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Gorgon

Medusa

  • Strength Medusa Strength
    14 + 1.65
  • Agility Medusa Agility
    20 + 2.5
  • Intelligence Medusa Intelligence
    19 + 1.85
  • Medusa

Split Shot

Medusa magically splits her shot into multiple arrows. These arrows deal 80 percent of her normal damage.

Mystic Snake

A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish it with mana. The snake deals more damage and steals more mana per jump. The snake's power is increased by 20% each jump.

Mana Shield

Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana.

Stone Gaze

Any enemy unit staring at the Gorgon will have its attack, movement and turn rate reduced by 50%. If it stares at Gorgon for over 2 seconds, the unit will become stoned for 3 seconds. Stoned units are disabled, have 100% magic resistance and take amplified damage.

  • Scourge
  • 0.5 / 0.6
  • 44 - 50
  • 0.4 / 0.5
  • 1.8
  • 1.7
  • 290
  • 1200
  • 600
  • 1800 / 800

Medusa is a tank, both in durability and AOE damage, once she is fully leveled. Her early game consists of spamming Mystic Snake for gold and harass. Split Shot will become truly formidable after you've acquired damage item. You need to be in the center of team fights, as you can effectively output 300% damage with Split Arrow. Focus fire on you is mitigated by your Mana Shield for tanking and Stone Gaze which slows movement and attack speed, dispels status buffs and damage summon units.

An insidious creature that dwelled for eons in the underwater prisons of Nazjatar, the Gorgon was unwittingly freed during the war waged between King Arthas's Scourge and the Naga on the icy shores of Northrend. Plagued by undeath in the aftermath, Medusa welcomed the blessing of immortality. Gifted with a keen sense of archery and affinity to magic at birth, she has honed her skills over the ages. Firing barrage of arrows, freeing her energy leeching serpent upon her enemies, and conjuring a protective barrier of mana are just minor skills at her disposal. Like her namesake, Medusa instills paralyzing fear into all that would dare looking at her.


Split Shot

  • Toggle
  • Instant
  • T

Medusa magically splits her shot into multiple arrows. These arrows deal 80 percent of her normal damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 0
  • 0
  • N/A
  • 600
  • N/A
  • Enemy Units
  • 2 arrows each 80% damage
  • 2
  • 0
  • 0
  • N/A
  • 600
  • N/A
  • Enemy Units
  • 3 arrows each 80% damage
  • 3
  • 0
  • 0
  • N/A
  • 600
  • N/A
  • Enemy Units
  • 4 arrows each 80% damage
  • 4
  • 0
  • 0
  • N/A
  • 600
  • N/A
  • Enemy Units
  • 5 arrows each 80% damage

Notes

• Only the primary target will recieve attack effects like bash and orb effects.
• Secondary targets will be the closest enemy units excluding the primary target.
• Has a 0.1 seconds transformation time.
• You can dodge stuns while transforming.




Mystic Snake

  • Active
  • Unit
  • C

A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish it with mana. The snake deals more damage and steals more mana per jump. The snake's power is increased by 20% each jump.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 140
  • 11
  • 800
  • 475
  • N/A
  • Enemy unit
  • 80 base damage, 20 base mana. 3 jumps.
  • 2
  • 150
  • 11
  • 800
  • 475
  • N/A
  • Enemy unit
  • 120 base damage, 30 base mana. 4 jumps.
  • 3
  • 160
  • 11
  • 800
  • 475
  • N/A
  • Enemy unit
  • 160 base damage, 40 base mana. 5 jumps.
  • 4
  • 170
  • 11
  • 800
  • 475
  • N/A
  • Enemy unit
  • 200 base damage, 50 base mana. 6 jumps.

Notes

• Every time it steals mana (only happens on units with mana), the amount it steals is increased by 25% of its base value.
• Every time it damages, the damage amount is increased by 25% of its base value.
• The damage and mana steal amounts increase independently..
• The mystic snake moves at a speed of 633 until it is returning, at which point it moves at a speed of 833.




Mana Shield

  • Toggle
  • Instant
  • E

Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 0
  • 0
  • N/A
  • N/A
  • N/A
  • N/A
  • Absorbs 1.6 damage per point of mana
  • 2
  • 0
  • 0
  • N/A
  • N/A
  • N/A
  • N/A
  • Absorbs 1.9 damage per point of mana
  • 3
  • 0
  • 0
  • N/A
  • N/A
  • N/A
  • N/A
  • Absorbs 2.2 damage per point of mana
  • 4
  • 0
  • 0
  • N/A
  • N/A
  • N/A
  • N/A
  • Absorbs 2.5 damage per point of mana

Notes

• Absorbs damage before any damage reduction takes place, meaning that armor will not reduce the amount of mana needed to absorb damage.




Stone Gaze

  • Active
  • Instant
  • G

Any enemy unit staring at the Gorgon will have its attack, movement and turn rate reduced by 50%. If it stares at Gorgon for over 2 seconds, the unit will become stoned for 3 seconds. Stoned units are disabled, have 100% magic resistance and take amplified damage.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 200
  • 90
  • N/A
  • 1000
  • 3 seconds* / 6 seconds**
  • Enemy Units
  • Slows attack, movement, and turn speed and stones after 2 seconds. Stoned units take 30% bonus damage.
  • 2
  • 200
  • 90
  • N/A
  • 1000
  • 3 seconds* / 6 seconds**
  • Enemy Units
  • Slows attack, movement, and turn speed and stones after 2 seconds. Stoned units take 40% bonus damage.
  • 3
  • 200
  • 90
  • N/A
  • 1000
  • 3 seconds* / 6 seconds**
  • Enemy Units
  • Slows attack, movement, and turn speed and stones after 2 seconds. Stoned units take 50% bonus damage.

Notes

• (*) Stone duration
• (**) Gaze duration
• Affects any units that have line of sight with Medusa at any period during 5 seconds after cast.
• View Angle Spread: 85 degrees
• Stoned illusions die immediately.
• Mystic Snake does pure damage to stoned units (this damage is not amplified).