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Doom Bringer

Lucifer

  • Strength Lucifer Strength
    26 + 3.2
  • Agility Lucifer Agility
    11 + 0.9
  • Intelligence Lucifer Intelligence
    13 + 2.1
  • Lucifer

Devour

Swallows an enemy unit for a short period of time, digesting it and absorbing its special powers.

Scorched Earth

Blankets the ground he walks on in flames, damaging enemies and healing the Doombringer. Also increases Lucifer's movement speed.

LVL? Death

Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25.

Doom

The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second.

  • Scourge
  • 0.5 / 0.7
  • 53 - 69
  • 0.3 / 0.51
  • 0
  • 1.7
  • 290
  • Instant
  • 150 (melee)
  • 1800 / 800

The mighty Doom Bringer is a versatile and dangerous foe. His offensive spells are very damaging. LVL? Death allows him to pick off heroes at range, and deals extra damage against heroes of certain levels. The dreaded Doom is one of the most feared spells in the game, and with good reason. Not only does it deal massive damage over time to its target, it also silences them completely for its duration. Although the Doom Bringer is no pushover in physical combat, he lacks any dedicated fighting abilities. Instead, he relies on Devour to feed his appetite for powerful items, and buffs his movement and attack speed with Scorched Earth. With his good income, strong damage spells, and the ability to effectively knock a single enemy hero out of a fight, the Doom Bringer is a formidable opponent in any matchup.

Lucifer was the leader of the Doomguard attack force of the burning legion in the first attack by the dark lord Sargeras. With his original master long gone, Lucifer grants his undying loyalty to the Scourge to finish what his lord once started. Devouring the insignificant for his greed while dissipating the souls of those brave and strong enough to withstand his strength and the heat of his fiery haven of burning earth, Lucifer takes no prisoners and makes sure those who persevere through his wrath die by the agonizing and burning pain of Doom itself.


Devour

  • Active
  • Unit
  • E

Swallows an enemy unit for a short period of time, digesting it and absorbing its special powers.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 60
  • 60
  • 300
  • N/A
  • N/A
  • Creeps up to level 2
  • Gives 40 bonus gold
  • 2
  • 60
  • 55
  • 300
  • N/A
  • N/A
  • Creeps up to level 4
  • Gives 60 bonus gold
  • 3
  • 60
  • 50
  • 300
  • N/A
  • N/A
  • Creeps up to level 5
  • Gives 80 bonus gold
  • 4
  • 60
  • 45
  • 300
  • N/A
  • N/A
  • Creeps up to level 6
  • Gives 100 bonus gold

Notes

• Gives Lucifer the original bounty of the creep, along with the bonus gold corresponding to each level of the skill.
• The less HP a unit had when it was devoured, the less time it will take Lucifer to devour it.
• Everytime Lucifer devours a unit a bar is shown above his head showing the progress of the devouring process.
• Goes through magic immunity.
• You cannot devour ancient, mechanical or flying units.
• Can target units of level 2/4/5/6.
• If a neutral creep is targeted, you gain its abilities until you replace them with another creep's abilities.




Scorched Earth

  • Active
  • Instant
  • T

Blankets the ground he walks on in flames, damaging enemies and healing the Doombringer. Also increases Lucifer's movement speed.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 60
  • 60
  • 800
  • 600
  • 10 seconds
  • Enemy units / Self
  • Damages enemies / Heals Lucifer for 12 HP per second. Increases the movement speed of Lucifer by 16%
  • 2
  • 65
  • 55
  • 800
  • 600
  • 12 seconds
  • Enemy units / Self
  • Damages enemies / Heals Lucifer for 16 HP per second. Increases the movement speed of Lucifer by 16%
  • 3
  • 70
  • 50
  • 800
  • 600
  • 14 seconds
  • Enemy units / Self
  • Damages enemies / Heals Lucifer for 20 HP per second. Increases the movement speed of Lucifer by 16%
  • 4
  • 75
  • 45
  • 800
  • 600
  • 16 seconds
  • Enemy units / Self
  • Damages enemies / Heals Lucifer for 24 HP per second. Increases the movement speed of Lucifer by 16%

Notes

• Damage type: magic
• The flames follow Doombringer for the duration of the ability.




LVL? Death

  • Active
  • Unit
  • V

Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 110
  • 8
  • 600
  • N/A
  • N/A
  • Enemy heroes
  • Deals 100 damage. Deals 250 bonus damage if the level of the target is a multiple of 6
  • 2
  • 110
  • 8
  • 600
  • N/A
  • N/A
  • Enemy heroes
  • Deals 150 damage. Deals 250 bonus damage if the level of the target is a multiple of 5
  • 3
  • 110
  • 8
  • 600
  • N/A
  • N/A
  • Enemy heroes
  • Deals 200 damage. Deals 250 bonus damage if the level of the target is a multiple of 4
  • 4
  • 110
  • 8
  • 600
  • N/A
  • N/A
  • Enemy heroes
  • Deals 250 damage. Deals 250 bonus damage if the level of the target is a multiple of 3

Notes

• Damage type: magic (base damage and bonus damage).
• Causes a mini-stun that can effectively interrupt enemy actions.




Doom

  • Active
  • Unit
  • D

The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 110
  • 550
  • N/A
  • 13 (14*) seconds
  • Enemy units
  • Deals 30 (50*) damage per second and fully silences the target
  • 2
  • 200
  • 110
  • 550
  • N/A
  • 13 (14*) seconds
  • Enemy units
  • Deals 50 (80*) damage per second and fully silences the target
  • 3
  • 250
  • 110
  • 550
  • N/A
  • 13 (14*) seconds
  • Enemy units
  • Deals 70 (110*) damage per second and fully silences the target

Notes

• Damage type: magic
• Even though Doom deals magic damage, it will still damage magic immune units.
• Unlike other silences, Doom prevents the target from using items and disables some passive abilities.
• Units afflicted by Doom can be denied by their allies when their HP drops below 25% of their maximum health.
• Can be improved by Aghanim's Scepter (* shows the improved values).