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Enigma

Darchrow

  • Strength Darchrow Strength
    17 + 2.1
  • Agility Darchrow Agility
    14 + 1
  • Intelligence Darchrow Intelligence
    20 + 3.4
  • Darchrow

Malefice

Focuses Darchrow's hatred on a target, causing it to take damage over time and become repeatedly stunned.

Demonic Conversion

Splits a creep into 3 malevolent aspects of itself, coming under your control.

Midnight Pulse

Steeps an area in dark magic, causing all opponents who dare enter to take damage.

Black Hole

Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage.

  • Scourge
  • 0.4 / 0.77
  • 42 - 48
  • 0.3 / 0.51
  • 3.96
  • 1.7
  • 300
  • 900
  • 500
  • 1800 / 800

The Enigma is one of the few heroes who can cast a single spell and change the course of a game. With good summoning and disabling spells, the Enigma is also a great support hero. Malefice is a unique stun, which hits a target several times over a few seconds instead of all at once. This makes it great for chasing down enemy heroes and preventing foes who rely on channeling abilities from casting their spells. To aid his damage output, the Enigma relies on his Conversion spell, which transforms a target creep into three Eidolons which multiply as they attack. This spell can even be cast on powerful neutral creeps, making the Enigma a good neutral creeper and ambusher. The real power of the Enigma is his Black Hole, however. Black Hole is a very powerful channeling spell which completely disables all enemies in a large area around the target location for a good length of time. In addition, it drags them together, providing a perfect target for the spells of the Enigma's allies. To further increase the power of this already deadly spell, the Enigma uses Midnight Pulse, an area of effect spell which causes repeated damage based on the target's maximum life. Although powerful alone, the Enigma is strongest when supported by allies with strong area of effect spells, since they can make the best use of his Black Hole.

The result of a collapsed star entombed within a field of elemental magic, Darchrow is one of the most dangerous beings in existence, consuming hundreds of worlds into the void of his hate and hunger. He is not above using his own allies as portals for his own servants to come through. Capable of manipulating both void and shadow in combat, his greatest pleasure is to release the oblivion within him upon the world, creating an abyss that draws enemies ever closer to destruction.


Malefice

  • Active
  • Unit
  • F

Focuses Darchrow's hatred on a target, causing it to take damage over time and become repeatedly stunned.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 110
  • 15
  • 600
  • N/A
  • 6 seconds
  • Enemy units
  • 25 damage and 0.25 s stun every 2 seconds
  • 2
  • 130
  • 15
  • 600
  • N/A
  • 6 seconds
  • Enemy units
  • 40 damage and 0.5 s stun every 2 seconds
  • 3
  • 150
  • 15
  • 600
  • N/A
  • 6 seconds
  • Enemy units
  • 55 damage and 0.75 s stun every 2 seconds
  • 4
  • 160
  • 15
  • 600
  • N/A
  • 6 seconds
  • Enemy units
  • 70 damage and 1 s stun every 2 seconds

Notes

• Damage type: magical




Demonic Conversion

  • Active
  • Unit
  • C

Splits a creep into 3 malevolent aspects of itself, coming under your control.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 170
  • 35
  • 700
  • N/A
  • 35 seconds
  • Non-hero unit
  • Spawns 3 Lesser Eidolons
  • 2
  • 170
  • 35
  • 700
  • N/A
  • 35 seconds
  • Non-hero unit
  • Spawns 3 Eidolons
  • 3
  • 170
  • 35
  • 700
  • N/A
  • 35 seconds
  • Non-hero unit
  • Spawns 3 Greater Eidolons
  • 4
  • 170
  • 35
  • 700
  • N/A
  • 35 seconds
  • Non-hero unit
  • Spawns 3 Dire Eidolons

Notes

• The converted enemy unit will give you gold bounty and experience.
• Eidolons will multiply when they have attacked 6 times. When this happens their health is restored.




Midnight Pulse

  • Active
  • Point
  • D

Steeps an area in dark magic, causing all opponents who dare enter to take damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 95
  • 25
  • 700
  • 400
  • 8 seconds
  • Enemy units
  • 4% max life lost per second
  • 2
  • 110
  • 25
  • 700
  • 400
  • 8 seconds
  • Enemy units
  • 5% max life lost per second
  • 3
  • 125
  • 25
  • 700
  • 400
  • 8 seconds
  • Enemy units
  • 6% max life lost per second
  • 4
  • 140
  • 25
  • 700
  • 400
  • 8 seconds
  • Enemy units
  • 7% max life lost per second

Notes

• Damage type: universal
• Universal damage is reduced by spell resistance but not blocked by magic immunity.
• Destroys trees in its area.




Black Hole

  • Active
  • Point
  • B

Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 250
  • 200
  • 250
  • 375* / 500 /150
  • 4 seconds
  • Enemy units
  • 30 damage at range, 60 damage close up
  • 2
  • 350
  • 190
  • 250
  • 375* / 500 /150
  • 4 seconds
  • Enemy units
  • 50 damage at range, 100 damage close up
  • 3
  • 450
  • 180
  • 250
  • 375* / 500 /150
  • 4 seconds
  • Enemy units
  • 70 damage at range, 140 damage close up

Notes

• Damage type: magical
• (*) Pull and Silence AoE
• () Half damage AoE
• () Full damage AoE
• Completely disables all caught enemies.
• Disable works on magic immune units.
• With Aghanim's Scepter, applies the damage from Midnight Pulse to units in the Black Hole. This stacks with Midnight Pulse.