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Earth Spirit

Kaolin

  • Strength Kaolin Strength
    21 + 2.9
  • Agility Kaolin Agility
    17 + 1.5
  • Intelligence Kaolin Intelligence
    18 + 2.4
  • Kaolin

Boulder Smash

Kaolin slams an ally, enemy, or Rock with his mighty stone, knocking them away from him, and damaging enemies the slammed target collides with. Slammed Rocks travel farther than fleshy targets and also silence impacted enemies.

Rolling Boulder

Kaolin turns into a boulder and begins spinning in place to build up momentum. After 0.6 seconds, he launches himself 800 distance in the direction he is facing, damaging units he passes through but stopping if he collides with an enemy hero or is stunned. Rolling over a Rock will add momentum, increasing roll distance, speed, damage, and adding a slow to the hero you collide with.

Geomagnetic Grip

Kaolin runs a magnetic charge through the targeted ally or rock, quickly pulling them to him. Enemies struck by the target being pulled will be silenced, and will also be dealt damage if the pulled target is a Rock.

Magnetize

Magnetizes units in a small nearby area, causing them to take damage over time for a short duration. Any magnetized heroes cause nearby rocks to become energized and explode, applying/refreshing the magnetize debuff on all units near the rock. This process can repeat multiple times. Rocks are destroyed in this process.

  • Sentinel
  • 0.35 / 0.65
  • 46-56
  • 0.01 / 0
  • 3.38
  • 1.7
  • 305
  • Instant
  • 128 (melee)
  • 1800 / 800

Coming soon.

When the blight of the Scourge threatened the isolated peak villages of the Crag Lands, their pleas for aid went unanswered. The strong villagers climbing ever higher up the mountains to seek refuge, leaving those too young or old to their fates. When the forces of evil fed upon the helpless, their innocent blood wet the stones of the foothills. Seeing this, the heart of the mountains wept, and forged it's own champion to face off against the teeming hordes. Hewed from the cliff face, Kaolin was born into our world. Wielding the strength of the mountain, he bends stone and metal to his fierce will.


Stone Caller

  • Active
  • Point
  • E

Kaolin raises a stone from the depths of the earth to aid him in battle. Creating a rock consumes a Stone Charge, and charges replenish at a rate of 1 per 30 seconds. The rocks last up to 2 minutes with a max 6 rocks active at a time. Rocks provide no vision.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 0
  • 0
  • 1400
  • N/A
  • 120
  • N/A
  • Creates a rock at target location

Notes

• This is an innate ability and does not need to be skilled.




Boulder Smash

  • Active
  • Unit
  • D

Kaolin slams an ally, enemy, or Rock with his mighty stone, knocking them away from him, and damaging enemies the slammed target collides with. Slammed Rocks travel farther than fleshy targets and also silence impacted enemies.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 22
  • 150
  • 200
  • 0.75 seconds
  • Allies, enemies and rocks
  • 125 damage, stun if a rock was used
  • 2
  • 100
  • 18
  • 150
  • 200
  • 1.25 seconds
  • Allies, enemies and rocks
  • 125 damage, stun if a rock was used
  • 3
  • 100
  • 14
  • 150
  • 200
  • 1.75 seconds
  • Allies, enemies and rocks
  • 125 damage, stun if a rock was used
  • 4
  • 100
  • 10
  • 150
  • 200
  • 2.5 seconds
  • Allies, enemies and rocks
  • 125 damage, stun if a rock was used

Notes

• Slam distance is 500/600/700/800 for units and 2000 for rocks.
• Slam speed is 1200 ms.




Rolling Boulder

  • Active
  • Point
  • F

Kaolin turns into a boulder and begins spinning in place to build up momentum. After 0.6 seconds, he launches himself 800 distance in the direction he is facing, damaging units he passes through but stopping if he collides with an enemy hero or is stunned. Rolling over a Rock will add momentum, increasing roll distance, speed, damage, and adding a slow to the hero you collide with.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 16
  • 3000
  • 150
  • 2 seconds
  • N/A
  • 90 damage (135 damage and slow with a Rock)
  • 2
  • 50
  • 12
  • 3000
  • 150
  • 2 seconds
  • N/A
  • 90 damage (135 damage and slow with a Rock
  • 3
  • 50
  • 8
  • 3000
  • 150
  • 2 seconds
  • N/A
  • 90 damage (135 damage and slow with a Rock)
  • 4
  • 50
  • 4
  • 3000
  • 150
  • 2 seconds
  • N/A
  • 90 damage (135 damage and slow with a Rock)

Notes

• Kaolin launches himself a distance of 800 in the direction Kaolin is facing. This distance is doubled to 1600 when rolling over a rock.
• Rolling speed is 800. The speed is doubled to 1600 when rolling over a rock.
• Heroes hit by Rolling Boulder will have movement and attack speed slowed by 80% if Kaolin rolled over a rock.
• Rolling over a rock consumes the rock.
• If Kaolin is disabled while spinning up or rolling, the spell will be interrupted.




Geomagnetic Grip

  • Active
  • Unit
  • R

Kaolin runs a magnetic charge through the targeted ally or rock, quickly pulling them to him. Enemies struck by the target being pulled will be silenced, and will also be dealt damage if the pulled target is a Rock.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 75
  • 13
  • 1100
  • 180
  • 2 second
  • Allies or rocks
  • Silence, 100 damage when pulling a rock
  • 2
  • 75
  • 13
  • 1100
  • 180
  • 3 seconds
  • Allies or rocks
  • Silence, 150 damage when pulling a rock
  • 3
  • 75
  • 13
  • 1100
  • 180
  • 4 seconds
  • Allies or rocks
  • Silence, 200 damage when pulling a rock
  • 4
  • 75
  • 13
  • 1100
  • 180
  • 5 seconds
  • Allies or rocks
  • Silence, 250 damage when pulling a rock

Notes

• Pull speed is 1000.
• Pulled allies destroy trees in a 200 AoE.




Magnetize

  • Active
  • Instant
  • T

Magnetizes units in a small nearby area, causing them to take damage over time for a short duration. Any magnetized heroes cause nearby rocks to become energized and explode, applying/refreshing the magnetize debuff on all units near the rock. This process can repeat multiple times. Rocks are destroyed in this process.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 80
  • N/A
  • 300* / 300** / 600***
  • 6 seconds
  • Enemies
  • 50 DPS
  • 2
  • 100
  • 80
  • N/A
  • 300* / 300** / 600***
  • 6 seconds
  • Enemies
  • 75 DPS
  • 3
  • 100
  • 80
  • N/A
  • 300* / 300** / 600***
  • 6 seconds
  • Enemies
  • 100 DPS

Notes

• Magnetized heroes feel the effect of the Silence and Slow from Rock enhanced Boulder Smash and Rolling Boulder if one Magnetized hero is affected by them.
• * Cast AOE, ** Rock Search AOE, *** Rock Explosion AOE
• After exploding, magnetized rocks remain alive for 5 seconds before crumbling into pieces.