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Nerubian Assassin

Anub'arak

  • Strength Anub'arak Strength
    18 + 2
  • Agility Anub'arak Agility
    19 + 2.2
  • Intelligence Anub'arak Intelligence
    18 + 2.1
  • Anub'arak

Impale

Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.

Mana Burn

Sends a bolt of negative energy that burns a target enemy unit's mana based on its Intelligence. Burned mana combusts, dealing damage to the target equal to the amount of mana burned.

Spiked Carapace

Temporarily enhances the Assassin's chitinous armor with organic barbs, causing him to prevent and reflect the next player based damage instance and stuns the target. Lasts 2.25 seconds.

Vendetta

The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack.

  • Scourge
  • 0.46 / 0.54
  • 49 - 53
  • 0.4 / 1.1
  • 3.66
  • 1.7
  • 300
  • Instant
  • 128 (melee)
  • 1800 / 800

The Nerubian Assassin starts off by wearing his opponents down early on, burning their Mana for damage, keeping them fairly useless and vulnerable. With a Vendetta against living things, he can become invisible, travel faster, and deal great damage to the next thing he hits. Following up with his powerful line stunning impale and then Mana Burn is a combo most will instantly fall victim to--hard to see it coming and difficult to escape. His Scarabs can spy the lay of the land to alert him to danger or his next victim.

Anub'arak was once the greatest champion of the Nerubians, but fell in the Second War of the Spider. He was resurrected by the Lich King Ner'zhul, who promised him eternal undeath in exchange for his unswerving loyalty. When threatened, he shoots these spikes through enemies, maiming and disorienting them. He channels his dark powers into a bolt of disarming negative energy, and those who witness him blending into the shadows of the frozen tundra have never lived to tell the tale.


Impale

  • Active
  • Unit / Point
  • E

Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 95
  • 11
  • 500
  • 125
  • 0.75 seconds
  • Enemy unit
  • 80 damage and stun
  • 3
  • 115
  • 11
  • 500
  • 125
  • 1.25 seconds
  • Enemy unit
  • 140 damage and stun
  • 2
  • 135
  • 11
  • 500
  • 125
  • 1.75 seconds
  • Enemy unit
  • 200 damage and stun
  • 4
  • 155
  • 11
  • 500
  • 125
  • 2.25 seconds
  • Enemy unit
  • 260 damage and stun

Notes

• Damage type: magical
• Hit units will fly for 0.52 seconds before the real stun is applied.
• Distance traveled is 700.
• The wave of tendrils moves at 1600 units per second.




Mana Burn

  • Active
  • Unit
  • R

Sends a bolt of negative energy that burns a target enemy unit's mana based on its Intelligence. Burned mana combusts, dealing damage to the target equal to the amount of mana burned.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 100
  • 28
  • 600
  • N/A
  • N/A
  • Enemy heroes
  • Burns Mana equal to 3.5 times the target's Intelligence
  • 2
  • 100
  • 20
  • 600
  • N/A
  • N/A
  • Enemy heroes
  • Burns Mana equal to 4 times the target's Intelligence
  • 3
  • 100
  • 12
  • 600
  • N/A
  • N/A
  • Enemy heroes
  • Burns Mana equal to 4.5 times the target's Intelligence
  • 4
  • 100
  • 4
  • 600
  • N/A
  • N/A
  • Enemy heroes
  • Burns Mana equal to 5 times the target's Intelligence

Notes

• Damage type: magical
• Damage dealt is proportional to mana lost




Spiked Carapace

  • Active
  • Instant
  • D

Temporarily enhances the Assassin's chitinous armor with organic barbs, causing him to prevent and reflect the next player based damage instance and stuns the target. Lasts 2.25 seconds.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 40
  • 23
  • N/A
  • N/A
  • 1 instance (per enemy) reflected or 2.25 seconds
  • Enemy units
  • Prevents and reflects 100% damage, stuns for 0.6 seconds
  • 2
  • 40
  • 20
  • N/A
  • N/A
  • 1 instance (per enemy) reflected or 2.25 seconds
  • Enemy units
  • Prevents and reflects 100% damage, stuns for 1.2 seconds
  • 3
  • 40
  • 17
  • N/A
  • N/A
  • 1 instance (per enemy) reflected or 2.25 seconds
  • Enemy units
  • Prevents and reflects 100% damage, stuns for 1.8 seconds
  • 4
  • 40
  • 14
  • N/A
  • N/A
  • 1 instance (per enemy) reflected or 2.25 seconds
  • Enemy units
  • Prevents and reflects 100% damage, stuns for 2.4 seconds

Notes

• Damage type: pure
• The damage reflected is calculated after all reductions (magic resistance, armor...).
• Will only trigger on damage caused by an enemy player.
• Will affect each enemy at most once.




Vendetta

  • Active
  • Instant
  • V

The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack.



  • Level
  • Mana Cost
  • Cooldown
  • Casting range
  • Area of Effect
  • Duration
  • Allowed Targets
  • Effects
  • 1
  • 160
  • 70
  • N/A
  • N/A
  • 20 seconds
  • Enemy unit
  • Deals 250 backstab damage. 16% movement speed increase
  • 2
  • 210
  • 60
  • N/A
  • N/A
  • 35 seconds
  • Enemy unit
  • Deals 400 backstab damage. 18% movement speed increase
  • 3
  • 260
  • 50
  • N/A
  • N/A
  • 50 seconds
  • Enemy unit
  • Deals 550 backstab damage. 20% movement speed increase

Notes

• Damage type: normal
• If Nerubian Assassin's invisibility expires, the bonus damage will not be dealt to the next target.
• Nerubian Assasin is revealed when he damages the target, not at the beginning of his attack.
• Has a 0 second fadetime.