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Lich

Kel'thuzad

  • Strength Kel'thuzad Strength
    18 + 1.55
  • Agility Kel'thuzad Agility
    15 + 2
  • Intelligence Kel'thuzad Intelligence
    18 + 3.25
  • Kel'thuzad

Frost Nova

Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.

Frost Armor

Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking units for 2 seconds. Has half effect against ranged units. Lasts 40 seconds.

Dark Ritual

Sacrifices a target friendly unit to convert its hit points into mana.

Chain Frost

Releases a jumping breath of frost that jumps 10 times.

  • Scourge
  • 0.46 / 0.54
  • 42 - 51
  • 0.4 / 1.1
  • 1.1
  • 1.7
  • 315
  • 900
  • 550
  • 1800 / 800

The mighty Lich is one of the best heroes at controlling a lane, thanks to his Frost Nova and Dark Ritual spells. Frost Nova is a strong nuke that slows its target, which gives the Lich a good harassment tool. Repeatedly casting Frost Nova and harassing with physical attacks is a surefire way to quickly bring an enemy hero to his knees. However, Frost Nova becomes even more dangerous when coupled with Dark Ritual. This spell allows the Lich to destroy an allied creep and gain mana based on its life. Using this spell helps the Lich by giving him limitless mana for Frost Nova, and hinders his enemies by denying them any experience or gold they would have gained from the destroyed creep. By using Frost Nova and Dark Ritual liberally, the Lich can quickly force any opponent to retreat from his lane. Later in the game the Lich tends to focus on a support role, using his Frost Armor spell to buff the survivability of his allies, and his devastating Chain Frost to blast his foes in team battles.

Forcibly raised from the dead by the Lich King to serve as his elite magical guard, the Lich has the burning cold of Northrend in his realm of control. Evoking numerous freezing blasts, his talent in life still remains in death. Delving into the essence of cold magic, he has the power to cause ice to condense into an orb that bounces from foe to foe, causing tremendous pain in its wake. Sacrificing his allies for magical power, the Lich is a murderer without a trace of warmth.


Frost Nova

  • Active
  • Unit
  • V

Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 8
  • 600
  • 200
  • 4 seconds
  • Enemy units
  • Deals 50 damage to the target and 75 AoE damage.
  • 2
  • 150
  • 8
  • 600
  • 200
  • 4 seconds
  • Enemy units
  • Deals 100 damage to the target and 100 AoE damage.
  • 3
  • 170
  • 8
  • 600
  • 200
  • 4 seconds
  • Enemy units
  • Deals 150 damage to the target and 125 AoE damage.
  • 4
  • 190
  • 8
  • 600
  • 200
  • 4 seconds
  • Enemy units
  • Deals 200 damage to the target and 150 AoE damage.

Notes

• Damage type: magical
• Frost slows movement speed by 30% and attack speed by 20%.




Frost Armor

  • Active
  • Unit
  • F

Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking units for 2 seconds. Has half effect against ranged units. Lasts 40 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 5
  • 800
  • N/A
  • 40 seconds
  • Allied units
  • Adds 3 armor
  • 2
  • 50
  • 5
  • 800
  • N/A
  • 40 seconds
  • Allied units
  • Adds 5 armor
  • 3
  • 50
  • 5
  • 800
  • N/A
  • 40 seconds
  • Allied units
  • Adds 7 armor
  • 4
  • 50
  • 5
  • 800
  • N/A
  • 40 seconds
  • Allied units
  • Adds 9 armor

Notes

• Frost slows melee units' movement speed by 30% and attack speed by 20%.
• If autocast is activated, the Lich will cast this spell on nearby allies who are attacked.




Dark Ritual

  • Active
  • Unit
  • D

Sacrifices a target friendly unit to convert its hit points into mana.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 25
  • 44
  • 400
  • N/A
  • N/A
  • Non-hero allied units
  • Converts 25% of the current HP of the creep to mana
  • 2
  • 25
  • 36
  • 400
  • N/A
  • N/A
  • Non-hero allied units
  • Converts 40% of the current HP of the creep to mana
  • 3
  • 25
  • 28
  • 400
  • N/A
  • N/A
  • Non-hero allied units
  • Converts 55% of the current HP of the creep to mana
  • 4
  • 25
  • 20
  • 400
  • N/A
  • N/A
  • Non-hero allied units
  • Converts 70% of the current HP of the creep to mana

Notes

• Creeps killed by Dark Ritual give full experience to both teams.




Chain Frost

  • Active
  • Unit
  • C

Releases a jumping breath of frost that jumps 10 times.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 200
  • 145
  • 750 (850*)
  • 575**
  • N/A
  • Enemy units
  • Deals 280 (370*) damage per jump
  • 2
  • 325
  • 115
  • 750 (850*)
  • 575**
  • N/A
  • Enemy units
  • Deals 370 (460*) damage per jump
  • 3
  • 500
  • 60
  • 750 (850*)
  • 575**
  • N/A
  • Enemy units
  • Deals 460 (550*) damage per jump

Notes

• Damage type: magical
• Frost slows movement speed by 30% and attack speed by 20%.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• The first target of this skill is ministuned.
• (**) Area of Effect means the distance the Chain Frost can bounce.