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Earthshaker

Raigor Stonehoof

  • Strength Raigor Stonehoof Strength
    22 + 2.9
  • Agility Raigor Stonehoof Agility
    12 + 1.4
  • Intelligence Raigor Stonehoof Intelligence
    16 + 1.8
  • Raigor Stonehoof

Fissure

Slams the ground with the Raigor's mighty totem, causing the ground to crack open front of him, damaging opponents and leaving an impassable crevasse for a period of time.

Enchant Totem

Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack.

Aftershock

The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.

Echo Slam

Raigor sends shockwaves shooting through the ground, dealing damage and ricocheting to nearby targets for additional damage.

  • Sentinel
  • 0.467 /0.863
  • 46 - 56
  • 0.69 / 0.5
  • 2.68
  • 1.7
  • 310
  • Instant
  • 128 (melee)
  • 1800 / 800

Although the Earthshaker is a strength hero, his real power lies in his spells. With a well-placed Echo Slam, Raigor can single-handedly level an entire team of enemies if they are foolish enough to bunch together. His Fissure spell is very versatile. While it deals decent damage along with a stun, it also creates an impassible wall of rock for several seconds. A skilled Earthshaker can use this to his advantage, blocking enemy movement and trapping hapless foes between a rock and a hard place. Enchant Totem gives him a significant damage boost for one attack, and his passive Aftershock ability causes a minor stun and damage effect under him every time he casts one of his spells. Although he is one of the more difficult heroes to use to his full strength, he is also one of the most deadly heroes in skilled hands.

In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim. So tremendous was their power that their magic leaks out of the earth violently with every spell. Sadly these sages mysteriously faded from the land. When the World Tree was threatened, couriers searched for these mighty ones but found just one. A young adept, Raigor Stonehoof, seeks battle to weave new tales of these shamans.


Fissure

  • Active
  • Unit / Point
  • F

Slams the ground with the Raigor's mighty totem, causing the ground to crack open front of him, damaging opponents and leaving an impassable crevasse for a period of time.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 15
  • 1400
  • 225
  • 1 second* / 8 seconds**
  • Enemy units
  • 125 damage and stuns
  • 2
  • 140
  • 15
  • 1400
  • 255
  • 1.25 second* / 8 seconds**
  • Enemy units
  • 175 Damage and stuns
  • 3
  • 155
  • 15
  • 1400
  • 225
  • 1.5 second* / 8 seconds**
  • Enemy units
  • 225 damage and stuns
  • 4
  • 170
  • 15
  • 1400
  • 225
  • 1.75 second* / 8 seconds**
  • Enemy units
  • 275 damage and stuns

Notes

• Damage type: magic
• (*) Duration of the stun
• (**) Duration of the crevasse




Enchant Totem

  • Active
  • Instant
  • E

Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 5
  • N/A
  • N/A
  • 14 seconds or 1 attack
  • Self
  • Increases Damage by 100%
  • 2
  • 50
  • 5
  • N/A
  • N/A
  • 14 seconds or 1 attack
  • Self
  • Increases Damage by 200%
  • 3
  • 50
  • 5
  • N/A
  • N/A
  • 14 seconds or 1 attack
  • Self
  • Increases Damage by 300%
  • 4
  • 50
  • 5
  • N/A
  • N/A
  • 14 seconds or 1 attack
  • Self
  • Increases Damage by 400%

Notes

• Only increases base damage and that given by the primary attribute. Raw bonus damage is not increased.
• Bonus damage from this skill does not stack with the Double Damage rune.




Aftershock

  • Passive
  • N/A
  • A

The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 300
  • 0.6 seconds
  • Enemy units
  • 50 damage and stun
  • 2
  • N/A
  • N/A
  • N/A
  • 300
  • 0.9 seconds
  • Enemy units
  • 75 damage and stun
  • 3
  • N/A
  • N/A
  • N/A
  • 300
  • 1.2 seconds
  • Enemy units
  • 100 damage and stun
  • 4
  • N/A
  • N/A
  • N/A
  • 300
  • 1.5 seconds
  • Enemy units
  • 125 damage and stun

Notes

• Damage type: magic
• Using items does not trigger Aftershock.




Echo Slam

  • Active
  • Instant
  • C

Raigor sends shockwaves shooting through the ground, dealing damage and ricocheting to nearby targets for additional damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 145
  • 150
  • N/A
  • 500
  • N/A
  • Enemy units
  • 160 Initial Damage and 40 Echo Damage
  • 2
  • 205
  • 130
  • N/A
  • 500
  • N/A
  • Enemy units
  • 210 Initial Damage and 55 Echo Damage
  • 3
  • 265
  • 110
  • N/A
  • 500
  • N/A
  • Enemy units
  • 270 Initial Damage and 70 Echo Damage

Notes

• Damage type: magic
• Will not damage ethereal units.
• The initial damage will go through magic immunity, the additional damage will not.
• The initial damage is dealt in an AoE of 500 around Earthshaker.
• Each unit within 550 AoE of the initial blast will produce an echo wave, dealing damage to units around it (including itself).
• Can be upgraded with Aghanim's Scepter, causes each hero and illusion hit by the initial shockwave to echo the wave twice.