Developer's Blog

Remember me ?             Register


Lone Druid

Syllabear

  • Strength Syllabear Strength
    17 + 2.1
  • Agility Syllabear Agility
    24 + 2.7
  • Intelligence Syllabear Intelligence
    13 + 1.4
  • Syllabear

Summon Spirit Bear

Summons a powerful Spirit Bear companion. It randomly Entangles enemies that it attacks.

Rabid

Syllabear can create an intense combative fury in himself and his Spirit Bear Companion.

Synergy

Increases the Lone Druid's synergy with his Spirit Bear and himself with each level, upgrading spells.

True Form

Syllabear learns to morph himself into a brown bear. Morphing into Bear Form causes Syllabear to lose his ranged advantage, by making him melee. He can morph freely between druid and bear form.

  • Sentinel
  • 0.33 / 0.53
  • 46 - 50
  • 0.5 / 1.17
  • 3.36
  • 1.7
  • 325
  • 900
  • 550
  • 1800 / 800

The Lone Druid must command his trusted Spirit Bear with pinpoint and tactical orders just as well if not more so than his own actions. While the druid is fragile, his companion is the furthest thing from, and can keep him safe by being on a constant counter offensive. Becoming Rabid, they can gain a boost in their movement and attack speed, both useful for retreat and reentering a fight--a pattern the Lone Druid must master. The bear itself can equip items, and passively Entangle foes it attacks at times. The Druid can eventually metamorphose from his ranged, less durable state, into a melee, sturdier bear form.

Syllabear was spared a time of great strife due to the deeds of his people. Sensing their settlement's impending destruction they turned their child into a bear and sent him into the wild. Syllabear grew up strong and savage, like the bears that inhabited the forests of his home. Using druidic powers, he can enter a state of almost rabid frenzy, and even call powerful bear companions to aid him. Awakened into his elven heritage by Furion the Prophet, Syllabear has regained his true elven form, and brings the bestial spirit of the bear to the battlefield.


Summon Spirit Bear

  • Active
  • Instant
  • B

Summons a powerful Spirit Bear companion. It randomly Entangles enemies that it attacks.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 75
  • 180
  • N/A
  • N/A
  • Until killed
  • N/A
  • Summons Spirit Bear with 1400 hit points and Inventory
  • 2
  • 75
  • 160
  • N/A
  • N/A
  • Until killed
  • N/A
  • Summons Spirit Bear with 1800 hit points - adds Return
  • 3
  • 75
  • 140
  • N/A
  • N/A
  • Until killed
  • N/A
  • Summons Spirit Bear with 2300 hit points - adds 20% Entangle
  • 4
  • 75
  • 120
  • N/A
  • N/A
  • Until killed
  • N/A
  • Summons Spirit Bear with 2700 hit points - adds Demolish and 33% spell resistance

Notes

• Spells last as long on Spirit Bear as they do on heroes.
• Can attack up to 1100 range away from Syllabear. If it attacks further away, its attack will stop.
• If the Spirit Bear dies, Syllabear will take 100 mixed damage per level of Summon Spirit Bear, from the unit that killed the Spirit Bear.
• Spirit Bear can not be resummoned while it is taking damage.
• Spirit Bear gives 300 gold and experience if killed.




Return

  • Active
  • Instant
  • R

Immediately teleports the Spirit Bear back to Syllabear. This skill is acquired when the Spirit Bear is at level 2.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • N/A
  • 5
  • N/A
  • N/A
  • N/A
  • N/A
  • Returns the Spirit Bear back to his owner

Notes

• Spirit Bear cannot use Return if it has taken damage from a player unit in the last 3 seconds




Demolish

  • Passive
  • N/A
  • None

Causes attacks to do 1.4 times normal damage to buildings.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Enemy building
  • Attacks will deal 40% more damage against buildings

Notes




Entangle

  • Passive
  • N/A
  • None

Attacks randomly cause roots to burst from the ground, immobilizing a target enemy unit for 3 seconds, and dealing 60 damage per second.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • N/A
  • 5
  • N/A
  • N/A
  • 3 seconds (9 seconds on creeps)
  • Enemy unit
  • 20% chance to entangle, 60 damage per second

Notes

• Damage type: physical
• This skill is an Orb Effect that's also a Buff Placer when it procs.
• A unit can't Blink or Metamorphose when affected by this skill.
• You can bash and crit at the same time Entangle is applied.
• If the target is affected by this skill and activates an invisibility spell you'll be able to see him for Entangle's duration.




