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Gyrocopter

Aurel Vlaicu

  • Strength Aurel Vlaicu Strength
    18 + 1.8
  • Agility Aurel Vlaicu Agility
    24 + 2.8
  • Intelligence Aurel Vlaicu Intelligence
    23 + 2.1
  • Aurel Vlaicu

Rocket Barrage

Gyrocopter unleashes a massive salvo of rockets, striking random units in a 400 aoe. Fires 30 rockets over 3 seconds.

Homing Missile

The Gyrocopter launches a homing missile that will follow the target until it impacts. The missile is inactive for 3 seconds upon launch and then begins slowly accelerating towards the target. Stuns the target for 2.5 seconds and deals damage based on how far it is from its starting point. The missile can be destroyed by 3 attacks from a hero or tower.

Flak Cannon

The Gyrocopter enables all of its cannons, allowing its attacks to strike all enemies in a 1000 aoe. Lasts for a limited number of attacks or 15 seconds. Does not work with illusions.

Call Down

The Gyrocopter launches two missiles at the targeted area. The first missile strikes in 2 seconds, followed by the second missile at 4 seconds. Enemies in the area when a missile strikes are damaged and slowed.

  • Sentinel
  • 0.2/0.97
  • 41 - 51
  • 0.3/0.5
  • 4.36
  • 1.7
  • 315
  • 3000
  • 365
  • 1800 / 800

The Gyrocopter is a hero who is focused on dealing damage, but also got some potential to disable or slow enemies. His array of very different offensive spells gives him the ability to deal a lot of damage in any situation, which makes him a strong laner, but also a potential carry. Rocket Barrage, his first skill, shoots rockets at random targets around Gyrocopter, which makes it an exceptionally strong ability against lone enemies. With the low cooldown, short duration but high attack frequency it can easily decimate an enemy's HP in the early stage of the game... if you manage to stay in range. The Homing Missile is his second ability. It creates a missile that chases an enemy until it hits him or is destroyed, dealing more damage the further it flies. While less powerful in a stationary fight, this ability is a mighty asset in chases and on the lane. The stun works well in combination with Rocket Barrage and Calldown. Flak Cannons is an ability based on attacks, enabling Gyrocopter to attack all enemies in a certain area around him at once for a few attacks. Since the amount of targets is not limited, this ability is effective for farming and countering strong pushes. A Gyrocopter with a good selection offensive items standing amidst a group of enemy heroes can deal a devastating amount of damage with Flak Cannons, but that also makes him the main target of his enemies. Last but not least, his ultimate is Calldown. Gyrocopter shoots two rockets into the skies which come down in the targeted area one after another, dealing damage and slowing the enemies. While it is relatively difficult to hit, a well-placed Calldown can easily decide a fight with the powerful AoE slow and the synergy with his other abilities. With Aghanim's Scepter, the range gets upgraded from 1000 to global. This is not only useful to finish off enemies who barely escaped a fight, but can also be used to push, defend and farm on any lane while Gyrocopter is somewhere else. Gyrocopter can deal vast amounts of damage in any stage of the game and in any situation, but his lack of defensive abilities also makes him easy to bring down. Never forget: "The gentleman Gyrocopter writes "RATATATATA!" in allchat after a kill"

Raised amongst the dwarven mining clan, Aurel grew up with a fascination for making things explode. Such tendencies were considered healthy in the mining society as a dwarf's skill with explosives determined his pay, his rank and of course, his popularity amongst the females. Unlike the rest of the clan however, Aurel sought to use his skills for more than just blowing up rocks. By combining controlled detonations with thick metal to direct their force, Aurel is able to create everything from engines to missiles. Excited to be able to put his inventions to the test, Aurel's presence on the battlefield promises to be a blast!


