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Necrolyte

Rotund'jere

  • Strength Rotund'jere Strength
    16 + 2.0
  • Agility Rotund'jere Agility
    15 + 1.7
  • Intelligence Rotund'jere Intelligence
    22 + 2.5
  • Rotund'jere

Death Pulse

The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies.

Heartstopper Aura

The deathly air stills the hearts of his opponents, causing them to lose a percentage of their max health over time.

Sadist

Reveling in death and pain, the Necrolyte gains hp and mana regeneration for killing units. Lasts 6 seconds. Hero Kills give 10 times the bonus

Reaper's Scythe

Brings a target to full realization of its own mortality, dealing damage based on how much life the target is missing.

  • Scourge
  • 0.53 / 0.47
  • 44 - 48
  • 0.5 / 0.5
  • 2.1
  • 1.7
  • 290
  • 900
  • 550
  • 1800 / 800

The Necrolyte is an unusual offensive spellcaster, since he has two passive skills and only one primary attack spell. However, this doesn't stop him from being one of the strongest offensive spellcasters around. The Necrolyte's Death Pulse is his bread and butter. This powerful ability doubles as a damage spell and a healing spell, with both effects on every cast. Death Pulse hits all nearby enemies causing damage, and also hits all nearby allies and the Necrolyte which heals them. Since it has a short cooldown period, this spell can be cast very often, providing constant damage to enemies and health to allies and allowing the Necrolyte to plenty of creep kills. To fuel this barrage, the Necrolyte has a passive skill called Sadist which replenishes some of his mana every time he kills a unit. To further weaken his enemies, his powerful Hearstopper Aura slow drains the life of all foes in a large area of effect around the Necrolyte. When he sees a sufficiently injured enemy hero, the Necrolyte uses Reaper's Scythe, which is possibly the best spell in the game for killing off damaged heroes. This deadly spell deals damage based on how much life the target is missing, so even the toughest heroes die just as a fast as the fragile ones. A strong Necrolyte is nearly impossible to defeat, releasing constant Death Pulses and draining enemies' life with Heartstopper Aura until they are finished.

Slain for sins of heresy by men who declared themselves holy, death only gifted Rotund'jere with an immense wrath for the living, that he can express by sending evil spirits at his foes. Taking pleasure and growing more powerful every time a living thing dies by his hands, each step of his reeks of death, and his very presence makes living things rot and wither. Now a master of torture and pain, the Necrolyte mercilessly slays any weaklings who might cross his path, always with a nasty smile on his dead face.


Death Pulse

  • Active
  • Instant
  • D

The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 125
  • 8
  • N/A
  • 475
  • N/A
  • Any unit
  • Deals 75 damage and heals 70 HP
  • 2
  • 145
  • 7
  • N/A
  • 475
  • N/A
  • Any unit
  • Deals 125 damage and heals 90 HP
  • 3
  • 165
  • 6
  • N/A
  • 475
  • N/A
  • Any unit
  • Deals 200 damage and heals 110 HP
  • 4
  • 185
  • 5
  • N/A
  • 475
  • N/A
  • Any unit
  • Deals 275 damage and heals 130 HP

Notes

• Damage type: magical
• Death Pulse can't be evaded by moving or blinking.
• Can heal magic immune units.
• Can damage enemies in fog of war but not invisible enemies.




Heartstopper Aura

  • Passive
  • N/A
  • T

The deathly air stills the hearts of his opponents, causing them to lose a percentage of their max health over time.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • 1200
  • N/A
  • Enemy units
  • Deals 0.6% of the max HP of the target per second
  • 2
  • N/A
  • N/A
  • N/A
  • 1200
  • N/A
  • Enemy units
  • Deals 0.9% of the max HP of the target per second
  • 3
  • N/A
  • N/A
  • N/A
  • 1200
  • N/A
  • Enemy units
  • Deals 1.2% of the max HP of the target per second
  • 4
  • N/A
  • N/A
  • N/A
  • 1200
  • N/A
  • Enemy units
  • Deals 1.5% of the max HP of the target per second

Notes

• Damage type: HP removal
• Damage counts as negative regeneration, and will thus not disable abilities or items like Kelen's Dagger which requires player based damage.




Sadist

  • Passive
  • N/A
  • I

Reveling in death and pain, the Necrolyte gains hp and mana regeneration for killing units. Lasts 6 seconds. Hero Kills give 10 times the bonus



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • N/A
  • N/A
  • N/A
  • N/A
  • 6 seconds
  • Any unit
  • Gains 1 HP and 2 mana per second.
  • 2
  • N/A
  • N/A
  • N/A
  • N/A
  • 6 seconds
  • Any unit
  • Gains 2 HP and 4 mana per second.
  • 3
  • N/A
  • N/A
  • N/A
  • N/A
  • 6 seconds
  • Any unit
  • Gains 3 HP and 6 mana per second.
  • 4
  • N/A
  • N/A
  • N/A
  • N/A
  • 6 seconds
  • Any unit
  • Gains 4 HP and 10 mana per second.

Notes

• Sadist is also triggered by denies.
• Stacks independently with itself.




Reaper's Scythe

  • Active
  • Unit
  • R

Brings a target to full realization of its own mortality, dealing damage based on how much life the target is missing. Stuns for 1.5 second. Heroes killed by Reaper's Scythe have their respawn timer increased by 30%.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 175 (150*)
  • 100 (70*)
  • 600
  • N/A
  • 1.5 seconds
  • Enemy units
  • Deals 0.4 (0.6*) damage per hit point missing and stuns
  • 2
  • 340
  • 85 (70*)
  • 600
  • N/A
  • 1.5 seconds
  • Enemy units
  • Deals 0.6 (0.9*) damage per hit point missing and stuns
  • 3
  • 500
  • 70
  • 600
  • N/A
  • 1.5 seconds
  • Enemy units
  • Deals 0.9 (1.2*) damage per hit point missing and stuns

Notes

• Damage type: magical
• Damage is dealt at the end of the stun.
• Disable works on magic immune units.
• Heroes killed by Reaper's Scythe have their respawn timer increased by 30%.
• Necrolyte gets credit, including Sadist regen and increased respawn time of the target, for any unit killed under Reaper Scythe's stun.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Heroes killed by Reaper's Scythe improved by Aghanim's Scepter cannot buy back for that death.