
Anub'arak
- Strength

18 + 2 - Agility

19 + 2.2 - Intelligence

18 + 2.1 
Impale
Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.
Mana Burn
Sends a bolt of negative energy that burns a target enemy unit's mana based on its Intelligence. Burned mana combusts, dealing damage to the target equal to the amount of mana burned.
Spiked Carapace
The Nerubian Assassin forms barbed layers of chitinous armor that increase its defense and return damage to enemy melee attackers.
Vendetta
The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack.
- Scourge
- 0.46 / 0.54
- 49 - 53
- 0.4 / 1.1
- 3.7
- 1.7
- 300
- Instant
- 128 (melee)
- 1800 / 800
The Nerubian Assassin starts off by wearing his opponents down early on, Burning their Mana for damage, keeping them fairly useless and vulnerable. With a Vendetta against living things, he can become invisible, travel faster, and deal great damage to the next thing he hits. Following up with his powerful line stunning impale and then Mana Burn is a combo most will instantly fall victim to--hard to see it coming and difficult to escape. While he is known for his deadly offensive, this Assassin also has a Spiked Carapace to help defend against physical attackers, and reflect melee damage directly.
Anub'arak was once the greatest champion of the Nerubians, but fell in the Second War of the Spider. He was resurrected by the Lich King Ner'zhul, who promised him eternal undeath in exchange for his unswerving loyalty. His layers of spiked armor are nearly impregnable, causing severe damage to attackers. When threatened, he shoots these spikes through enemies, maiming and disorienting them. He channels his dark powers into a bolt of disarming negative energy, and those who witness him blending into the shadows of the frozen tundra have never lived to tell the tale.

Impale
- Active
- Point
- E
Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 95
- 11 seconds
- 400
- 200
- 0.75 seconds
- Enemy unit
- 80 damage and stun
- 3
- 115
- 11 seconds
- 400
- 200
- 1.25 seconds
- Enemy unit
- 160 damage and stun
- 2
- 135
- 11 seconds
- 400
- 200
- 1.75 seconds
- Enemy unit
- 230 damage and stun
- 4
- 155
- 11 seconds
- 400
- 200
- 2.25 seconds
- Enemy unit
- 300 damage and stun
Notes
• Damage type: magical
• The wave of tendrils moves at 1600 units per second.
• Hit units will fly for 0.52 seconds before the real stun is applied.
Mana Burn
- Active
- Unit
- R
Sends a bolt of negative energy that burns a target enemy unit's mana based on its Intelligence. Burned mana combusts, dealing damage to the target equal to the amount of mana burned.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 90
- 35 seconds
- 600
- N/A
- N/A
- Enemy heroes
- Burns Mana equal to 4 times the target's Intelligence
- 2
- 110
- 25 seconds
- 600
- N/A
- N/A
- Enemy heroes
- Burns Mana equal to 4 times the target's Intelligence
- 3
- 130
- 15 seconds
- 600
- N/A
- N/A
- Enemy heroes
- Burns Mana equal to 4 times the target's Intelligence
- 4
- 150
- 5 seconds
- 600
- N/A
- N/A
- Enemy heroes
- Burns Mana equal to 4 times the target's Intelligence
Notes
• Damage type: magical
• Damage dealt is proportional to mana lost
Spiked Carapace
- Passive
- N/A
- D
The Nerubian Assassin forms barbed layers of chitinous armor that increase its defense and return damage to enemy melee attackers.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- N/A
- N/A
- Enemy unit
- 10% damage returned, 2 bonus armor
- 2
- N/A
- N/A
- N/A
- N/A
- N/A
- Enemy unit
- 20% damage returned, 4 bonus armor
- 3
- N/A
- N/A
- N/A
- N/A
- N/A
- Enemy unit
- 30% damage returned, 6 bonus armor
- 4
- N/A
- N/A
- N/A
- N/A
- N/A
- Enemy unit
- 40% damage returned, 8 bonus armor
Notes
• It returns the amount of damage before Damage Block, armor type and armor value reductions
Vendetta
- Active
- Instant
- V
The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack.
- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 160
- 90 seconds
- N/A
- N/A
- 20 seconds
- Enemy unit
- Deals 225 backstab damage. 10% movement speed increase
- 2
- 210
- 75 seconds
- N/A
- N/A
- 35 seconds
- Enemy unit
- Deals 375 backstab damage. 15% movement speed increase
- 3
- 260
- 60 seconds
- N/A
- N/A
- 50 seconds
- Enemy unit
- Deals 525 backstab damage. 20% movement speed increase
Notes
• Damage type: normal
• If Nerubian Assassin's invisibility expires, the bonus damage will not be dealt to the next target.
• Nerubian Assasin is revealed when he damages the target, not at the beginning of his attack.
















Vendetta
Nerubian Assassin paper model
Bad day to be a techie
Anub'arak
Anub`arak