Rocket Barrage

  • Active
  • Instant
  • R

Gyrocopter unleashes a massive salvo of rockets, striking random units in a 400 aoe. Fires 30 rockets over 3 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 90
  • 7
  • N/A
  • 400
  • 3 seconds
  • Enemy Units
  • 11 dmg/rocket
  • 2
  • 90
  • 6.5
  • N/A
  • 400
  • 3 seconds
  • Enemy Units
  • 15 dmg/rocket
  • 3
  • 90
  • 6
  • N/A
  • 400
  • 3 seconds
  • Enemy Units
  • 19 dmg/rocket
  • 4
  • 90
  • 5.5
  • N/A
  • 400
  • 3 seconds
  • Enemy Units
  • 23 dmg/rocket

Notes

• The rockets can only hit units you have vision over.
• Damage type: magical




Homing Missile

  • Active
  • Unit
  • E

The Gyrocopter launches a homing missile that will follow the target until it impacts. The missile is inactive for 3 seconds upon launch and then begins slowly accelerating towards the target. Stuns the target for 2.5 seconds and deals damage based on how far it is from its starting point. The missile can be destroyed by 3 attacks from a hero or tower.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 120
  • 20
  • 1050
  • N/A
  • 2.2 seconds
  • Enemy unit
  • Damage up to 110 and stun
  • 2
  • 130
  • 17
  • 1050
  • N/A
  • 2.4 seconds
  • Enemy unit
  • Damage up to 220 and stun
  • 3
  • 140
  • 14
  • 1050
  • N/A
  • 2.6 seconds
  • Enemy unit
  • Damage up to 330 and stun
  • 4
  • 150
  • 11
  • 1050
  • N/A
  • 2.8 seconds
  • Enemy unit
  • Damage up to 440 and stun

Notes

• Towers do half damage to the rocket.
• Enemy gains vision over the rocket 1 second after it starts moving.
• The crosshair over the target is visible to allies only.
• Damage type: magical
• Minimum damage is 50.
• Maximum of damage is reached when the rocket is 1500 distance away from Gyrocopter's location when he cast it.




Flak Cannon

  • Active
  • Instant
  • F

The Gyrocopter enables all of its cannons, allowing its attacks to strike all enemies in a 1000 aoe. Lasts for a limited number of attacks or 15 seconds. Does not work with illusions.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 30
  • N/A
  • 1000
  • 3 attacks or 15 seconds
  • Enemy units
  • Each enemy in AoE takes damage
  • 2
  • 50
  • 30
  • N/A
  • 1000
  • 4 attacks or 15 seconds
  • Enemy units
  • Each enemy in AoE takes damage
  • 3
  • 50
  • 30
  • N/A
  • 1000
  • 5 attacks or 15 seconds
  • Enemy units
  • Each enemy in AoE takes damage
  • 4
  • 50
  • 30
  • N/A
  • 1000
  • 6 attacks or 15 seconds
  • Enemy units
  • Each enemy in AoE takes damage

Notes

• Your attack range is still limited to 375 range.
• Attack modifiers only work vs primary target.




Call Down

  • Active
  • Point
  • C

The Gyrocopter launches two missiles at the targeted area. The first missile strikes in 2 seconds, followed by the second missile at 4 seconds. Enemies in the area when a missile strikes are damaged and slowed.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 55
  • 1000 (Global*)
  • 450
  • 2/3 seconds
  • Enemy units
  • Deals 250/100 (250/175*) damage and slows for 50%/20%
  • 2
  • 125
  • 50
  • 1000 (Global*)
  • 450
  • 2/3 seconds
  • Enemy units
  • Deals 300/150 (300/225*) damage and slows for 50%/20%
  • 3
  • 125
  • 45
  • 1000 (Global*)
  • 450
  • 2/3 seconds
  • Enemy units
  • Deals 350/200 (350/275*) damage and slows for 50%/20%

Notes

• The effects and duration columns show: First rocket/second rocket
• The visual warning indicator is visible for allies only. The enemies can see the rockets fly out of you though.
• Damage type: magical
• Can be improved by Aghanim's Scepter (* shows the improved values)