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Necro'lic

Visage

  • Strength Visage Strength
    22 + 2.4
  • Agility Visage Agility
    11 + 1.3
  • Intelligence Visage Intelligence
    24 + 2.5
  • Visage

Grave Chill

Visage drains the life from a target, slowing its attack and move speed. He then gets bonuses equal to those drained.

Soul Assumption

Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes have taken.

Gravekeeper's Cloak

Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance.

Summon Familiars

Visage conjures up two blind Familiars from the realm of death.

Innate spell resistance

Visage has only 10% spell resistance instead of the usual 25% for heroes.

  • Scourge
  • 0.46 / 0.54
  • 48 - 58
  • 0.4 / 1.1
  • -0.46
  • 1.7
  • 285
  • 900
  • 600
  • 1800 / 800

Visage is an unusual hero. Although his primary stat is intelligence, he shares more in common with strength tank heroes and physical damage agility heroes than spellcasters. Grave Chill provides him a potent chasing ability and powerful slow in one skill. With Soul Assumption, Visage gains strength from hovering near dying creeps. The damage bonus and healing from this skill allow him to remain indefinitely in a lane, killing creeps and harassing with his high damage attack. Combining Grave Chill and Soul Assumption makes Visage a dangerous ranged fighter. Defensively, Gravekeeper's Cloak makes the Necro'lic very difficult to kill if he pumps up his hit points and regeneration, as it reduces all incoming damage and heals all nearby allies at the same time. Visage can also summon a swarm of Revenants, which serve as an additional damage source as well as an extremely effective scouting tool due to their flying movement type. Visage players often focus on the hero's toughness and healing ability, turning him into a hybrid intelligence tank with good physical attack capabilities.

A terrifying spirit created by uniting a thousand of souls of the warriors fell in the War of the Magi; Visage roams this world with never-ending thirst for souls. This restless ghost consumes the essence of the enemies he slays, and the death moan of his victims is what he enjoys the most. The weakening power of his wrath puts even the greatest warriors in misery, and the sight of sky filled with Visage and his undead minions is unimaginable. He is a nightmare in its worst, most sickening form, a true living horror, the Necro'lic.


Grave Chill

  • Active
  • Unit
  • G

Visage drains the life from a target, slowing its attack and move speed. He then gets bonuses equal to those drained.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 16
  • 600
  • N/A
  • 3 seconds
  • Enemy units
  • 64 attack speed drain and 32% movement speed drain on enemy and bonus to Visage
  • 2
  • 100
  • 14
  • 600
  • N/A
  • 4 seconds
  • Enemy units
  • 64 attack speed drain and 32% movement speed drain on enemy and bonus to Visage
  • 3
  • 100
  • 12
  • 600
  • N/A
  • 5 seconds
  • Enemy units
  • 64 attack speed drain and 32% movement speed drain on enemy and bonus to Visage
  • 4
  • 100
  • 10
  • 600
  • N/A
  • 6 seconds
  • Enemy units
  • 64 attack speed drain and 32% movement speed drain on enemy and bonus to Visage

Notes

• The buff on Visage and debuff on the target can be removed seperately with dispel.
• The speed gained is independant of the amount that was reduced on the target.




Soul Assumption

  • Active
  • Unit
  • C

Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 110 damage taken around him, his soul counter increases by one for up to 6 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 170
  • 4
  • 900
  • 1375 (soul counter)
  • 6 seconds (soul counter)
  • Enemy units
  • 3 max soul charges
  • 2
  • 160
  • 4
  • 900
  • 1375 (soul counter)
  • 6 seconds (soul counter)
  • Enemy units
  • 4 max soul charges
  • 3
  • 150
  • 4
  • 900
  • 1375 (soul counter)
  • 6 seconds (soul counter)
  • Enemy units
  • 5 max soul charges
  • 4
  • 140
  • 4
  • 900
  • 1375 (soul counter)
  • 6 seconds (soul counter)
  • Enemy units
  • 6 max soul charges

Notes

• Soul counter increases by 1 for each 110 damage taken by heroes within 1375 AoE of Visage.
• The soul counter only increases for damage greater than 2, and less than 3000, only counts damage from a player unit or Roshan, and does not count self-inflicted damage nor damage dealt by Soul Assumption itself.
• Each amount of damage added to the soul counter expires after 6 seconds, or when Soul Assumption is cast.
• When cast, launches a projectile at the target hero that will deal 20+65*(charges on soul counter) when it hits, the projectile moves at 1000 speed.
• Damage type: magic




Gravekeeper's Cloak

  • Passive
  • N/A
  • V

Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • 12 seconds (recovery time)
  • Self
  • 1 armor and 3% magic resistance per layer
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • 10 seconds (recovery time)
  • Self
  • 2 armor and 6% magic resistance per layer
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • 8 seconds (recovery time)
  • Self
  • 4 armor and 12% magic resistance per layer
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • 6 seconds (recovery time)
  • Self
  • 5 armor and 16% magic resistance per layer

Notes

• Each time the Necro'lic receives damage greater than 2 that was not self-inflicted and was from a player owned source, a layer is removed.
• Each layer recharges 12/10/8/6 seconds after being removed.




Summon Familiars

  • Active
  • Instant
  • T

Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them. Familiars can transform into stone, becoming invulnerable, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (100 each) if killed.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 150
  • 180
  • 900
  • N/A
  • Until killed
  • N/A
  • Summons 2 (3*) Familiars. Max 56 bonus damage, 300 HP, stun for 60 damage/1 second
  • 2
  • 150
  • 160
  • 900
  • N/A
  • Until killed
  • N/A
  • Summons 2 (3*) Familiars. Max 98 bonus damage, 450 HP, stun for 100damage/1.25 seconds
  • 3
  • 150
  • 140
  • 900
  • N/A
  • Until killed
  • N/A
  • Summons 2 (3*) Familiars. Max 154 bonus damage, 600 HP, stun for 140 damage/1.5 seconds

Notes

• Currently existing Familiars are destroyed upon casting of Summon Familiars.
• Each Familiar starts with 7 charges of bonus damage, each charge gives 8/14/22 bonus damage. Familiars lose one charge each time they attack, and gain one charge every 15 seconds from when they were summoned.
• When a Familiar enters Stone Form, its damage charges are fully restored, and it gains 50/68.75/87.5 HP each second of Stone Form.
• When a Familiar enters Stone Form, it will stun in a 325 AoE (1 second delay from when Stone Form is cast), dealing 60/100/140 magic damage and stunning for 1/1.25/1.5 seconds.
• After Stone Form is cast, there is a 0.5 second delay before the Familiar becomes invulnerable, and a Familiar will automatically leave Stone Form after 8 seconds. Stone Form has a 30 second cooldown.
• Familiars are magic immune and are targeted as heroes by abilities.
• Familiars have 160 attack range, a BAT of 0.4, 380/390/400 movement speed, 300/450/600 HP, and 0/1/2 armor.
• (*) Can be improved by Aghanim's Scepter: creates an extra familiar.




Innate spell resistance

  • Innate passive disability
  • N/A
  • N/A



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • N/A
  • -20% spell resistance

Notes

• Visage has Armor Type: Hero (25% spell resistance) and a -20% spell resistance ability which gives a net resistance of 10%.
• This is an innate ability that does not need to be skilled and does not show up on the command card.