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Disruptor

Thrall

  • Strength Thrall Strength
    19 + 1.9
  • Agility Thrall Agility
    15 + 1.4
  • Intelligence Thrall Intelligence
    22 + 2.5
  • Thrall

Thunder Strike

Thrall curses the target to be struck by thunder 4 times over 6 seconds. Foes nearby the victim will also be damaged.

Glimpse

Thrall forces the target back to it's previous position through a psionic rift. Sends the unit to where it was 4 seconds ago.

Kinetic Field

Thrall summons a circular barrier of kinetic energy, keeping enemies from walking in or out of it. The barrier has an aoe of 300.

Static Storm

Creates an area of electric instability which damages and silences enemies in the area. The effect starts off weak and then intensifies over 5 seconds, dealing increasing amounts of damage, before disappearing.

  • Sentinel
  • 0.4/0.5
  • 49 - 53
  • 0.05/1.0
  • 1.1
  • 1.7
  • 300
  • 1200
  • 600
  • 1800 / 800

Coming soon.

Being raised by humans as a gladiator, Thrall learned more about strategy and tactics as a youth than even experienced orcish warchiefs learned in their lives. After escaping from the human slavery and meeting Grom Hellscream, he found out that he was a descendant of the Frostwolf clan. He traveled to his ancestor's village, where he became familiar with the spiritual magics of the orcish shamans. Now he combines not only his control over thunder, but also his tactical abilities to turn fights in his favor using impenetrable walls of magic, areas of static energy and even control over time.


Thunder Strike

  • Active
  • Unit
  • C

Thrall curses the target to be struck by thunder 4 times over 6 seconds. Foes nearby the victim will also be damaged.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 130
  • 16
  • 800
  • 240
  • 6 seconds
  • Enemy unit
  • 4 strikes with 40 damage
  • 2
  • 130
  • 16
  • 800
  • 240
  • 6 seconds
  • Enemy unit
  • 4 strikes with 60 damage
  • 3
  • 130
  • 16
  • 800
  • 240
  • 6 seconds
  • Enemy unit
  • 4 strikes with 80 damage
  • 4
  • 130
  • 16
  • 800
  • 240
  • 6 seconds
  • Enemy unit
  • 4 strikes with 100 damage

Notes

• Damage type: magical




Glimpse

  • Active
  • Unit
  • D

Thrall forces the target back to it's previous position through a psionic rift. Sends the unit to where it was 4 seconds ago.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 160
  • 65
  • 600
  • N/A
  • N/A
  • Enemy unit
  • Target is moved back in time
  • 2
  • 130
  • 50
  • 1000
  • N/A
  • N/A
  • Enemy unit
  • Target is moved back in time
  • 3
  • 100
  • 35
  • 1400
  • N/A
  • N/A
  • Enemy unit
  • Target is moved back in time
  • 4
  • 70
  • 20
  • 1800
  • N/A
  • N/A
  • Enemy unit
  • Target is moved back in time

Notes

• The glimpse effect has some travel time, the target isn't instantly moved back.
• Instantly kills illusions.




Kinetic Field

  • Active
  • Point
  • E

Thrall summons a circular barrier of kinetic energy, keeping enemies from walking in or out of it. The barrier has an aoe of 300.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 70
  • 14
  • 900
  • 325
  • 2.5 seconds
  • Enemy unit
  • Keeps enemies from walking in/out
  • 2
  • 70
  • 14
  • 900
  • 325
  • 3 seconds
  • Enemy unit
  • Keeps enemies from walking in/out
  • 3
  • 70
  • 14
  • 900
  • 325
  • 3.5 seconds
  • Enemy unit
  • Keeps enemies from walking in/out
  • 4
  • 70
  • 14
  • 900
  • 325
  • 4 seconds
  • Enemy unit
  • Keeps enemies from walking in/out

Notes

• Has a 1.2 second cast delay before the field is fully formed.




Static Storm

  • Active
  • Point
  • R

Creates an area of electric instability which damages and silences enemies in the area. The effect starts off weak and then intensifies over 5 seconds, dealing increasing amounts of damage, before disappearing.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 85
  • 800
  • 450
  • 5 (7*) seconds
  • Enemy unit
  • Silences (Dooms*) and up to 200 dps
  • 2
  • 175
  • 85
  • 800
  • 450
  • 5 (7*) seconds
  • Enemy unit
  • Silences (Dooms*) and up to 250 dps
  • 3
  • 225
  • 85
  • 800
  • 450
  • 5 (7*) seconds
  • Enemy unit
  • Silences (Dooms*) and up to 300 dps

Notes

• The damage starts off slow and ramps up continuously until it reaches the maximum
• Total damage dealt in whole duration: 525 (725*)/656.25 (906.25*)/787.5 (1087.5*)
• Damage type: magical
• Can be improved by Aghanim's Scepter (* shows the improved values).