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Enchantress

Aiushtha

  • Strength Aiushtha Strength
    16 + 1.0
  • Agility Aiushtha Agility
    19 + 1.8
  • Intelligence Aiushtha Intelligence
    16 + 2.8
  • Aiushtha

Untouchable

Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack.

Enchant

Brings target unit under control of Aiushtha. If the unit cannot be converted, it will be slowed instead.

Nature's Attendants

Releases a swarm of wisps to heal nearby allies in a 275 radius. Each wisp lasts 11 seconds and heals 10hp/sec.

Impetus

Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is.

  • Sentinel
  • 0.3 / 0.7
  • 47 - 57
  • 0.3 / 0.51
  • 0.66
  • 1.7
  • 310
  • 900
  • 550
  • 1800 / 800

*Coming Soon*

Although all Dryads are Cenarius' daughters, Aiushtha is said to be his first and favorite. Because of her direct relation to him, she has borrowed much of his power. This is demonstrated by her control over the shy Wisps which she uses to heal her allies, and her ability to bring an opponent under the will of the Sentinel. Preferring ranged combat to melee, she fashioned a spear that strikes with more force the further her target is away. Her agility is unmatched, and any opponent attempting to kill her will find she skips ahead of them with surprising ease.


Untouchable

  • Passive
  • N/A
  • U

Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • 4 seconds
  • Enemy units
  • 30% AS reduction for the attacker
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • 4 seconds
  • Enemy units
  • 60% AS reduction for the attacker
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • 4 seconds
  • Enemy units
  • 90% AS reduction for the attacker
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • 4 seconds
  • Enemy units
  • 120% AS reduction for the attacker

Notes

• All units who directly attack or cast spells (not AoE) on Enchantress will get slowed.
• The slow will be applied in the attacking unit when he commences his attack, not when he actually damages Enchantress.




Enchant

  • Active
  • Unit
  • C

Brings target unit under control of Aiushtha. If the unit cannot be converted, it will be slowed instead.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 65
  • 30
  • 700
  • N/A
  • 5.5 seconds
  • Enemy units
  • Possession (Creep), 20% slow (Hero)
  • 2
  • 65
  • 25
  • 700
  • N/A
  • 5.5 seconds
  • Enemy units
  • Possession (Creep), 30% slow (Hero)
  • 3
  • 65
  • 20
  • 700
  • N/A
  • 5.5 seconds
  • Enemy units
  • Possession (Creep), 40% slow (Hero)
  • 4
  • 65
  • 15
  • 700
  • N/A
  • 5.5 seconds
  • Enemy units
  • Possession (Creep), 50% slow (Hero)

Notes

• Converted creeps last for 80 seconds.
• Illusions can be converted.




Nature's Attendants

  • Active
  • Instant
  • R

Releases a swarm of wisps to heal nearby allies in a 275 radius. Each wisp lasts 11 seconds and heals 10hp/sec.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 45
  • N/A
  • 275
  • 11 seconds
  • Allied units / Self
  • Releases 3 healing wisps
  • 2
  • 140
  • 45
  • N/A
  • 275
  • 11 seconds
  • Allied units / Self
  • Releases 5 healing wisps
  • 3
  • 155
  • 45
  • N/A
  • 275
  • 11 seconds
  • Allied units / Self
  • Releases 7 healing wisps
  • 4
  • 170
  • 45
  • N/A
  • 275
  • 11 seconds
  • Allied units / Self
  • Releases 9 healing wisps

Notes

• Units with full HP will not be selected for the heal.
• Can heal units with magic immunity.




Impetus

  • Active
  • Unit
  • T

Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 55
  • 0
  • 550 (740*)
  • N/A
  • N/A
  • Enemy units
  • Deals 15% of the distance in damage, with a 375 damage cap
  • 2
  • 60
  • 0
  • 550 (740*)
  • N/A
  • N/A
  • Enemy units
  • Deals 20% of the distance in damage, with a 500 damage cap
  • 3
  • 65
  • 0
  • 550 (740*)
  • N/A
  • N/A
  • Enemy units
  • Deals 25% of the distance in damage, with a 625 damage cap

Notes

• Damage type: pure
• The damage is capped at 2500 distance.
• You can target magic immune units with this skill, but the bonus damage will not be applied.
• Distance to target is measured when projectile hits, meaning that running away from the target after using Impetus will increase the damage dealt.
• (*) With Aghanim's Scepter. Attack range is also increased by 190. Note that Aghanim's Scepter is undroppable on Enchantress.