies into the air, only to take damage on their painful impact with the ground.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 12
  • 500
  • 125
  • 0.5 second
  • Enemy Unit
  • 60 damage
  • 2
  • 120
  • 12
  • 500
  • 125
  • 1 second
  • Enemy Unit
  • 130 damage
  • 3
  • 145
  • 12
  • 500
  • 125
  • 1.5 second
  • Enemy Unit
  • 200 damage
  • 4
  • 170
  • 12
  • 500
  • 125
  • 2 seconds
  • Enemy Unit
  • 260 damage

Notes

• Damage type: magical
• Hit units will fly for 0.52 seconds before the real stun is applied.
• Distance traveled is 700.
• The wave of tendrils moves at 1600 units per second.




Voodoo

  • Active
  • Unit
  • D

Transforms an enemy unit into a random critter, disabling special abilities.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 30
  • 500
  • N/A
  • 2.5 seconds
  • Enemy Unit
  • Turns enemy into critter
  • 2
  • 150
  • 24
  • 500
  • N/A
  • 3 seconds
  • Enemy Unit
  • Turns enemy into critter
  • 3
  • 175
  • 18
  • 500
  • N/A
  • 3.5 seconds
  • Enemy Unit
  • Turns enemy into critter
  • 4
  • 200
  • 12
  • 500
  • N/A
  • 4 seconds
  • Enemy Unit
  • Turns enemy into critter

Notes

• If the target is an illusion, it will be instantly destroyed.
• The hexed target will have a base movespeed of 100.
• Hex disables damage block and evasion.




Mana Drain

  • Active
  • Unit
  • R

Absorbs the magical energies of a target enemy unit by taking mana from it every second.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 10
  • 20
  • 850
  • N/A4
  • 5 seconds
  • Enemy Unit
  • 20 mana drained per second
  • 2
  • 10
  • 15
  • 850
  • N/A
  • 5 seconds
  • Enemy Unit
  • 40 mana drained per second
  • 3
  • 10
  • 10
  • 850
  • N/A
  • 5 seconds
  • Enemy Unit
  • 60 mana drained per second
  • 4
  • 10
  • 5
  • 850
  • N/A
  • 5 seconds
  • Enemy Unit
  • 120 mana drained per second

Notes

• Illusions which are being Mana Drained will be destroyed after 0.25 seconds.
• Mana is drained in 0.25 seconds intervals.
• Can continue to drain as long as the target is within 1200 range from Lion.




Finger of Death

  • Active
  • Unit
  • F

Instantly rips at a target, attempting to turn it inside-out. Deals massive damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 200
  • 160 (100*)
  • 900
  • None (200*)
  • None
  • Enemy Unit
  • Deals 600 (725*) damage
  • 2
  • 420
  • 100 (60*)
  • 900
  • None (200*)
  • None
  • Enemy Unit
  • Deals 725 (875*) damage
  • 3
  • 650
  • 40 (20*)
  • 900
  • None (200*)
  • None
  • Enemy Unit
  • Deals 850 (1025*) damage

Notes

• Damage type: magical
• Can be improved by Aghanim's Scepter (* shows the improved values).
• With Aghanim's Scepter, hits enemies in a 200 AoE of the primary target.