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Drow Ranger

Traxex

  • Strength Traxex Strength
    17 + 1.9
  • Agility Traxex Agility
    26 + 1.9
  • Intelligence Traxex Intelligence
    15 + 1.4
  • Traxex

Frost Arrows

Induces a freezing effect to the hero's attacks. Each attack slows the enemy's movement rate.

Gust

Releases a wave that silences and does a minor non-interrupting knockback.

Trueshot Aura

An aura that gives all allied ranged units bonus damage based on your agility.

Marksmanship

The Ranger's accuracy has increased. Bonus is removed if there are nearby enemy heroes within 400 aoe.

  • Sentinel
  • 0.7 / 0.3
  • 44 - 55
  • 0.4 / 0.5
  • 0.64
  • 1.7
  • 300
  • 1250
  • 625
  • 1800 / 800

The Drow Ranger is able to be quite a versatile fighter. She can provide constant support with her Frost Arrows to keep enemies pinned, Silence them so they can't retaliate with spells once they're forced to fight, and deal nice damage with her passive Trueshot Aura and Marksmanship abilities, which capitalize on and offer agility respectively. A good Archer will keep their distance, kiting an enemy in constant barrage, never letting them get dangerously close, and Traxex can achieve just that.

Traxex was a skilled archer in her oppressive underground homeland, the Underdark, until she grew sick of her kin's evil ways and fled to the surface world. As a part of her resolution, she joined the Sentinel, bringing her excellent marksmanship to the fray. Some of her abilities include stripping magical beings of their voices, and enchanting her arrows with an icy cold. While such powers are valuable, her true origin will never cease to linger around in the judging eyes of others.


Frost Arrows

  • Active
  • Unit
  • R

Induces a freezing effect to the hero's attacks. Each attack slows the enemy's movement rate.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 12
  • 0
  • 625
  • N/A
  • 1.5 seconds on Heroes (7 on creeps)
  • Enemy Units
  • Slows movement speed by 11%
  • 2
  • 12
  • 0
  • 625
  • N/A
  • 1.5 seconds on Heroes (7 on creeps)
  • Enemy Units
  • Slows movement speed by 24%
  • 3
  • 12
  • 0
  • 625
  • N/A
  • 1.5 seconds on Heroes (7 on creeps)
  • Enemy Units
  • Slows movement speed by 37%
  • 4
  • 12
  • 0
  • 625
  • N/A
  • 1.5 seconds on Heroes (7 on creeps)
  • Enemy Units
  • Slows movement speed by 60%

Notes

• Frost arrows are Orb Effects and Buff Placers.
• The slow will not be increased by successive casts, only prolonged.




Gust

  • Active
  • Point
  • E

Releases a wave that silences and does a minor non-interrupting knockback.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 90
  • 13
  • 900
  • 250
  • 0.6* / 3** seconds
  • Enemy Units
  • Knocks back then silences
  • 2
  • 90
  • 13
  • 900
  • 250
  • 0.7*/ 4** seconds
  • Enemy Units
  • Knocks back then silences
  • 3
  • 90
  • 13
  • 900
  • 250
  • 0.8* / 5** seconds
  • Enemy Units
  • Knocks back then silences
  • 4
  • 90
  • 13
  • 900
  • 250
  • 0.9* / 6** seconds
  • Enemy Units
  • Knocks back then silences

Notes

• (*) Knockback duration / (**) Silence duration
• Does not stop opponents from using items.
• Disables Permanent Invisibility.
• Gust moves forward with 2000 movement speed.
• Knocks units back up to 350 units, with the knockback distance inversely proportional to the target's distance from Traxex.
• Can hit units up to 1150 units away.




Trueshot Aura

  • Passive
  • N/A
  • T

An aura that gives all allied ranged units bonus damage based on your agility.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 0*
  • 120*
  • N/A
  • Global
  • 30*
  • Allied Ranged Heroes (Units*)
  • Gives 18% of your agility as damage.
  • 2
  • 0*
  • 120*
  • N/A
  • Global
  • 30*
  • Allied Ranged Heroes (Units*)
  • Gives 24% of your agility as damage.
  • 3
  • 0*
  • 120*
  • N/A
  • Global
  • 30*
  • Allied Ranged Heroes (Units*)
  • Gives 30% of your agility as damage.
  • 4
  • 0*
  • 120*
  • N/A
  • Global
  • 30*
  • Allied Ranged Heroes (Units*)
  • Gives 36% of your agility as damage.

Notes

• Aura only affects heroes.
• *Can be manually casted to affect ranged creeps globally for 30 seconds.




Marksmanship

  • Passive
  • N/A
  • M

The Ranger's accuracy has increased. Bonus is removed if there are nearby enemy heroes within 400 aoe.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 400
  • N/A
  • Self
  • Adds 40 Agility
  • 2
  • N/A
  • N/A
  • N/A
  • 400
  • N/A
  • Self
  • Adds 60 Agility
  • 3
  • N/A
  • N/A
  • N/A
  • 400
  • N/A
  • Self
  • Adds 80 Agility

Notes