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Grand Magus

Rubick

  • Strength Rubick Strength
    19 + 1.5
  • Agility Rubick Agility
    14 + 1.6
  • Intelligence Rubick Intelligence
    27 + 2.4
  • Rubick

Telekinesis

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

Fade Bolt

Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds.

Null Field

Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.

Spell Steal

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

  • Sentinel
  • 0.4 / 0.77
  • 44 - 54
  • 0.1 / 1.17
  • 0.96
  • 1.7
  • 290
  • 1125
  • 600
  • 1800 / 800

Despite an inability to use his fathers sceptre, Rubick's magical talents are nothing to be mocked. Early game, telekinesis and the damage reduction from fade bolt, can save an ally from almost certain death, and against other users of the arcane arts, rubick's passive, null field, grants an aura which increases the magic resistance of his allies. Post level 6, Rubick's ultimate, lets him steal any spell an enemy uses, allowing quick-fingered players the ability to steal game changing abilities from enemies, which can turn a team fight around, half the time, with the enemies mistaking the stolen spell for their ally.

Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge.


Telekinesis

  • Active
  • Unit
  • Z

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 22
  • 550
  • 325
  • 1.5 / 1 seconds *
  • Enemy units
  • Lifts a unit and throws it down, stunning nearby units
  • 2
  • 120
  • 22
  • 575
  • 325
  • 1.75 / 1.25 seconds *
  • Enemy units
  • Lifts a unit and throws it down, stunning nearby units
  • 3
  • 120
  • 22
  • 600
  • 325
  • 2 / 1.5 seconds *
  • Enemy units
  • Lifts a unit and throws it down, stunning nearby units
  • 4
  • 120
  • 22
  • 625
  • 325
  • 2.25 / 1.75 seconds *
  • Enemy units
  • Lifts a unit and throws it down, stunning nearby units

Notes

• (*) Lift duration / Stun duration
• While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.
• The landing happens only when the lift is over.
• The stun happening on landing doesn't affect the lifted unit.




Telekinesis Land

  • Active
  • Point
  • Z

Chooses the location the target will land at after the duration is over. Maximum 375 distance away.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 0
  • 0
  • 99999
  • N/A
  • N/A
  • N/A
  • Chooses the landing spot of the unit being lifted

Notes

• If you click more than 375 distance away from the unit being lifted, it will land 375 distance away.




Fade Bolt

  • Active
  • Unit
  • X

Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 16
  • 800
  • 440*
  • 10 seconds
  • Enemy units
  • Deals 70 base damage, reduces attack damage by 14 (7 on creeps)
  • 2
  • 150
  • 14
  • 800
  • 440*
  • 10 seconds
  • Enemy units
  • Deals 140 base damage, reduces attack damage by 20 (10 on creeps)
  • 3
  • 150
  • 12
  • 800
  • 440*
  • 10 seconds
  • Enemy units
  • Deals 210 base damage, reduces attack damage by 26 (13 on creeps)
  • 4
  • 150
  • 10
  • 800
  • 440*
  • 10 seconds
  • Enemy units
  • Deals 280 base damage, reduces attack damage by 32 (16 on creeps)

Notes

• Damage type: magical
• (*) Area of effect means the distance the Fade Bolt can bounce.




Null Field

  • Passive
  • N/A
  • N

Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Allied heroes
  • Reduces magic damage by 5%
  • 2
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Allied heroes
  • Reduces magic damage by 10%
  • 3
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Allied heroes
  • Reduces magic damage by 15%
  • 4
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Allied heroes
  • Reduces magic damage by 20%

Notes

• This effect stacks with spell resistance skills and items.




Spell Steal

  • Active
  • Unit
  • Q

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 25
  • 20 (*5)
  • 1000 (*1400)
  • N/A
  • 3 minutes
  • Enemy heroes
  • Steals the last spell target hero used
  • 2
  • 25
  • 18 (*5)
  • 1000 (*1400)
  • N/A
  • 4 minutes
  • Enemy heroes
  • Steals the last spell target hero used
  • 3
  • 25
  • 16 (*5)
  • 1000 (*1400)
  • N/A
  • 5 minutes
  • Enemy heroes
  • Steals the last spell target hero used

Notes

• The spell is lost at the end of the duration, when Rubick dies, or when Rubick uses Spell Steal again.
• The stolen spell's level is equal to the level of the spell when the target last cast it.
• The level of Invoker's reagents and the number of Shadow Fiend's souls are checked when Spell Steal is cast for Invoker's spells or Requiem of Souls, respectively.
• If Eclipse is stolen and used, level 4 Lucent Beams are always used.
• Cannot steal item abilities.
• There are a few spells that cannot be stolen for technical reasons.
• Can be upgraded by Aghanim's Scepter (* shows the improved values)
• With Aghanim's Scepter, Rubick will get the Aghanim's Scepter upgrade of any ultimate he steals if one exists.