
Luna Moonfang
- Strength

15 + 1.75 - Agility

22 + 2.8 - Intelligence

16 + 1.85 
Lucent Beam
Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit. Stuns for a short duration.
Moon Glaive
Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 35% damage loss, per unit.
Lunar Blessing
Nearby ranged units gain the power of the moon, dealing bonus damage with their attacks.
Eclipse
Calls on the moon's magic, summoning a multiple Lucent Beams to damage targets around Luna. Damage is based on the level of Lucent Beam. Can be improved by Aghanim's Scepter
- Sentinel
- 0.46 / 0.54
- 43 - 49
- 0.6 / 0.4
- 3.1
- 1.7
- 320
- 900
- 330
- 1800 / 800
Luna Moonfang may look and feel soft and tender, but she can deal great amounts of damage to both single and multiple foes. Her Lucent Beams inflict ample damage from high range early on, and her ultimate Eclipse fires multiple beams rapidly at random targets around her, making quick work of isolated opponents. Her glaive attacks passively bounce from one target to the next, allowing her to deal damage to a number of units, and can become extremely powerful if enough damage is acquired. She passively empowers herself and nearby allies with a Lucent Blessing, which amplifies damage. The Moonrider needs to be kept down, and to bring her down one must approach with caution, precision or backup.
Luna Moonfang is a stalwart and devout follower of the Moon Goddess, Elune. She fights alongside the Sentinel in the never-ending battle to cleanse the land of the unholy Scourge. Through her valiant efforts, she has been granted small portions of Elune's mystical power. Luna uses this gift to cut a swath through her enemies. It has been said that Luna is able to call down the very light of the moon, and is always surrounded by a glowing aura, as though in moonlight herself. Luna is a shining beacon for the Sentinel, an ever vigilant protector.

Lucent Beam
- Active
- Unit
- C
Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit. Stuns for a short duration.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 90
- 6 seconds
- 800
- N/A
- 0.6 seconds
- Enemy units
- Deals 75 Damage, and a ministun
- 2
- 100
- 6 seconds
- 800
- N/A
- 0.6 seconds
- Enemy units
- Deals 150 Damage, and a ministun
- 3
- 110
- 6 seconds
- 800
- N/A
- 0.6 seconds
- Enemy units
- Deals 225 Damage, and a ministun
- 4
- 120
- 6 seconds
- 800
- N/A
- 0.6 seconds
- Enemy units
- Deals 300 Damage, and a ministun
Notes
• Damage type: magical
• Posseses a mini-stun, allowing it to effectively interrupt the target.
Moon Glaive
- Passive
- N/A
- G
Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 35% damage loss, per unit.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- 500
- N/A
- Enemy units and structures
- Bounces once
- 2
- N/A
- N/A
- N/A
- 500
- N/A
- Enemy units and structures
- Bounces Twice
- 3
- N/A
- N/A
- N/A
- 500
- N/A
- Enemy units and structures
- Bounces Three Times
- 4
- N/A
- N/A
- N/A
- 500
- N/A
- Enemy units and structures
- Bounces Four Times
Notes
• Luna's Attack does not function if she tries to attack a unit with any of the following: Maelstrom , Mjollnir , Sange , Sange & Yasha and Stygian Desolator.
• Moon Glaives take precedence over the following: Feedback (Diffusal Blade) and Cold Attack (Eye of Skadi).
Lunar Blessing
- Passive
- N/A
- L
Nearby ranged units gain the power of the moon, dealing bonus damage with their attacks.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- 900
- N/A
- Allied ranged units
- Increases base ranged damage by 6%
- 2
- N/A
- N/A
- N/A
- 900
- N/A
- Allied ranged units
- Increases base ranged damage by 13%
- 3
- N/A
- N/A
- N/A
- 900
- N/A
- Allied ranged units
- Increases base ranged damage by 20%
- 4
- N/A
- N/A
- N/A
- 900
- N/A
- Allied ranged units
- Increases base ranged damage by 27%
Notes
• Aura bonuses consider only unit base damage + primary attribute increases (not raw damage items).
Eclipse
- Active
- Instant
- E
Calls on the moon's magic, summoning a multiple Lucent Beams to damage targets around Luna. Damage is based on the level of Lucent Beam. Can be improved by Aghanim's Scepter
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 150
- 160 seconds
- N/A
- 700
- Until the corresponding number of beams are summoned
- Enemy units
- Summons 4 Lucent Beams. Each target can only be hit 4 (5*) times
- 2
- 200
- 150 seconds
- N/A
- 700
- Until the corresponding number of beams are summoned
- Enemy units
- Summons 7 (8*) Lucent Beams. Each target can only be hit 4 (5*) times
- 3
- 250
- 140 seconds
- N/A
- 700
- Until the corresponding number of beams are summoned
- Enemy units
- Summons 10 (12*) Lucent Beams. Each target can only be hit 4 (5*) times
Notes
• Damage type: magical
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Beams deal damage based on the level of Lucent Beam (Eclipse will not deal damage if you did not learn Lucent Beam).
• Beams are released between intervals of 0.6 seconds.
• Beams will stop if Luna is killed.
• Unlike individual Lucent Beam casts, Eclipse Lucent Beams do not ministun.
• Will not hit invisible units.
















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