Developer's Blog

Remember me ?             Register


Lycanthrope

Banehallow

  • Strength Banehallow Strength
    22 + 2.75
  • Agility Banehallow Agility
    16 + 1.9
  • Intelligence Banehallow Intelligence
    17 + 1.55
  • Banehallow

Summon Wolves

Summons 2 Spirit Wolves to fight the Lycanthrope's enemies.

Howl

An eerie loud howl grants an inner strength to all player controlled units.

Feral Impulse

Increases attack damage and speed of the Lycanthrope and his units.

Shapeshift

A Full Moon curdles the blood of the Lycanthrope. He transforms into a Wolf with extra hit points, Critical Strike, and increased attack speed. This gives him and his units the ability to move at a constant maximum speed and not be slowed.

  • Scourge
  • 0.55 / 0.55
  • 58 - 62
  • 0.3 / 0.51
  • 3.24
  • 1.7
  • 305
  • Instant
  • 128 (melee)
  • 1800 / 800

Banehallow the Lycanthrope focuses on sudden, swift attacks. He can often be found lurking the forest with his wolves, then suddenly bursting forth with a dread howl, chasing down and killing fragile enemy heroes. His wolf companions are deadly fighters, and are capable of dealing a lot of damage on their own. They are also excellent at helping the Lycanthrope kill neutral units, allowing him to get a lot of gold without letting enemy heroes know where he is. While hidden, the Lycanthrope can use his Howl ability, which infuses all allies across the map with extra damage. Feral Impulse grants sizable damage and attack speed bonuses to both Banehallow and his summons. When he deems the time is right, the Lycanthrope transforms into his wolf form with Shapeshift. While shapeshifted, no enemy can outrun the Lycanthrope and his wolves, and he gains bonuses to his hit points, attack speed, and a critical strike. There is little his victims can do against such a monster, since there is nowhere to run. The only hope is if they have a champion capable of defeating him in combat.

Banehallow is an avatar of bestial fury created by the scourge. For years he has dwelled in the dark forests of the world, hunting innocents that wander therein. Now he is called to aid his masters. He revels in blood and battle, using his wolfish persona to draw the feral beasts to his side and imbue his allies with his flesh-shredding strength. He is also unnaturally quick and agile. Some say he can even transform into a giant wolf, giving him more durability and the speed to gouge and maim with near impunity.


Summon Wolves

  • Active
  • Instant
  • V

Summons 2 Wolf companions for 55 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 145
  • 30
  • None
  • None
  • 55 seconds
  • None
  • Summons 2 weak wolves.
  • 2
  • 145
  • 30
  • None
  • None
  • 55 seconds
  • None
  • Summons 2 wolves that have Critical Strike.
  • 3
  • 145
  • 30
  • None
  • None
  • 55 seconds
  • None
  • Summons 2 strong wolves that have Critical Strike and Permanent Invisibility.
  • 4
  • 145
  • 30
  • None
  • None
  • 55 seconds
  • None
  • Summons 2 very strong wolves that have Critical Strike, Permanent Invisibility, and 15 HP/sec regen.

Notes

• If wolves are summoned during the duration of Howl, they will receive the damage bonus until the duration is up.
• Summoning new wolves kills any living wolves.
• At all levels, wolves have 1 (Heavy) armor, 90 (melee) range, 1200/800 vision, a 0.33/0.64 second attack animation, and 80% spell resistance.
• Wolves have 200 / 240 / 280 / 320 HP, 17-18 / 27-30 / 34-40 / 43-49 (Normal) damage, and 400 / 420 / 440 / 460 movespeed at level 1 / 2 / 3 / 4.
• Starting at level 2, Wolves have Crit Strike giving a 30% chance to deal 1.7 times damage.
• Starting at level 3, Wolves have Permanent Invisibility with a 1.7 second fade time.
• Starting at level 4, Wolves have 15 HP/sec regeneration.
• Wolves give 21 / 26 / 36 / 41 gold and 20 XP bounty.




Howl

  • Active
  • Instant
  • W

An eerie loud howl grants an inner strength to all player controlled units.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 15
  • 50
  • None
  • Global
  • 10 seconds
  • Allied Unit
  • Adds 14 damage to heroes; 5 damage to units
  • 2
  • 20
  • 45
  • None
  • Global
  • 10 seconds
  • Allied Unit
  • Adds 26 damage to heroes; 10 damage to units
  • 3
  • 25
  • 40
  • None
  • Global
  • 10 seconds
  • Allied Unit
  • Adds 38 damage to heroes; 15 damage to units
  • 4
  • 30
  • 35
  • None
  • Global
  • 10 seconds
  • Allied Unit
  • Adds 50 damage to heroes; 20 damage to units

Notes

• Affects all allied player-controlled units, not just those under Lycanthrope's control.




Feral Impulse

  • Passive
  • N/A
  • I

Increases attack damage and speed of the Lycanthrope and his units.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Player Owned Unit
  • 15% damage increase, 15% attack speed increase
  • 2
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Player Owned Unit
  • 20% damage increase, 20% attack speed increase
  • 3
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Player Owned Unit
  • 25% damage increase, 25% attack speed increase
  • 4
  • N/A
  • N/A
  • N/A
  • 900
  • N/A
  • Player Owned Unit
  • 30% damage increase, 30% attack speed increase

Notes

• Affects all units under the Lycanthrope's control, not just himself and his wolves.




Shapeshift

  • Active
  • Instant
  • F

A Full Moon curdles the blood of the Lycanthropy. He transforms into a Wolf with extra hit points, Critical Strike, and increased attack speed. This gives him and his units the ability to move at a constant maximum speed and not be slowed.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 100
  • N/A
  • Global
  • 18 seconds
  • N/A
  • Transforms into a wolf with Critical Strike, all Lycanthrope's units gain maximum movement speed.
  • 2
  • 100
  • 70
  • N/A
  • Global
  • 18 seconds
  • N/A
  • Transforms into a wolf with Critical Strike, all Lycanthrope's units gain maximum movement speed.
  • 3
  • 100
  • 40
  • N/A
  • Global
  • 18 seconds
  • N/A
  • Transforms into a wolf with Critical Strike, all Lycanthrope's units gain maximum movement speed.

Notes

• Cannot be slowed by any spell, including Purge or Hex.
• Lycanthrope's collision size is reduced (from 24 to 8)
• The wolf has a Base Attack Time of 1.5 seconds and 1800/1800 vision,




Critical Strike

  • Passive
  • N/A
  • None

Gives a 30% chance to deal 1.7 times your normal damage.



  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • Any Unit
  • Gives a 30% chance to deal 1.7 times your normal damage

Notes

• Only available during Shapeshift.