Spell Resistance

  • Passive
  • N/A
  • None

Spirit Bear gains resistance against spell damage.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Gives 33% Spell Resistance

Notes




Rabid

  • Active
  • Instant
  • R

Syllabear can create an intense combative fury in himself and his Spirit Bear Companion.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 50
  • 30
  • N/A
  • N/A
  • 10 seconds
  • Self / Spirit Bear
  • Increases attack speed by 10% and movement speed by 5%
  • 2
  • 50
  • 30
  • N/A
  • N/A
  • 10 seconds
  • Self / Spirit Bear
  • Increases attack speed by 20% and movement speed by 10%
  • 3
  • 50
  • 30
  • N/A
  • N/A
  • 10 seconds
  • Self / Spirit Bear
  • Increases attack speed by 30% and movement speed by 15%
  • 4
  • 50
  • 30
  • N/A
  • N/A
  • 10 seconds
  • Self / Spirit Bear
  • Increases attack speed by 40% and movement speed by 20%

Notes

• It affects both Syllabear and the Spirit Bear without targeting required.




Synergy

  • Passive
  • N/A
  • Y

Increases the Lone Druid's synergy with his Spirit Bear and himself with each level, upgrading spells.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self / Bear
  • Adds +10 damage and movespeed on Spirit Bear, increases Rabid duration by 10 and True Form hp with +100.
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self / Bear
  • Adds +20 damage and movespeed on Spirit Bear, increases Rabid duration by 20 and True Form hp with +200.
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self / Bear
  • Adds +30 damage and movespeed on Spirit Bear, increases Rabid duration by 30 and True Form hp with +300.
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Self / Bear
  • Adds +40 damage and movespeed on Spirit Bear, increases Rabid duration by 40 and True Form hp with +400.

Notes




True Form

  • Toggle
  • Instant
  • F

Syllabear learns to morph himself into a brown bear. Morphing into Bear Form causes Syllabear to lose his ranged advantage, by making him melee. He can morph freely between druid and bear form.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 25
  • 0
  • N/A
  • N/A
  • Until Switched Back
  • Self
  • Morphs into Bear Form; 250 bonus health and 4 bonus Armor and has Battle Cry
  • 2
  • 25
  • 0
  • N/A
  • N/A
  • Until Switched Back
  • Self
  • Morphs into Bear Form; 400 bonus health, 6 bonus Armor and has Battle Cry
  • 3
  • 25
  • 0
  • N/A
  • N/A
  • Until Switched Back
  • Self
  • Morphs into Bear Form; 600 bonus health, 8 bonus Armor, has Battle Cry

Notes

• Has a 2 seconds transformation time.
• You can dodge stuns while transforming.
• While in this state, Syllabear will have a Base Attack Time of 1.6 seconds.
• Syllabear has base movement speed of 280 while in bear form.




Battle Cry

  • Active
  • Instant
  • C

Adds damage and armor to nearby units controlled by Syllabear.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 50
  • 30
  • N/A
  • 1000
  • 8 seconds
  • Self / Spirit Bear
  • Adds +20 damage and 2 Armor
  • 50
  • 30
  • N/A
  • 1000
  • 8 seconds
  • Self / Spirit Bear
  • Adds +40 damage and 4 Armor
  • 50
  • 30
  • N/A
  • 1000
  • 8 seconds
  • Self / Spirit Bear
  • Adds +60 damage and 6 Armor

Notes